blender/intern/SoundSystem/SND_test/SND_test.c

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2002-10-12 11:37:38 +00:00
/* SND_test.c nov 2000
*
* testfile for the SND module
*
* janco verduin
*
* $Id$
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
#include "SND_C-api.h"
#include "BlenderWaveCacheCApi.h"
#include "OpenALC-Api.h"
#include <stdio.h>
#include <stdlib.h>
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
2002-10-12 11:37:38 +00:00
#if defined(WIN32)
#include <io.h>
#else
#include <unistd.h>
#endif
#include <fcntl.h>
static int buf[3];
float oPos[3]={3.0, 0.0,-1.0};
float oVel[3]={0.0, 0.0, 1.0};
float oOri[6]={0.0, 0.0, 1.0, 0.0, 1.0, 0.0};
void* ReadFile(char *filename)
{
int file, filelen;
void *data = NULL;
#if defined(WIN32)
file = open(filename, O_BINARY|O_RDONLY);
#else
file = open(filename, 0|O_RDONLY);
#endif
if (file == -1) {
printf("can't open file.\n");
printf("press q for quit.\n");
}
else {
filelen = lseek(file, 0, SEEK_END);
lseek(file, 0, SEEK_SET);
if (filelen != 0){
data = malloc(filelen);
if (read(file, data, filelen) != filelen) {
free(data);
data = NULL;
}
}
close(file);
}
return (data);
}
int main(int argc, char* argv[])
{
int ch;
char* samplename = NULL;
void* sampleinmemory = NULL;
SND_CacheHandle wavecache = NULL;
SND_SceneHandle scene = NULL;
SND_ObjectHandle object = NULL;
wavecache = SND_GetWaveCache();
scene = SND_CreateOpenALScene(wavecache);
samplename = "2.wav";
sampleinmemory = ReadFile(samplename);
if (sampleinmemory) {
object = SND_CreateObject();
SND_AddMemoryLocation(samplename, sampleinmemory);
SND_SetSampleName(object, samplename);
SND_AddObject(scene, object);
printf("go your gang...\n");
printf("1: play\n");
printf("2: stop\n");
printf("q: quit\n");
}
do
{
ch = getchar();
ch = toupper(ch);
switch (ch)
{
case '1':
{
SND_SetPitch(object, 1.0);
SND_SetGain(object, 1.0);
SND_StartSound(object);
break;
}
case '2':
{
SND_StopSound(object);
break;
}
default:
break;
}
SND_Proceed(scene);
} while (ch != 'Q');
if (object) {
SND_RemoveObject(scene, object);
SND_DeleteObject(object);
}
SND_DeleteScene(scene);
SND_DeleteCache();
return 0;
}