blender/source/gameengine/VideoTexture/ImageRender.cpp

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VideoTexture module. The only compilation system that works for sure is the MSVC project files. I've tried my best to update the other compilation system but I count on the community to check and fix them. This is Zdeno Miklas video texture plugin ported to trunk. The original plugin API is maintained (can be found here http://home.scarlet.be/~tsi46445/blender/blendVideoTex.html) EXCEPT for the following: The module name is changed to VideoTexture (instead of blendVideoTex). A new (and only) video source is now available: VideoFFmpeg() You must pass 1 to 4 arguments when you create it (you can use named arguments): VideoFFmpeg(file) : play a video file VideoFFmpeg(file, capture, rate, width, height) : start a live video capture file: In the first form, file is a video file name, relative to startup directory. It can also be a URL, FFmpeg will happily stream a video from a network source. In the second form, file is empty or is a hint for the format of the video capture. In Windows, file is ignored and should be empty or not specified. In Linux, ffmpeg supports two types of device: VideoForLinux and DV1394. The user specifies the type of device with the file parameter: [<device_type>][:<standard>] <device_type> : 'v4l' for VideoForLinux, 'dv1394' for DV1394; default to 'v4l' <standard> : 'pal', 'secam' or 'ntsc', default to 'ntsc' The driver name is constructed automatically from the device types: v4l : /dev/video<capture> dv1394: /dev/dv1394/<capture> If you have different driver name, you can specify the driver name explicitely instead of device type. Examples of valid file parameter: /dev/v4l/video0:pal /dev/ieee1394/1:ntsc dv1394:ntsc v4l:pal :secam capture: Defines the index number of the capture source, starting from 0. The first capture device is always 0. The VideoTexutre modules knows that you want to start a live video capture when you set this parameter to a number >= 0. Setting this parameter < 0 indicates a video file playback. Default value is -1. rate: the capture frame rate, by default 25 frames/sec width: height: Width and height of the video capture in pixel, default value 0. In Windows you must specify these values and they must fit with the capture device capability. For example, if you have a webcam that can capture at 160x120, 320x240 or 640x480, you must specify one of these couple of values or the opening of the video source will fail. In Linux, default values are provided by the VideoForLinux driver if you don't specify width and height. Simple example ************** 1. Texture definition script: import VideoTexture contr = GameLogic.getCurrentController() obj = contr.getOwner() if not hasattr(GameLogic, 'video'): matID = VideoTexture.materialID(obj, 'MAVideoMat') GameLogic.video = VideoTexture.Texture(obj, matID) GameLogic.vidSrc = VideoTexture.VideoFFmpeg('trailer_400p.ogg') # Streaming is also possible: #GameLogic.vidSrc = VideoTexture.VideoFFmpeg('http://10.32.1.10/trailer_400p.ogg') GameLogic.vidSrc.repeat = -1 # If the video dimensions are not a power of 2, scaling must be done before # sending the texture to the GPU. This is done by default with gluScaleImage() # but you can also use a faster, but less precise, scaling by setting scale # to True. Best approach is to convert the video offline and set the dimensions right. GameLogic.vidSrc.scale = True # FFmpeg always delivers the video image upside down, so flipping is enabled automatically #GameLogic.vidSrc.flip = True if contr.getSensors()[0].isPositive(): GameLogic.video.source = GameLogic.vidSrc GameLogic.vidSrc.play() 2. Texture refresh script: obj = GameLogic.getCurrentController().getOwner() if hasattr(GameLogic, 'video') != 0: GameLogic.video.refresh(True) You can download this demo here: http://home.scarlet.be/~tsi46445/blender/VideoTextureDemo.blend http://home.scarlet.be/~tsi46445/blender/trailer_400p.ogg
2008-10-31 22:35:52 +00:00
/* $Id$
-----------------------------------------------------------------------------
This source file is part of VideoTexture library
Copyright (c) 2007 The Zdeno Ash Miklas
This program is free software; you can redistribute it and/or modify it under
the terms of the GNU Lesser General Public License as published by the Free Software
Foundation; either version 2 of the License, or (at your option) any later
version.
