forked from bartvdbraak/blender
235 lines
5.4 KiB
Plaintext
235 lines
5.4 KiB
Plaintext
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# Microsoft Developer Studio Project File - Name="boolop" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Static Library" 0x0104
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CFG=boolop - Win32 Debug
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE use the Export Makefile command and run
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!MESSAGE
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!MESSAGE NMAKE /f "boolop.mak".
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!MESSAGE
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!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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!MESSAGE NMAKE /f "boolop.mak" CFG="boolop - Win32 Debug"
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!MESSAGE
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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!MESSAGE "boolop - Win32 Release" (based on "Win32 (x86) Static Library")
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!MESSAGE "boolop - Win32 Debug" (based on "Win32 (x86) Static Library")
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!MESSAGE
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# Begin Project
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# PROP AllowPerConfigDependencies 0
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# PROP Scc_ProjName ""
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# PROP Scc_LocalPath ""
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CPP=cl.exe
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RSC=rc.exe
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!IF "$(CFG)" == "boolop - Win32 Release"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 0
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# PROP BASE Output_Dir "Release"
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# PROP BASE Intermediate_Dir "Release"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 0
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# PROP Output_Dir "Release"
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# PROP Intermediate_Dir "Release"
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# PROP Target_Dir ""
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LINK32=link.exe -lib
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# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
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# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\..\..\..\lib\windows\moto\include\\" /I "..\..\..\..\..\lib\windows\container\include\\" /I "..\..\..\..\..\lib\windows\memutil\include\\" /I "../../extern" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
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# ADD BASE RSC /l 0x407 /d "NDEBUG"
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# ADD RSC /l 0x407 /d "NDEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LIB32=link.exe -lib
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# ADD BASE LIB32 /nologo
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# ADD LIB32 /nologo
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!ELSEIF "$(CFG)" == "boolop - Win32 Debug"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 1
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# PROP BASE Output_Dir "Debug"
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# PROP BASE Intermediate_Dir "Debug"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 1
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# PROP Output_Dir "Debug"
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# PROP Intermediate_Dir "Debug"
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# PROP Target_Dir ""
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LINK32=link.exe -lib
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# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
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# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
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# ADD BASE RSC /l 0x407 /d "_DEBUG"
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# ADD RSC /l 0x407 /d "_DEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LIB32=link.exe -lib
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# ADD BASE LIB32 /nologo
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# ADD LIB32 /nologo
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!ENDIF
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# Begin Target
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# Name "boolop - Win32 Release"
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# Name "boolop - Win32 Debug"
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# Begin Group "Source Files"
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# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
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# Begin Source File
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SOURCE=..\..\intern\BOP_BBox.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\intern\BOP_BSPNode.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\intern\BOP_BSPTree.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\intern\BOP_Edge.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\intern\BOP_Face.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\intern\BOP_Face2Face.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\intern\BOP_Interface.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\intern\BOP_Material.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\intern\BOP_MaterialContainer.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\intern\BOP_MathUtils.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\intern\BOP_Merge.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\intern\BOP_Mesh.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\intern\BOP_Segment.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\intern\BOP_Splitter.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\intern\BOP_Tag.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\intern\BOP_Triangulator.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\intern\BOP_Vertex.cpp
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# End Source File
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# End Group
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# Begin Group "Header Files"
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# PROP Default_Filter "h;hpp;hxx;hm;inl"
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# Begin Source File
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SOURCE=..\..\intern\BOP_BBox.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\intern\BOP_BSPNode.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\intern\BOP_BSPTree.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\intern\BOP_Chrono.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\intern\BOP_Edge.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\intern\BOP_Face.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\intern\BOP_Face2Face.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\intern\BOP_Indexs.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\intern\BOP_Material.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\intern\BOP_MaterialContainer.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\intern\BOP_MathUtils.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\intern\BOP_Merge.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\intern\BOP_Mesh.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\intern\BOP_Segment.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\intern\BOP_Splitter.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\intern\BOP_Tag.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\intern\BOP_Triangulator.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\intern\BOP_Vertex.h
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# End Source File
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# End Group
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# End Target
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# End Project
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