2009-06-16 12:54:34 +00:00
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2009-05-10 12:12:05 +00:00
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import bpy
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class MaterialButtonsPanel(bpy.types.Panel):
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2009-08-22 08:48:01 +00:00
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__space_type__ = 'PROPERTIES'
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__region_type__ = 'WINDOW'
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2009-05-10 12:12:05 +00:00
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__context__ = "material"
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2009-07-30 08:10:10 +00:00
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# COMPAT_ENGINES must be defined in each subclass, external engines can add themselves here
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2009-05-20 13:34:04 +00:00
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def poll(self, context):
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2009-09-01 00:33:39 +00:00
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mat = context.material
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engine = context.scene.render_data.engine
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return mat and (engine in self.COMPAT_ENGINES)
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2009-05-28 23:45:50 +00:00
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class MATERIAL_PT_preview(MaterialButtonsPanel):
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__label__ = "Preview"
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2009-07-30 08:10:10 +00:00
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COMPAT_ENGINES = set(['BLENDER_RENDER', 'BLENDER_GAME'])
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2009-05-28 23:45:50 +00:00
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def draw(self, context):
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2009-09-01 00:33:39 +00:00
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self.layout.template_preview(context.material)
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2009-07-09 09:07:25 +00:00
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2009-07-09 09:42:34 +00:00
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class MATERIAL_PT_context_material(MaterialButtonsPanel):
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2009-07-26 03:54:17 +00:00
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__show_header__ = False
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2009-07-30 08:10:10 +00:00
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COMPAT_ENGINES = set(['BLENDER_RENDER', 'BLENDER_GAME'])
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2009-05-20 13:34:04 +00:00
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2009-06-07 13:36:12 +00:00
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def poll(self, context):
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2009-07-30 08:10:10 +00:00
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# An exception, dont call the parent poll func because
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# this manages materials for all engine types
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2009-08-25 14:26:27 +00:00
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engine = context.scene.render_data.engine
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2009-09-16 18:47:42 +00:00
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return (context.material or context.object) and (engine in self.COMPAT_ENGINES)
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2009-06-07 13:36:12 +00:00
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2009-05-10 12:12:05 +00:00
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def draw(self, context):
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2009-05-12 19:28:49 +00:00
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layout = self.layout
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2009-06-13 21:22:21 +00:00
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2009-06-03 00:17:35 +00:00
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mat = context.material
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2009-06-07 13:36:12 +00:00
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ob = context.object
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slot = context.material_slot
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space = context.space_data
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2009-05-20 13:34:04 +00:00
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2009-07-09 19:45:27 +00:00
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if ob:
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row = layout.row()
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2009-07-09 09:07:25 +00:00
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2009-07-21 00:55:20 +00:00
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row.template_list(ob, "materials", ob, "active_material_index", rows=2)
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2009-07-09 09:07:25 +00:00
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2009-07-09 19:45:27 +00:00
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col = row.column(align=True)
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2009-08-22 08:48:01 +00:00
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col.itemO("object.material_slot_add", icon='ICON_ZOOMIN', text="")
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col.itemO("object.material_slot_remove", icon='ICON_ZOOMOUT', text="")
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2009-07-09 09:07:25 +00:00
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2009-08-21 02:51:56 +00:00
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if ob.mode == 'EDIT':
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2009-07-21 00:55:20 +00:00
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row = layout.row(align=True)
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row.itemO("object.material_slot_assign", text="Assign")
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row.itemO("object.material_slot_select", text="Select")
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row.itemO("object.material_slot_deselect", text="Deselect")
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2009-06-07 13:36:12 +00:00
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split = layout.split(percentage=0.65)
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2009-07-28 18:54:02 +00:00
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if ob:
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split.template_ID(ob, "active_material", new="material.new")
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2009-07-13 00:40:20 +00:00
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row = split.row()
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2009-07-28 18:54:02 +00:00
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if slot:
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2009-08-15 19:35:03 +00:00
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row.itemR(slot, "link", text="")
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2009-07-28 18:54:02 +00:00
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else:
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row.itemL()
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2009-06-07 13:36:12 +00:00
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elif mat:
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2009-06-23 00:19:10 +00:00
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split.template_ID(space, "pin_id")
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2009-06-07 13:36:12 +00:00
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split.itemS()
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2009-09-17 00:14:47 +00:00
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if mat:
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layout.itemR(mat, "type", expand=True)
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2009-07-09 09:07:25 +00:00
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2009-08-15 19:35:03 +00:00
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class MATERIAL_PT_shading(MaterialButtonsPanel):
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2009-07-17 12:35:57 +00:00
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__label__ = "Shading"
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2009-07-30 08:10:10 +00:00
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COMPAT_ENGINES = set(['BLENDER_RENDER', 'BLENDER_GAME'])
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2009-07-09 09:07:25 +00:00
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2009-08-20 13:45:04 +00:00
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def poll(self, context):
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2009-08-25 14:26:27 +00:00
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mat = context.material
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engine = context.scene.render_data.engine
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return mat and (mat.type in ('SURFACE', 'WIRE', 'HALO')) and (engine in self.COMPAT_ENGINES)
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2009-08-20 13:45:04 +00:00
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2009-07-09 09:07:25 +00:00
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def draw(self, context):
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layout = self.layout
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UI: Layout Engine
* Buttons are now created first, and after that the layout is computed.
This means the layout engine now works at button level, and makes it
easier to write templates. Otherwise you had to store all info and
create the buttons later.
* Added interface_templates.c as a separate file to put templates in.
These can contain regular buttons, and can be put in a Free layout,
which means you can specify manual coordinates, but still get nested
correct inside other layouts.
* API was changed to allow better nesting. Previously items were added
in the last added layout specifier, i.e. one level up in the layout
hierarchy. This doesn't work well in always, so now when creating things
like rows or columns it always returns a layout which you have to add
the items in. All py scripts were updated to follow this.
* Computing the layout now goes in two passes, first estimating the
required width/height of all nested layouts, and then in the second
pass using the results of that to decide on the actual locations.
* Enum and array buttons now follow the direction of the layout, i.e.
they are vertical or horizontal depending if they are in a column or row.
* Color properties now get a color picker, and only get the additional
RGB sliders with Expand=True.
* File/directory string properties now get a button next to them for
opening the file browse, though this is not implemented yet.
* Layout items can now be aligned, set align=True when creating a column,
row, etc.