This program is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along with
this program; if not, write to the Free Software Foundation, Inc., 59 Temple
Place - Suite 330, Boston, MA 02111-1307, USA, or go to
http://www.gnu.org/copyleft/lesser.txt.
-----------------------------------------------------------------------------
*/
// implementation
#include <Python.h>
#include <structmember.h>
#include <KX_BlenderCanvas.h>
#include <KX_BlenderRenderTools.h>
#include <RAS_IRasterizer.h>
#include <RAS_OpenGLRasterizer.h>
#include <KX_WorldInfo.h>
#include <KX_Light.h>
#include "ImageRender.h"
#include "ImageBase.h"
#include "BlendType.h"
#include "Exception.h"
// constructor
ImageRender::ImageRender (KX_Scene * scene, KX_Camera * camera) : m_scene(scene),
m_camera(camera)
{
// create screen area
m_area.winrct.xmin = m_upLeft[0];
m_area.winrct.ymin = m_upLeft[1];
m_area.winx = m_size[0];
m_area.winy = m_size[1];
// create canvas
m_canvas = new KX_BlenderCanvas(&m_area);
// create render tools
m_rendertools = new KX_BlenderRenderTools();
// create rasterizer
m_rasterizer = new RAS_OpenGLRasterizer(m_canvas);
m_rasterizer->Init();
// initialize background colour
setBackground(0, 0, 255);
// refresh lights
refreshLights();
}
// destructor
ImageRender::~ImageRender (void)
{
// release allocated objects
delete m_rasterizer;
delete m_rendertools;
delete m_canvas;
}
// set background color
void ImageRender::setBackground (unsigned char red, unsigned char green, unsigned char blue)
{
m_background[0] = red;
m_background[1] = green;
m_background[2] = blue;
m_rasterizer->SetBackColor(m_background[0], m_background[1], m_background[2], 1.0);
}
// capture image from viewport
void ImageRender::calcImage (unsigned int texId)
{
// setup camera
bool cameraPasive = !m_camera->GetViewport();
// render scene
Render();
// reset camera
if (cameraPasive) m_camera->EnableViewport(false);
// get image from viewport
ImageViewport::calcImage(texId);
}
// refresh lights
void ImageRender::refreshLights (void)
{
// clear lights list
//m_rendertools->RemoveAllLights();
// set lights
//for (int idx = 0; idx < scene->GetLightList()->GetCount(); ++idx)
// m_rendertools->AddLight(((KX_LightObject*)(scene->GetLightList()->GetValue(idx)))->GetLightData());
}
// cast Image pointer to ImageRender
inline ImageRender * getImageRender (PyImage * self)
{ return static_cast<ImageRender*>(self->m_image); }
// python methods
// Blender Scene type
BlendType<KX_Scene> sceneType ("KX_Scene");
// Blender Camera type
BlendType<KX_Camera> cameraType ("KX_Camera");
static ExceptionID SceneInvalid, CameraInvalid;
static ExpDesc SceneInvalidDesc (SceneInvalid, "Scene object is invalid");
static ExpDesc CameraInvalidDesc (CameraInvalid, "Camera object is invalid");
// object initialization
static int ImageRender_init (PyObject * pySelf, PyObject * args, PyObject * kwds)
{
// parameters - scene object
PyObject * scene;
// camera object
PyObject * camera;
// parameter keywords
static char *kwlist[] = {"sceneObj", "cameraObj", NULL};
// get parameters
if (!PyArg_ParseTupleAndKeywords(args, kwds, "OO", kwlist, &scene, &camera))
return -1;
try
{
// get scene pointer
KX_Scene * scenePtr (NULL);
if (scene != NULL) scenePtr = sceneType.checkType(scene);
// throw exception if scene is not available
