blender/source/gameengine/Converter/BL_BlenderDataConversion.h

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/*
* ***** BEGIN GPL LICENSE BLOCK *****
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*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
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*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
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*/
/** \file BL_BlenderDataConversion.h
* \ingroup bgeconv
*/
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#ifndef __BLENDER_CONVERT
#define __BLENDER_CONVERT
#include "CTR_HashedPtr.h"
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#include "STR_String.h"
#include "KX_Python.h"
#include "KX_PhysicsEngineEnums.h"
class RAS_MeshObject* BL_ConvertMesh(struct Mesh* mesh,struct Object* lightobj,class KX_Scene* scene, class KX_BlenderSceneConverter *converter);
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void BL_ConvertBlenderObjects(struct Main* maggie,
class KX_Scene* kxscene,
class KX_KetsjiEngine* ketsjiEngine,
e_PhysicsEngine physics_engine,
class RAS_IRenderTools* rendertools,
class RAS_ICanvas* canvas,
class KX_BlenderSceneConverter* sceneconverter,
bool alwaysUseExpandFraming
);
#endif // __BLENDER_CONVERT