* Buttons now get a minimum width of one icon (avoids squashing icon
buttons).
* Moved some more space variables into Style.
2009-05-15 11:19:59 +00:00
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2009-07-09 09:07:25 +00:00
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mat = context.material
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2009-09-01 00:33:39 +00:00
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if mat.type in ('SURFACE', 'WIRE'):
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split = layout.split()
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2009-07-17 12:35:57 +00:00
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2009-09-01 00:33:39 +00:00
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col = split.column()
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sub = col.column()
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sub.active = not mat.shadeless
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sub.itemR(mat, "emit")
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sub.itemR(mat, "ambient")
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sub = col.column()
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sub.itemR(mat, "translucency")
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2009-07-17 12:35:57 +00:00
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2009-09-01 00:33:39 +00:00
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col = split.column()
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col.itemR(mat, "shadeless")
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sub = col.column()
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sub.active = not mat.shadeless
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sub.itemR(mat, "tangent_shading")
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sub.itemR(mat, "cubic")
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2009-07-25 12:22:22 +00:00
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2009-09-01 00:33:39 +00:00
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elif mat.type == 'HALO':
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layout.itemR(mat, "alpha")
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2009-06-14 18:16:38 +00:00
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2009-06-16 12:54:34 +00:00
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class MATERIAL_PT_strand(MaterialButtonsPanel):
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__label__ = "Strand"
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2009-06-16 01:25:49 +00:00
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__default_closed__ = True
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2009-07-30 08:10:10 +00:00
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COMPAT_ENGINES = set(['BLENDER_RENDER'])
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2009-08-15 19:35:03 +00:00
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def poll(self, context):
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mat = context.material
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2009-08-25 14:26:27 +00:00
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engine = context.scene.render_data.engine
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return mat and (mat.type in ('SURFACE', 'WIRE', 'HALO')) and (engine in self.COMPAT_ENGINES)
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2009-08-13 05:21:25 +00:00
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2009-06-13 21:22:21 +00:00
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def draw(self, context):
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layout = self.layout
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2009-07-30 10:11:19 +00:00
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2009-06-14 18:16:38 +00:00
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mat = context.material
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2009-07-30 10:11:19 +00:00
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tan = mat.strand
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2009-06-13 21:22:21 +00:00
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split = layout.split()
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2009-08-21 17:53:27 +00:00
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col = split.column(align=True)
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2009-07-30 10:11:19 +00:00
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col.itemL(text="Size:")
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2009-08-27 08:46:39 +00:00
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col.itemR(tan, "root_size", text="Root")
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col.itemR(tan, "tip_size", text="Tip")
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2009-07-30 10:11:19 +00:00
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col.itemR(tan, "min_size", text="Minimum")
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col.itemR(tan, "blender_units")
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sub = col.column()
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2009-08-06 13:15:23 +00:00
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sub.active = (not mat.shadeless)
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2009-07-30 10:11:19 +00:00
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sub.itemR(tan, "tangent_shading")
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2009-08-21 17:53:27 +00:00
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col.itemR(tan, "shape")
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2009-07-30 10:11:19 +00:00
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col = split.column()
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2009-08-21 17:53:27 +00:00
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col.itemL(text="Shading:")
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2009-07-30 10:11:19 +00:00