if (scenePtr == NULL) THRWEXCP(SceneInvalid, S_OK);
// get camera pointer
KX_Camera * cameraPtr (NULL);
if (camera != NULL) cameraPtr = cameraType.checkType(camera);
// throw exception if camera is not available
if (cameraPtr == NULL) THRWEXCP(CameraInvalid, S_OK);
// get pointer to image structure
PyImage * self = reinterpret_cast<PyImage*>(pySelf);
// create source object
if (self->m_image != NULL) delete self->m_image;
self->m_image = new ImageRender(scenePtr, cameraPtr);
}
catch (Exception & exp)
{
exp.report();
return -1;
}
// initialization succeded
return 0;
}
// get background color
PyObject * getBackground (PyImage * self, void * closure)
{
return Py_BuildValue("[BBB]", getImageRender(self)->getBackground()[0],
getImageRender(self)->getBackground()[1], getImageRender(self)->getBackground()[2]);
}
// set color
static int setBackground (PyImage * self, PyObject * value, void * closure)
{
// check validity of parameter
if (value == NULL || !PySequence_Check(value) || PySequence_Length(value) != 3
|| !PyInt_Check(PySequence_Fast_GET_ITEM(value, 0))
|| !PyInt_Check(PySequence_Fast_GET_ITEM(value, 1))
|| !PyInt_Check(PySequence_Fast_GET_ITEM(value, 2)))
{
PyErr_SetString(PyExc_TypeError, "The value must be a sequence of 3 ints");
return -1;
}
// set background color
getImageRender(self)->setBackground((unsigned char)(PyInt_AsLong(PySequence_Fast_GET_ITEM(value, 0))),
(unsigned char)(PyInt_AsLong(PySequence_Fast_GET_ITEM(value, 1))),
(unsigned char)(PyInt_AsLong(PySequence_Fast_GET_ITEM(value, 2))));
// success
return 0;
}
// methods structure
static PyMethodDef imageRenderMethods[] =
{ // methods from ImageBase class
{"refresh", (PyCFunction)Image_refresh, METH_NOARGS, "Refresh image - invalidate its current content"},
{NULL}
};
// attributes structure
static PyGetSetDef imageRenderGetSets[] =
{
{"background", (getter)getBackground, (setter)setBackground, "background color", NULL},
// attributes from ImageBase class
{"image", (getter)Image_getImage, NULL, "image data", NULL},
{"size", (getter)Image_getSize, NULL, "image size", NULL},
{"scale", (getter)Image_getScale, (setter)Image_setScale, "fast scale of image (near neighbour)", NULL},
{"flip", (getter)Image_getFlip, (setter)Image_setFlip, "flip image vertically", NULL},
{"filter", (getter)Image_getFilter, (setter)Image_setFilter, "pixel filter", NULL},
{NULL}
};
// define python type
PyTypeObject ImageRenderType =
{
PyObject_HEAD_INIT(NULL)
0, /*ob_size*/
"VideoTexture.ImageRender", /*tp_name*/
sizeof(PyImage), /*tp_basicsize*/
0, /*tp_itemsize*/
(destructor)Image_dealloc, /*tp_dealloc*/
0, /*tp_print*/
0, /*tp_getattr*/
0, /*tp_setattr*/
0, /*tp_compare*/
0, /*tp_repr*/
0, /*tp_as_number*/
0, /*tp_as_sequence*/
0, /*tp_as_mapping*/
0, /*tp_hash */
0, /*tp_call*/
0, /*tp_str*/
0, /*tp_getattro*/
0, /*tp_setattro*/
0, /*tp_as_buffer*/
Py_TPFLAGS_DEFAULT, /*tp_flags*/
"Image source from render", /* tp_doc */
0, /* tp_traverse */
0, /* tp_clear */
0, /* tp_richcompare */
0, /* tp_weaklistoffset */
0, /* tp_iter */
0, /* tp_iternext */
imageRenderMethods, /* tp_methods */
0, /* tp_members */
imageRenderGetSets, /* tp_getset */
0, /* tp_base */
0, /* tp_dict */
0, /* tp_descr_get */
0, /* tp_descr_set */
0, /* tp_dictoffset */
(initproc)ImageRender_init, /* tp_init */
0, /* tp_alloc */
Image_allocNew, /* tp_new */
};