blender/build_files/cmake/Modules/FindXML2.cmake

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# - Find XML2 library
# Find the native XML2 includes and library
# This module defines
# XML2_INCLUDE_DIRS, where to find xml2.h, Set when
# XML2_INCLUDE_DIR is found.
# XML2_LIBRARIES, libraries to link against to use XML2.
# XML2_ROOT_DIR, The base directory to search for XML2.
# This can also be an environment variable.
# XML2_FOUND, If false, do not try to use XML2.
#
# also defined, but not for general use are
# XML2_LIBRARY, where to find the XML2 library.
#=============================================================================
# Copyright 2011 Blender Foundation.
#
# Distributed under the OSI-approved BSD License (the "License");
# see accompanying file Copyright.txt for details.
#
# This software is distributed WITHOUT ANY WARRANTY; without even the
# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
# See the License for more information.
#=============================================================================
# If XML2_ROOT_DIR was defined in the environment, use it.
IF(NOT XML2_ROOT_DIR AND NOT $ENV{XML2_ROOT_DIR} STREQUAL "")
SET(XML2_ROOT_DIR $ENV{XML2_ROOT_DIR})
ENDIF()
SET(_xml2_SEARCH_DIRS
${XML2_ROOT_DIR}
/usr/local
/sw # Fink
/opt/local # DarwinPorts
/opt/csw # Blastwave
)
FIND_PATH(XML2_INCLUDE_DIR libxml2/libxml/xpath.h
HINTS
${_xml2_SEARCH_DIRS}
PATH_SUFFIXES
include
)
FIND_LIBRARY(XML2_LIBRARY
NAMES
xml2
HINTS
${_xml2_SEARCH_DIRS}
PATH_SUFFIXES
lib64 lib
)
# handle the QUIETLY and REQUIRED arguments and set XML2_FOUND to TRUE if
# all listed variables are TRUE
INCLUDE(FindPackageHandleStandardArgs)
FIND_PACKAGE_HANDLE_STANDARD_ARGS(XML2 DEFAULT_MSG
XML2_LIBRARY XML2_INCLUDE_DIR)
IF(XML2_FOUND)
SET(XML2_LIBRARIES ${XML2_LIBRARY})
SET(XML2_INCLUDE_DIRS ${XML2_INCLUDE_DIR})
ENDIF(XML2_FOUND)
MARK_AS_ADVANCED(
XML2_INCLUDE_DIR
XML2_LIBRARY
)