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col.itemR(tan, "width_fade")
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col.itemR(tan, "uv_layer")
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2009-08-21 17:53:27 +00:00
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col.itemS()
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2009-07-30 10:11:19 +00:00
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sub = col.column()
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2009-08-06 13:15:23 +00:00
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sub.active = (not mat.shadeless)
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2009-07-30 10:11:19 +00:00
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sub.itemR(tan, "surface_diffuse")
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sub = col.column()
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sub.active = tan.surface_diffuse
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sub.itemR(tan, "blend_distance", text="Distance")
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2009-06-13 21:22:21 +00:00
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2009-08-07 19:14:49 +00:00
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class MATERIAL_PT_physics(MaterialButtonsPanel):
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__label__ = "Physics"
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COMPAT_ENGINES = set(['BLENDER_GAME'])
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def draw(self, context):
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layout = self.layout
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2009-09-01 00:33:39 +00:00
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phys = context.material.physics
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2009-08-07 19:14:49 +00:00
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split = layout.split()
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col = split.column()
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col.itemR(phys, "distance")
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col.itemR(phys, "friction")
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col.itemR(phys, "align_to_normal")
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col = split.column()
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col.itemR(phys, "force", slider=True)
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col.itemR(phys, "elasticity", slider=True)
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col.itemR(phys, "damp", slider=True)
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2009-06-13 21:22:21 +00:00
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class MATERIAL_PT_options(MaterialButtonsPanel):
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__label__ = "Options"
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2009-07-30 08:10:10 +00:00
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COMPAT_ENGINES = set(['BLENDER_RENDER', 'BLENDER_GAME'])
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2009-06-13 21:22:21 +00:00
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2009-08-13 05:21:25 +00:00
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def poll(self, context):
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2009-08-25 14:26:27 +00:00
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mat = context.material
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engine = context.scene.render_data.engine
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return mat and (mat.type in ('SURFACE', 'WIRE', 'HALO')) and (engine in self.COMPAT_ENGINES)
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2009-08-13 05:21:25 +00:00
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2009-06-13 21:22:21 +00:00
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def draw(self, context):
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layout = self.layout
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2009-07-30 10:11:19 +00:00
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2009-06-13 21:22:21 +00:00
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mat = context.material
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split = layout.split()
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2009-07-30 10:11:19 +00:00
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col = split.column()
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col.itemR(mat, "traceable")
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col.itemR(mat, "full_oversampling")
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col.itemR(mat, "sky")
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col.itemR(mat, "exclude_mist")
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col.itemR(mat, "invert_z")
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sub = col.column(align=True)
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sub.itemL(text="Light Group:")
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sub.itemR(mat, "light_group", text="")
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row = sub.row()
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2009-07-25 21:31:17 +00:00
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row.active = mat.light_group
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row.itemR(mat, "light_group_exclusive", text="Exclusive")
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2009-07-30 10:11:19 +00:00
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col = split.column()
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col.itemR(mat, "face_texture")
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sub = col.column()
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sub.active = mat.face_texture
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sub.itemR(mat, "face_texture_alpha")
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2009-08-03 10:54:02 +00:00
