blender/intern/audaspace/FX/AUD_PingPongFactory.cpp

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/*
* $Id$
*
* ***** BEGIN LGPL LICENSE BLOCK *****
*
* Copyright 2009 Jörg Hermann Müller
*
* This file is part of AudaSpace.
*
* AudaSpace is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* AudaSpace is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with AudaSpace. If not, see <http://www.gnu.org/licenses/>.
*
* ***** END LGPL LICENSE BLOCK *****
*/
#include "AUD_PingPongFactory.h"
#include "AUD_DoubleReader.h"
#include "AUD_ReverseFactory.h"
AUD_PingPongFactory::AUD_PingPongFactory(AUD_IFactory* factory) :
AUD_EffectFactory(factory) {}
AUD_IReader* AUD_PingPongFactory::createReader()
{
if(m_factory == 0)
return 0;
AUD_IReader* reader = m_factory->createReader();
if(reader != 0)
{
AUD_IReader* reader2;
AUD_ReverseFactory factory(m_factory);
try
{
reader2 = factory.createReader();
}
catch(AUD_Exception)
{
reader2 = 0;
}
if(reader2 != 0)
{
reader = new AUD_DoubleReader(reader, reader2);
AUD_NEW("reader")
}
else
{
delete reader; AUD_DELETE("reader")
reader = 0;
}
}
return reader;
}