2012-12-29 01:57:32 +00:00
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/*
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* Copyright 2012, Blender Foundation.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#include "stdosl.h"
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shader node_hair_info(
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output float IsStrand = 0.0,
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output float Intercept = 0.0,
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output float Thickness = 0.0,
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output normal TangentNormal = N)
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{
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2013-01-03 12:08:54 +00:00
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getattribute("geom:is_curve", IsStrand);
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getattribute("geom:curve_intercept", Intercept);
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getattribute("geom:curve_thickness", Thickness);
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getattribute("geom:curve_tangent_normal", TangentNormal);
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2012-12-29 01:57:32 +00:00
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}
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