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col.itemS()
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2009-07-30 10:11:19 +00:00
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col.itemR(mat, "vertex_color_paint")
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col.itemR(mat, "vertex_color_light")
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col.itemR(mat, "object_color")
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2009-07-17 12:35:57 +00:00
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2009-08-15 19:35:03 +00:00
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class MATERIAL_PT_shadow(MaterialButtonsPanel):
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__label__ = "Shadow"
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__default_closed__ = True
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2009-07-30 08:10:10 +00:00
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COMPAT_ENGINES = set(['BLENDER_RENDER', 'BLENDER_GAME'])
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2009-08-13 05:21:25 +00:00
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def poll(self, context):
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2009-08-25 14:26:27 +00:00
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mat = context.material
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engine = context.scene.render_data.engine
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return mat and (mat.type in ('SURFACE', 'WIRE')) and (engine in self.COMPAT_ENGINES)
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2009-07-17 12:35:57 +00:00
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def draw(self, context):
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layout = self.layout
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2009-07-30 10:11:19 +00:00
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2009-07-17 12:35:57 +00:00
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mat = context.material
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split = layout.split()
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2009-07-30 10:11:19 +00:00
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col = split.column()
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col.itemR(mat, "shadows", text="Receive")
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2009-08-27 08:46:39 +00:00
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col.itemR(mat, "receive_transparent_shadows", text="Receive Transparent")
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2009-07-30 10:11:19 +00:00
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col.itemR(mat, "only_shadow", text="Shadows Only")
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col.itemR(mat, "cast_shadows_only", text="Cast Only")
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2009-08-15 19:35:03 +00:00
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col.itemR(mat, "shadow_casting_alpha", text="Casting Alpha")
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2009-07-30 10:11:19 +00:00
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col = split.column()
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2009-08-12 22:16:47 +00:00
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col.itemR(mat, "cast_buffer_shadows")
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2009-07-30 10:11:19 +00:00
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sub = col.column()
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2009-08-12 22:16:47 +00:00
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sub.active = mat.cast_buffer_shadows
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2009-07-14 04:13:04 +00:00
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sub.itemR(mat, "shadow_buffer_bias", text="Buffer Bias")
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2009-08-12 22:16:47 +00:00
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col.itemR(mat, "ray_shadow_bias", text="Auto Ray Bias")
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sub = col.column()
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sub.active = (not mat.ray_shadow_bias)
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sub.itemR(mat, "shadow_ray_bias", text="Ray Bias")
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2009-06-13 21:22:21 +00:00
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2009-06-14 18:16:38 +00:00
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class MATERIAL_PT_diffuse(MaterialButtonsPanel):
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__label__ = "Diffuse"
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2009-07-30 08:10:10 +00:00
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COMPAT_ENGINES = set(['BLENDER_RENDER', 'BLENDER_GAME'])
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2009-06-13 21:22:21 +00:00
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def poll(self, context):
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2009-08-07 01:05:33 +00:00
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mat = context.material
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2009-08-25 14:26:27 +00:00
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engine = context.scene.render_data.engine
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return mat and (mat.type in ('SURFACE', 'WIRE')) and (engine in self.COMPAT_ENGINES)
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2009-06-13 21:22:21 +00:00
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def draw(self, context):
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layout = self.layout
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2009-07-30 10:11:19 +00:00
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2009-06-14 18:16:38 +00:00
|
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|
mat = context.material
|
2009-06-13 21:22:21 +00:00
|
|
|
|
|
|
|
split = layout.split()
