blender/intern/moto/include/MT_Vector3.h

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2002-10-12 11:37:38 +00:00
/**
* $Id$
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
/*
* Copyright (c) 2000 Gino van den Bergen <gino@acm.org>
*
* Permission to use, copy, modify, distribute and sell this software
* and its documentation for any purpose is hereby granted without fee,
* provided that the above copyright notice appear in all copies and
* that both that copyright notice and this permission notice appear
* in supporting documentation. Gino van den Bergen makes no
* representations about the suitability of this software for any
* purpose. It is provided "as is" without express or implied warranty.
*
*/
#ifndef MT_VECTOR3_H
#define MT_VECTOR3_H
#include <MT_assert.h>
#include "MT_Tuple3.h"
class MT_Vector3 : public MT_Tuple3 {
public:
virtual ~MT_Vector3() {}
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MT_Vector3() {}
MT_Vector3(const float *v) : MT_Tuple3(v) {}
MT_Vector3(const double *v) : MT_Tuple3(v) {}
MT_Vector3(MT_Scalar xx, MT_Scalar yy, MT_Scalar zz) : MT_Tuple3(xx, yy, zz) {}
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MT_Vector3& operator+=(const MT_Vector3& v);
MT_Vector3& operator-=(const MT_Vector3& v);
MT_Vector3& operator*=(MT_Scalar s);
MT_Vector3& operator/=(MT_Scalar s);
MT_Scalar dot(const MT_Vector3& v) const;
MT_Scalar length2() const;
MT_Scalar length() const;
MT_Vector3 absolute() const;
void noiseGate(MT_Scalar threshold);
void normalize();
MT_Vector3 normalized() const;
MT_Vector3 safe_normalized() const;
void scale(MT_Scalar x, MT_Scalar y, MT_Scalar z);
MT_Vector3 scaled(MT_Scalar x, MT_Scalar y, MT_Scalar z) const;
bool fuzzyZero() const;
MT_Scalar angle(const MT_Vector3& v) const;
MT_Vector3 cross(const MT_Vector3& v) const;
MT_Scalar triple(const MT_Vector3& v1, const MT_Vector3& v2) const;
int closestAxis() const;
static MT_Vector3 random();
};
MT_Vector3 operator+(const MT_Vector3& v1, const MT_Vector3& v2);
MT_Vector3 operator-(const MT_Vector3& v1, const MT_Vector3& v2);
MT_Vector3 operator-(const MT_Vector3& v);
MT_Vector3 operator*(const MT_Vector3& v, MT_Scalar s);
MT_Vector3 operator*(MT_Scalar s, const MT_Vector3& v);
MT_Vector3 operator/(const MT_Vector3& v, MT_Scalar s);
MT_Vector3 operator*(const MT_Vector3& v1, const MT_Vector3& v2);
MT_Scalar MT_dot(const MT_Vector3& v1, const MT_Vector3& v2);
MT_Scalar MT_length2(const MT_Vector3& v);
MT_Scalar MT_length(const MT_Vector3& v);
bool MT_fuzzyZero(const MT_Vector3& v);
bool MT_fuzzyEqual(const MT_Vector3& v1, const MT_Vector3& v2);
MT_Scalar MT_angle(const MT_Vector3& v1, const MT_Vector3& v2);
MT_Vector3 MT_cross(const MT_Vector3& v1, const MT_Vector3& v2);
MT_Scalar MT_triple(const MT_Vector3& v1, const MT_Vector3& v2,
const MT_Vector3& v3);
#ifdef GEN_INLINED
#include "MT_Vector3.inl"
#endif
#endif