2011-04-27 11:58:34 +00:00
|
|
|
/*
|
2013-08-18 14:16:15 +00:00
|
|
|
* Copyright 2011-2013 Blender Foundation
|
2011-04-27 11:58:34 +00:00
|
|
|
*
|
2013-08-18 14:16:15 +00:00
|
|
|
* Licensed under the Apache License, Version 2.0 (the "License");
|
|
|
|
* you may not use this file except in compliance with the License.
|
|
|
|
* You may obtain a copy of the License at
|
2011-04-27 11:58:34 +00:00
|
|
|
*
|
2013-08-18 14:16:15 +00:00
|
|
|
* http://www.apache.org/licenses/LICENSE-2.0
|
2011-04-27 11:58:34 +00:00
|
|
|
*
|
2013-08-18 14:16:15 +00:00
|
|
|
* Unless required by applicable law or agreed to in writing, software
|
|
|
|
* distributed under the License is distributed on an "AS IS" BASIS,
|
|
|
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
|
|
* See the License for the specific language governing permissions and
|
2014-12-25 01:50:24 +00:00
|
|
|
* limitations under the License.
|
2011-04-27 11:58:34 +00:00
|
|
|
*/
|
|
|
|
|
|
|
|
#include "stdosl.h"
|
|
|
|
|
2019-04-17 04:17:24 +00:00
|
|
|
shader node_mapping(matrix Matrix = matrix(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0),
|
|
|
|
point mapping_min = point(0.0, 0.0, 0.0),
|
|
|
|
point mapping_max = point(0.0, 0.0, 0.0),
|
|
|
|
int use_minmax = 0,
|
|
|
|
point VectorIn = point(0.0, 0.0, 0.0),
|
|
|
|
output point VectorOut = point(0.0, 0.0, 0.0))
|
2011-04-27 11:58:34 +00:00
|
|
|
{
|
2019-04-17 04:17:24 +00:00
|
|
|
point p = transform(Matrix, VectorIn);
|
2012-12-06 09:13:57 +00:00
|
|
|
|
2019-04-17 04:17:24 +00:00
|
|
|
if (use_minmax)
|
|
|
|
p = min(max(mapping_min, p), mapping_max);
|
|
|
|
|
|
|
|
VectorOut = p;
|
2011-04-27 11:58:34 +00:00
|
|
|
}
|