|
|
|
|
|
2009-07-30 10:11:19 +00:00
|
|
|
col = split.column()
|
|
|
|
col.itemR(mat, "diffuse_color", text="")
|
|
|
|
sub = col.column()
|
2009-08-06 13:15:23 +00:00
|
|
|
sub.active = (not mat.shadeless)
|
2009-08-27 08:46:39 +00:00
|
|
|
sub.itemR(mat, "diffuse_intensity", text="Intensity")
|
2009-06-16 12:54:34 +00:00
|
|
|
|
2009-07-30 10:11:19 +00:00
|
|
|
col = split.column()
|
2009-08-06 13:15:23 +00:00
|
|
|
col.active = (not mat.shadeless)
|
2009-07-30 10:11:19 +00:00
|
|
|
col.itemR(mat, "diffuse_shader", text="")
|
|
|
|
col.itemR(mat, "use_diffuse_ramp", text="Ramp")
|
|
|
|
|
|
|
|
col = layout.column()
|
2009-08-06 13:15:23 +00:00
|
|
|
col.active = (not mat.shadeless)
|
2009-06-14 18:16:38 +00:00
|
|
|
if mat.diffuse_shader == 'OREN_NAYAR':
|
2009-07-30 10:11:19 +00:00
|
|
|
col.itemR(mat, "roughness")
|
|
|
|
elif mat.diffuse_shader == 'MINNAERT':
|
|
|
|
col.itemR(mat, "darkness")
|
|
|
|
elif mat.diffuse_shader == 'TOON':
|
|
|
|
row = col.row()
|
|
|
|
row.itemR(mat, "diffuse_toon_size", text="Size")
|
2009-08-15 19:35:03 +00:00
|
|
|
row.itemR(mat, "diffuse_toon_smooth", text="Smooth")
|
2009-07-30 10:11:19 +00:00
|
|
|
elif mat.diffuse_shader == 'FRESNEL':
|
|
|
|
row = col.row()
|
|
|
|
row.itemR(mat, "diffuse_fresnel", text="Fresnel")
|
|
|
|
row.itemR(mat, "diffuse_fresnel_factor", text="Factor")
|
|
|
|
|
2009-08-02 01:00:15 +00:00
|
|
|
if mat.use_diffuse_ramp:
|
|
|
|
layout.itemS()
|
2009-09-16 18:47:42 +00:00
|
|
|
layout.template_color_ramp(mat, "diffuse_ramp", expand=True)
|
2009-08-02 01:00:15 +00:00
|
|
|
layout.itemS()
|
|
|
|
row = layout.row()
|
|
|
|
split = row.split(percentage=0.3)
|
|
|
|
split.itemL(text="Input:")
|
|
|
|
split.itemR(mat, "diffuse_ramp_input", text="")
|
|
|
|
split = row.split(percentage=0.3)
|
|
|
|
split.itemL(text="Blend:")
|
|
|
|
split.itemR(mat, "diffuse_ramp_blend", text="")
|
2009-08-25 14:26:27 +00:00
|
|
|
|
2009-06-14 18:16:38 +00:00
|
|
|
class MATERIAL_PT_specular(MaterialButtonsPanel):
|
|
|
|
__label__ = "Specular"
|
2009-07-30 08:10:10 +00:00
|
|
|
COMPAT_ENGINES = set(['BLENDER_RENDER', 'BLENDER_GAME'])
|
2009-06-14 18:16:38 +00:00
|
|
|
|
|
|
|
def poll(self, context):
|
2009-08-07 01:05:33 +00:00
|
|
|
mat = context.material
|
2009-08-25 14:26:27 +00:00
|
|
|
engine = context.scene.render_data.engine
|
|
|
|
return mat and (mat.type in ('SURFACE', 'WIRE')) and (engine in self.COMPAT_ENGINES)
|
2009-06-14 18:16:38 +00:00
|
|
|
|
|
|
|
def draw(self, context):
|
|
|
|
layout = self.layout
|
2009-07-30 10:11:19 +00:00
|
|
|
|
2009-06-14 18:16:38 +00:00
|
|
|
mat = context.material
|
|
|
|
|
2009-08-06 13:15:23 +00:00
|
|
|
layout.active = (not mat.shadeless)
|
2009-06-16 12:54:34 +00:00
|
|
|
|
2009-06-14 18:16:38 +00:00
|
|
|
split = layout.split()
|
|
|
|
|
2009-07-30 10:11:19 +00:00
|
|
|
col = split.column()
|
|
|
|
col.itemR(mat, "specular_color", text="")
|
2009-08-27 08:46:39 +00:00
|
|
|
col.itemR(mat, "specular_intensity", text="Intensity")
|
2009-07-25 21:31:17 +00:00
|
|
|
|
2009-07-30 10:11:19 +00:00
|
|
|
col = split.column()
|
|
|
|
col.itemR(mat, "specular_shader", text="")
|
|
|
|
col.itemR(mat, "use_specular_ramp", text="Ramp")
|
|
|
|
|
|
|
|
col = layout.column()
|
2009-07-25 21:31:17 +00:00
|
|
|
if mat.specular_shader in ('COOKTORR', 'PHONG'):
|
2009-07-30 10:11:19 +00:00
|
|
|
col.itemR(mat, "specular_hardness", text="Hardness")
|
|
|
|
elif mat.specular_shader == 'BLINN':
|
|
|
|
row = col.row()
|
|
|
|
row.itemR(mat, "specular_hardness", text="Hardness")
|
|
|
|
row.itemR(mat, "specular_ior", text="IOR")
|
|
|
|
elif mat.specular_shader == 'WARDISO':
|
|
|
|
col.itemR(mat, "specular_slope", text="Slope")
|
|
|
|
elif mat.specular_shader == 'TOON':
|
|
|
|
row = col.row()
|
|
|
|
row.itemR(mat, "specular_toon_size", text="Size")
|
2009-08-15 19:35:03 +00:00
|
|
|
row.itemR(mat, "specular_toon_smooth", text="Smooth")
|
2009-06-14 18:16:38 +00:00
|
|
|
|
2009-07-25 21:31:17 +00:00
|
|
|
if mat.use_specular_ramp:
|
2009-08-02 01:00:15 +00:00
|
|
|
layout.itemS()
|
2009-09-16 18:47:42 +00:00
|
|
|
layout.template_color_ramp(mat, "specular_ramp", expand=True)
|
2009-08-02 01:00:15 +00:00
|
|
|
layout.itemS()
|
|
|
|
row = layout.row()
|
|
|
|
split = row.split(percentage=0.3)
|
|
|
|
split.itemL(text="Input:")
|
|
|
|
split.itemR(mat, "specular_ramp_input", text="")
|
|
|
|
split = row.split(percentage=0.3)
|
|
|
|
split.itemL(text="Blend:")
|
|
|
|
split.itemR(mat, "specular_ramp_blend", text="")
|
2009-07-25 12:22:22 +00:00
|
|
|
|
2009-05-10 12:12:05 +00:00
|
|
|
class MATERIAL_PT_sss(MaterialButtonsPanel):
|
|
|
|
__label__ = "Subsurface Scattering"
|
2009-06-16 01:25:49 +00:00
|
|
|
__default_closed__ = True
|
2009-07-30 08:10:10 +00:00
|
|
|
COMPAT_ENGINES = set(['BLENDER_RENDER'])
|
2009-06-16 12:54:34 +00:00
|
|
|
|
2009-05-20 13:34:04 +00:00
|
|
|
def poll(self, context):
|
2009-08-07 01:05:33 +00:00
|
|
|
mat = context.material
|
2009-08-25 14:26:27 +00:00
|
|
|
engine = context.scene.render_data.engine
|
|
|
|
return mat and (mat.type in ('SURFACE', 'WIRE')) and (engine in self.COMPAT_ENGINES)
|
2009-05-20 14:46:49 +00:00
|
|
|
|
|
|
|
def draw_header(self, context):
|
2009-06-03 00:17:35 +00:00
|
|
|
sss = context.material.subsurface_scattering
|
2009-08-21 17:53:27 +00:00
|
|
|
mat = context.material
|
|
|
|
|
2009-09-01 00:33:39 +00:00
|
|
|
self.layout.active = (not mat.shadeless)
|
|
|
|
self.layout.itemR(sss, "enabled", text="")
|
2009-05-10 12:12:05 +00:00
|
|
|
|
|
|
|
def draw(self, context):
|
2009-05-12 19:28:49 +00:00
|
|
|
layout = self.layout
|
2009-07-30 10:11:19 +00:00
|
|
|
|
2009-06-16 12:54:34 +00:00
|
|
|
mat = context.material
|
2009-07-30 10:11:19 +00:00
|
|
|
sss = context.material.subsurface_scattering
|
|
|
|
|
2009-05-29 09:53:46 +00:00
|
|
|
layout.active = sss.enabled
|
2009-05-10 12:12:05 +00:00
|
|
|
|
2009-06-14 18:16:38 +00:00
|
|
|
split = layout.split()
|
2009-08-06 13:15:23 +00:00
|
|
|
split.active = (not mat.shadeless)
|
2009-05-10 12:12:05 +00:00
|
|
|
|
2009-08-21 17:53:27 +00:00
|
|
|
col = split.column()
|
|
|
|
col.itemR(sss, "ior")
|
|
|
|
col.itemR(sss, "scale")
|
2009-07-30 10:11:19 +00:00
|
|
|
col.itemR(sss, "color", text="")
|
2009-08-21 17:53:27 +00:00
|
|
|
col.itemR(sss, "radius", text="RGB Radius")
|
2009-07-30 10:11:19 +00:00
|
|
|
|
|
|
|
col = split.column()
|
2009-08-02 11:36:12 +00:00
|
|
|
sub = col.column(align=True)
|
2009-08-21 17:53:27 +00:00
|
|
|
sub.itemL(text="Blend:")
|
|
|
|
sub.itemR(sss, "color_factor", text="Color")
|
|
|
|
sub.itemR(sss, "texture_factor", text="Texture")
|
|
|
|
sub.itemL(text="Scattering Weight:")
|
|
|
|
sub.itemR(sss, "front")
|
|
|
|
sub.itemR(sss, "back")
|
|
|
|
col.itemS()
|
|
|
|
col.itemR(sss, "error_tolerance", text="Error")
|
2009-06-14 18:16:38 +00:00
|
|
|
|
2009-08-15 19:35:03 +00:00
|
|
|
class MATERIAL_PT_mirror(MaterialButtonsPanel):
|
|
|
|
__label__ = "Mirror"
|
2009-06-16 01:25:49 +00:00
|
|
|
__default_closed__ = True
|
2009-07-30 08:10:10 +00:00
|
|
|
COMPAT_ENGINES = set(['BLENDER_RENDER'])
|
2009-05-10 12:12:05 +00:00
|
|
|
|
2009-05-19 17:13:33 +00:00
|
|
|
def poll(self, context):
|
2009-08-07 01:05:33 +00:00
|
|
|
mat = context.material
|
2009-08-25 14:26:27 +00:00
|
|
|
engine = context.scene.render_data.engine
|
|
|
|
return mat and (mat.type in ('SURFACE', 'WIRE')) and (engine in self.COMPAT_ENGINES)
|
2009-05-19 17:13:33 +00:00
|
|
|
|
2009-09-01 00:33:39 +00:00
|
|
|
def draw_header(self, context):
|
2009-06-03 00:17:35 +00:00
|
|
|
raym = context.material.raytrace_mirror
|
2009-05-19 17:13:33 +00:00
|
|
|
|
2009-09-01 00:33:39 +00:00
|
|
|
self.layout.itemR(raym, "enabled", text="")
|
2009-05-19 17:13:33 +00:00
|
|
|
|
2009-05-10 12:12:05 +00:00
|
|
|
def draw(self, context):
|
2009-05-12 19:28:49 +00:00
|
|
|
layout = self.layout
|
2009-07-30 10:11:19 +00:00
|
|
|
|
2009-06-14 18:16:38 +00:00
|
|
|
mat = context.material
|
2009-07-30 10:11:19 +00:00
|
|
|
raym = context.material.raytrace_mirror
|
2009-06-13 21:22:21 +00:00
|
|
|
|
|
|
|
layout.active = raym.enabled
|
|
|
|
|
UI: Layout Engine
* Buttons are now created first, and after that the layout is computed.
This means the layout engine now works at button level, and makes it
easier to write templates. Otherwise you had to store all info and
create the buttons later.
* Added interface_templates.c as a separate file to put templates in.
These can contain regular buttons, and can be put in a Free layout,
which means you can specify manual coordinates, but still get nested
correct inside other layouts.
* API was changed to allow better nesting. Previously items were added
in the last added layout specifier, i.e. one level up in the layout
hierarchy. This doesn't work well in always, so now when creating things
like rows or columns it always returns a layout which you have to add
the items in. All py scripts were updated to follow this.
* Computing the layout now goes in two passes, first estimating the
required width/height of all nested layouts, and then in the second
pass using the results of that to decide on the actual locations.
* Enum and array buttons now follow the direction of the layout, i.e.
they are vertical or horizontal depending if they are in a column or row.
* Color properties now get a color picker, and only get the additional
RGB sliders with Expand=True.
* File/directory string properties now get a button next to them for
opening the file browse, though this is not implemented yet.
* Layout items can now be aligned, set align=True when creating a column,
row, etc.
* Buttons now get a minimum width of one icon (avoids squashing icon
buttons).
* Moved some more space variables into Style.
2009-05-15 11:19:59 +00:00
|
|
|
split = layout.split()
|
2009-05-10 12:12:05 +00:00
|
|
|
|
2009-07-30 10:11:19 +00:00
|
|
|
col = split.column()
|
2009-08-28 14:25:17 +00:00
|
|
|
col.itemR(raym, "reflect_factor")
|
2009-07-30 10:11:19 +00:00
|
|
|
col.itemR(mat, "mirror_color", text="")
|
2009-08-25 14:26:27 +00:00
|
|
|
|
2009-08-21 17:53:27 +00:00
|
|
|
col = split.column()
|
|
|
|
col.itemR(raym, "fresnel")
|
2009-08-02 11:36:12 +00:00
|
|
|
sub = col.column()
|
|
|
|
sub.active = raym.fresnel > 0
|
2009-08-15 19:35:03 +00:00
|
|
|
sub.itemR(raym, "fresnel_factor", text="Blend")
|
2009-08-21 17:53:27 +00:00
|
|
|
|
|
|
|
split = layout.split()
|
|
|
|
|
|
|
|
col = split.column()
|
2009-08-03 10:54:02 +00:00
|
|
|
col.itemS()
|
2009-08-21 17:53:27 +00:00
|
|
|
col.itemR(raym, "distance", text="Max Dist")
|
|
|
|
col.itemR(raym, "depth")
|
2009-08-03 10:54:02 +00:00
|
|
|
col.itemS()
|
|
|
|
sub = col.split(percentage=0.4)
|
|
|
|
sub.itemL(text="Fade To:")
|
|
|
|
sub.itemR(raym, "fade_to", text="")
|
2009-05-10 12:12:05 +00:00
|
|
|
|
2009-07-30 10:11:19 +00:00
|
|
|
col = split.column()
|
2009-08-03 10:54:02 +00:00
|
|
|
col.itemL(text="Gloss:")
|
2009-08-28 14:25:17 +00:00
|
|
|
col.itemR(raym, "gloss_factor", text="Amount")
|
2009-07-30 10:11:19 +00:00
|
|
|
sub = col.column()
|
2009-08-28 14:25:17 +00:00
|
|
|
sub.active = raym.gloss_factor < 1.0
|
2009-08-15 19:35:03 +00:00
|
|
|
sub.itemR(raym, "gloss_threshold", text="Threshold")
|
2009-07-30 10:11:19 +00:00
|
|
|
sub.itemR(raym, "gloss_samples", text="Samples")
|
2009-08-15 19:35:03 +00:00
|
|
|
sub.itemR(raym, "gloss_anisotropic", text="Anisotropic")
|
2009-08-25 14:26:27 +00:00
|
|
|
|
2009-08-15 19:35:03 +00:00
|
|
|
class MATERIAL_PT_transp(MaterialButtonsPanel):
|
|
|
|
__label__= "Transparency"
|
2009-06-16 01:25:49 +00:00
|
|
|
__default_closed__ = True
|
2009-07-30 08:10:10 +00:00
|
|
|
COMPAT_ENGINES = set(['BLENDER_RENDER'])
|
2009-06-16 12:54:34 +00:00
|
|
|
|
2009-05-20 13:34:04 +00:00
|
|
|
def poll(self, context):
|
2009-08-07 01:05:33 +00:00
|
|
|
mat = context.material
|
2009-08-25 14:26:27 +00:00
|
|
|
engine = context.scene.render_data.engine
|
|
|
|
return mat and (mat.type in ('SURFACE', 'WIRE')) and (engine in self.COMPAT_ENGINES)
|
2009-05-10 12:12:05 +00:00
|
|
|
|
2009-09-01 00:33:39 +00:00
|
|
|
def draw_header(self, context):
|
2009-08-15 19:35:03 +00:00
|
|
|
mat = context.material
|
2009-09-01 00:33:39 +00:00
|
|
|
self.layout.itemR(mat, "transparency", text="")
|
2009-05-20 14:46:49 +00:00
|
|
|
|
2009-05-10 12:12:05 +00:00
|
|
|
def draw(self, context):
|
2009-05-12 19:28:49 +00:00
|
|
|
layout = self.layout
|
2009-07-30 10:11:19 +00:00
|
|
|
|
2009-06-16 12:54:34 +00:00
|
|
|
mat = context.material
|
2009-07-30 10:11:19 +00:00
|
|
|
rayt = context.material.raytrace_transparency
|
2009-06-13 21:22:21 +00:00
|
|
|
|
2009-09-01 00:33:39 +00:00
|
|
|
row = layout.row()
|
2009-08-15 19:35:03 +00:00
|
|
|
row.active = mat.transparency and (not mat.shadeless)
|
2009-09-01 00:33:39 +00:00
|
|
|
row.itemR(mat, "transparency_method", expand=True)
|
2009-05-10 12:12:05 +00:00
|
|
|
|
UI: Layout Engine
* Buttons are now created first, and after that the layout is computed.
This means the layout engine now works at button level, and makes it
easier to write templates. Otherwise you had to store all info and
create the buttons later.
* Added interface_templates.c as a separate file to put templates in.
These can contain regular buttons, and can be put in a Free layout,
which means you can specify manual coordinates, but still get nested
correct inside other layouts.
* API was changed to allow better nesting. Previously items were added
in the last added layout specifier, i.e. one level up in the layout
hierarchy. This doesn't work well in always, so now when creating things
like rows or columns it always returns a layout which you have to add
the items in. All py scripts were updated to follow this.
* Computing the layout now goes in two passes, first estimating the
required width/height of all nested layouts, and then in the second
pass using the results of that to decide on the actual locations.
* Enum and array buttons now follow the direction of the layout, i.e.
they are vertical or horizontal depending if they are in a column or row.
* Color properties now get a color picker, and only get the additional
RGB sliders with Expand=True.
* File/directory string properties now get a button next to them for
opening the file browse, though this is not implemented yet.
* Layout items can now be aligned, set align=True when creating a column,
row, etc.
* Buttons now get a minimum width of one icon (avoids squashing icon
buttons).
* Moved some more space variables into Style.
2009-05-15 11:19:59 +00:00
|
|
|
split = layout.split()
|
2009-05-10 12:12:05 +00:00
|
|
|
|
2009-07-30 10:11:19 +00:00
|
|
|
col = split.column()
|
2009-09-01 00:33:39 +00:00
|
|
|
col.itemR(mat, "alpha")
|
2009-08-15 19:35:03 +00:00
|
|
|
row = col.row()
|
|
|
|
row.active = mat.transparency and (not mat.shadeless)
|
2009-08-21 17:53:27 +00:00
|
|
|
row.itemR(mat, "specular_alpha", text="Specular")
|
2009-08-25 14:26:27 +00:00
|
|
|
|
2009-08-03 10:54:02 +00:00
|
|
|
col = split.column()
|
2009-08-21 17:53:27 +00:00
|
|
|
col.active = (not mat.shadeless)
|
|
|
|
col.itemR(rayt, "fresnel")
|
2009-08-02 11:36:12 +00:00
|
|
|
sub = col.column()
|
|
|
|
sub.active = rayt.fresnel > 0
|
2009-08-15 19:35:03 +00:00
|
|
|
sub.itemR(rayt, "fresnel_factor", text="Blend")
|
|
|
|
|
|
|
|
if mat.transparency_method == 'RAYTRACE':
|
2009-08-21 17:53:27 +00:00
|
|
|
layout.itemS()
|
2009-08-15 19:35:03 +00:00
|
|
|
split = layout.split()
|
2009-08-21 17:53:27 +00:00
|
|
|
split.active = mat.transparency
|
2009-08-15 19:35:03 +00:00
|
|
|
|
|
|
|
col = split.column()
|
|
|
|
col.itemR(rayt, "ior")
|
|
|
|
col.itemR(rayt, "filter")
|
|
|
|
col.itemR(rayt, "falloff")
|
|
|
|
col.itemR(rayt, "limit")
|
|
|
|
col.itemR(rayt, "depth")
|
|
|
|
|
|
|
|
col = split.column()
|
|
|
|
col.itemL(text="Gloss:")
|
2009-08-28 14:25:17 +00:00
|
|
|
col.itemR(rayt, "gloss_factor", text="Amount")
|
2009-08-15 19:35:03 +00:00
|
|
|
sub = col.column()
|
2009-08-28 14:25:17 +00:00
|
|
|
sub.active = rayt.gloss_factor < 1.0
|
2009-08-15 19:35:03 +00:00
|
|
|
sub.itemR(rayt, "gloss_threshold", text="Threshold")
|
|
|
|
sub.itemR(rayt, "gloss_samples", text="Samples")
|
2009-08-13 05:21:25 +00:00
|
|
|
|
2009-09-01 00:33:39 +00:00
|
|
|
class MATERIAL_PT_halo(MaterialButtonsPanel):
|
|
|
|
__label__= "Halo"
|
2009-08-13 05:21:25 +00:00
|
|
|
COMPAT_ENGINES = set(['BLENDER_RENDER'])
|
|
|
|
|
|
|
|
def poll(self, context):
|
2009-08-25 14:26:27 +00:00
|
|
|
mat = context.material
|
|
|
|
engine = context.scene.render_data.engine
|
2009-09-01 00:33:39 +00:00
|
|
|
return mat and (mat.type == 'HALO') and (engine in self.COMPAT_ENGINES)
|
2009-08-13 05:21:25 +00:00
|
|
|
|
|
|
|
def draw(self, context):
|
|
|
|
layout = self.layout
|
2009-09-01 00:33:39 +00:00
|
|
|
|
|
|
|
mat = context.material
|
|
|
|
halo = mat.halo
|
|
|
|
|
|
|
|
split = layout.split()
|
|
|
|
|
|
|
|
col = split.column()
|
|
|
|
col.itemR(mat, "diffuse_color", text="")
|
|
|
|
col.itemR(halo, "size")
|
|
|
|
col.itemR(halo, "hardness")
|
|
|
|
col.itemR(halo, "add")
|
|
|
|
col.itemL(text="Options:")
|
|
|
|
col.itemR(halo, "texture")
|
|
|
|
col.itemR(halo, "vertex_normal")
|
|
|
|
col.itemR(halo, "xalpha")
|
|
|
|
col.itemR(halo, "shaded")
|
|
|
|
col.itemR(halo, "soft")
|
2009-08-19 11:18:52 +00:00
|
|
|
|
2009-09-01 00:33:39 +00:00
|
|
|
col = split.column()
|
|
|
|
col.itemR(halo, "ring")
|
|
|
|
sub = col.column()
|
|
|
|
sub.active = halo.ring
|
|
|
|
sub.itemR(halo, "rings")
|
|
|
|
sub.itemR(mat, "mirror_color", text="")
|
|
|
|
col.itemS()
|
|
|
|
col.itemR(halo, "lines")
|
|
|
|
sub = col.column()
|
|
|
|
sub.active = halo.lines
|
|
|
|
sub.itemR(halo, "line_number", text="Lines")
|
|
|
|
sub.itemR(mat, "specular_color", text="")
|
|
|
|
col.itemS()
|
|
|
|
col.itemR(halo, "star")
|
|
|
|
sub = col.column()
|
|
|
|
sub.active = halo.star
|
|
|
|
sub.itemR(halo, "star_tips")
|
|
|
|
|
|
|
|
class MATERIAL_PT_flare(MaterialButtonsPanel):
|
|
|
|
__label__= "Flare"
|
|
|
|
COMPAT_ENGINES = set(['BLENDER_RENDER'])
|
|
|
|
|
|
|
|
def poll(self, context):
|
2009-08-13 05:21:25 +00:00
|
|
|
mat = context.material
|
2009-09-01 00:33:39 +00:00
|
|
|
engine = context.scene.render_data.engine
|
|
|
|
return mat and (mat.type == 'HALO') and (engine in self.COMPAT_ENGINES)
|
|
|
|
|
|
|
|
def draw_header(self, context):
|
|
|
|
layout = self.layout
|
|
|
|
|
|
|
|
mat = context.material
|
|
|
|
halo = mat.halo
|
|
|
|
layout.itemR(halo, "flare_mode", text="")
|
|
|
|
|
|
|
|
def draw(self, context):
|
|
|
|
layout = self.layout
|
|
|
|
|
|
|
|
mat = context.material
|
|
|
|
halo = mat.halo
|
|
|
|
|
|
|
|
layout.active = halo.flare_mode
|
2009-08-13 05:21:25 +00:00
|
|
|
|
|
|
|
split = layout.split()
|
|
|
|
|
2009-09-01 00:33:39 +00:00
|
|
|
col = split.column()
|
|
|
|
col.itemR(halo, "flare_size", text="Size")
|
|
|
|
col.itemR(halo, "flare_boost", text="Boost")
|
|
|
|
col.itemR(halo, "flare_seed", text="Seed")
|
|
|
|
col = split.column()
|
|
|
|
col.itemR(halo, "flares_sub", text="Subflares")
|
|
|
|
col.itemR(halo, "flare_subsize", text="Subsize")
|
|
|
|
|
|
|
|
bpy.types.register(MATERIAL_PT_context_material)
|
|
|
|
bpy.types.register(MATERIAL_PT_preview)
|
|
|
|
bpy.types.register(MATERIAL_PT_diffuse)
|
|
|
|
bpy.types.register(MATERIAL_PT_specular)
|
|
|
|
bpy.types.register(MATERIAL_PT_shading)
|
|
|
|
bpy.types.register(MATERIAL_PT_transp)
|
|
|
|
bpy.types.register(MATERIAL_PT_mirror)
|
|
|
|
bpy.types.register(MATERIAL_PT_sss)
|
|
|
|
bpy.types.register(MATERIAL_PT_halo)
|
|
|
|
bpy.types.register(MATERIAL_PT_flare)
|
|
|
|
bpy.types.register(MATERIAL_PT_physics)
|
|
|
|
bpy.types.register(MATERIAL_PT_strand)
|
|
|
|
bpy.types.register(MATERIAL_PT_options)
|
|
|
|
bpy.types.register(MATERIAL_PT_shadow)
|
|
|
|
|
|
|
|
# Volumetrics
|
|
|
|
class VolumeButtonsPanel(bpy.types.Panel):
|
|
|
|
__space_type__ = 'PROPERTIES'
|
|
|
|
__region_type__ = 'WINDOW'
|
|
|
|
__context__ = "material"
|
|
|
|
|
|
|
|
def poll(self, context):
|
|
|
|
mat = context.material
|
|
|
|
engine = context.scene.render_data.engine
|
|
|
|
return mat and (mat.type == 'VOLUME') and (engine in self.COMPAT_ENGINES)
|
|
|
|
|
|
|
|
class MATERIAL_PT_volume_shading(VolumeButtonsPanel):
|
|
|
|
__label__ = "Shading"
|
|
|
|
__default_closed__ = False
|
|
|
|
COMPAT_ENGINES = set(['BLENDER_RENDER'])
|
|
|
|
|
|
|
|
def draw(self, context):
|
|
|
|
layout = self.layout
|
|
|
|
|
|
|
|
mat = context.material
|
|
|
|
vol = context.material.volume
|
|
|
|
|
|
|
|
row = layout.row()
|
2009-08-16 06:10:31 +00:00
|
|
|
row.itemR(vol, "density")
|
|
|
|
row.itemR(vol, "scattering")
|
2009-09-01 00:33:39 +00:00
|
|
|
|
2009-08-16 06:10:31 +00:00
|
|
|
split = layout.split()
|
2009-09-01 00:33:39 +00:00
|
|
|
|
2009-08-13 05:21:25 +00:00
|
|
|
col = split.column()
|
2009-08-16 06:10:31 +00:00
|
|
|
col.itemR(vol, "absorption")
|
|
|
|
col.itemR(vol, "absorption_color", text="")
|
2009-08-25 14:26:27 +00:00
|
|
|
|
2009-08-16 06:10:31 +00:00
|
|
|
col = split.column()
|
|
|
|
col.itemR(vol, "emission")
|
|
|
|
col.itemR(vol, "emission_color", text="")
|
|
|
|
|
2009-09-01 00:33:39 +00:00
|
|
|
class MATERIAL_PT_volume_scattering(VolumeButtonsPanel):
|
2009-08-16 06:10:31 +00:00
|
|
|
__label__ = "Scattering"
|
|
|
|
__default_closed__ = False
|
|
|
|
COMPAT_ENGINES = set(['BLENDER_RENDER'])
|
2009-09-01 00:33:39 +00:00
|
|
|
|
2009-08-16 06:10:31 +00:00
|
|
|
def draw(self, context):
|
|
|
|
layout = self.layout
|
|
|
|
|
|
|
|
vol = context.material.volume
|
|
|
|
|
|
|
|
split = layout.split()
|
|
|
|
|
|
|
|
col = split.column()
|
|
|
|
col.itemR(vol, "scattering_mode", text="")
|
|
|
|
if vol.scattering_mode == 'SINGLE_SCATTERING':
|
2009-08-13 05:21:25 +00:00
|
|
|
col.itemR(vol, "light_cache")
|
|
|
|
sub = col.column()
|
|
|
|
sub.active = vol.light_cache
|
2009-08-16 06:10:31 +00:00
|
|
|
sub.itemR(vol, "cache_resolution")
|
|
|
|
elif vol.scattering_mode in ('MULTIPLE_SCATTERING', 'SINGLE_PLUS_MULTIPLE_SCATTERING'):
|
2009-08-13 05:21:25 +00:00
|
|
|
col.itemR(vol, "cache_resolution")
|
2009-08-16 06:10:31 +00:00
|
|
|
|
|
|
|
col = col.column(align=True)
|
2009-08-13 05:21:25 +00:00
|
|
|
col.itemR(vol, "ms_diffusion")
|
|
|
|
col.itemR(vol, "ms_spread")
|
|
|
|
col.itemR(vol, "ms_intensity")
|
|
|
|
|
|
|
|
col = split.column()
|
2009-08-16 06:10:31 +00:00
|
|
|
# col.itemL(text="Anisotropic Scattering:")
|
|
|
|
col.itemR(vol, "phase_function", text="")
|
|
|
|
if vol.phase_function in ('SCHLICK', 'HENYEY-GREENSTEIN'):
|
|
|
|
col.itemR(vol, "asymmetry")
|
2009-08-23 02:54:30 +00:00
|
|
|
|
2009-09-01 00:33:39 +00:00
|
|
|
class MATERIAL_PT_volume_transp(VolumeButtonsPanel):
|
2009-08-23 02:54:30 +00:00
|
|
|
__label__= "Transparency"
|
|
|
|
COMPAT_ENGINES = set(['BLENDER_RENDER'])
|
|
|
|
|
|
|
|
def draw(self, context):
|
|
|
|
layout = self.layout
|
|
|
|
|
|
|
|
mat = context.material
|
|
|
|
rayt = context.material.raytrace_transparency
|
|
|
|
|
|
|
|
row= layout.row()
|
|
|
|
row.itemR(mat, "transparency_method", expand=True)
|
|
|
|
row.active = mat.transparency and (not mat.shadeless)
|
2009-08-13 05:21:25 +00:00
|
|
|
|
2009-09-01 00:33:39 +00:00
|
|
|
class MATERIAL_PT_volume_integration(VolumeButtonsPanel):
|
2009-08-16 06:10:31 +00:00
|
|
|
__label__ = "Integration"
|
|
|
|
__default_closed__ = False
|
|
|
|
COMPAT_ENGINES = set(['BLENDER_RENDER'])
|
2009-09-01 00:33:39 +00:00
|
|
|
|
2009-08-16 06:10:31 +00:00
|
|
|
def draw(self, context):
|
|
|
|
layout = self.layout
|
|
|
|
|
|
|
|
mat = context.material
|
|
|
|
vol = context.material.volume
|
|
|
|
|
|
|
|
split = layout.split()
|
|
|
|
|
|
|
|
col = split.column()
|
|
|
|
col.itemL(text="Step Calculation:")
|
|
|
|
col.itemR(vol, "step_calculation", text="")
|
|
|
|
col = col.column(align=True)
|
|
|
|
col.itemR(vol, "step_size")
|
|
|
|
col.itemR(vol, "shading_step_size")
|
|
|
|
|
|
|
|
col = split.column()
|
|
|
|
col.itemL()
|
|
|
|
col.itemR(vol, "depth_cutoff")
|
|
|
|
col.itemR(vol, "density_scale")
|
2009-07-09 09:07:25 +00:00
|
|
|
|
2009-08-16 06:10:31 +00:00
|
|
|
bpy.types.register(MATERIAL_PT_volume_shading)
|
|
|
|
bpy.types.register(MATERIAL_PT_volume_scattering)
|
2009-08-23 02:54:30 +00:00
|
|
|
bpy.types.register(MATERIAL_PT_volume_transp)
|
2009-08-16 06:10:31 +00:00
|
|
|
bpy.types.register(MATERIAL_PT_volume_integration)
|