forked from bartvdbraak/blender
277 lines
11 KiB
C
277 lines
11 KiB
C
|
/*
|
||
|
* SOLID - Software Library for Interference Detection
|
||
|
*
|
||
|
* Copyright (C) 2001-2003 Dtecta. All rights reserved.
|
||
|
*
|
||
|
* This library may be distributed under the terms of the Q Public License
|
||
|
* (QPL) as defined by Trolltech AS of Norway and appearing in the file
|
||
|
* LICENSE.QPL included in the packaging of this file.
|
||
|
*
|
||
|
* This library may be distributed and/or modified under the terms of the
|
||
|
* GNU General Public License (GPL) version 2 as published by the Free Software
|
||
|
* Foundation and appearing in the file LICENSE.GPL included in the
|
||
|
* packaging of this file.
|
||
|
*
|
||
|
* This library is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
|
||
|
* WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
|
||
|
*
|
||
|
* Commercial use or any other use of this library not covered by either
|
||
|
* the QPL or the GPL requires an additional license from Dtecta.
|
||
|
* Please contact info@dtecta.com for enquiries about the terms of commercial
|
||
|
* use of this library.
|
||
|
*/
|
||
|
|
||
|
#ifndef SOLID_H
|
||
|
#define SOLID_H
|
||
|
|
||
|
#include "SOLID_types.h"
|
||
|
|
||
|
#ifdef __cplusplus
|
||
|
extern "C" {
|
||
|
#endif
|
||
|
|
||
|
DT_DECLARE_HANDLE(DT_ObjectHandle);
|
||
|
DT_DECLARE_HANDLE(DT_SceneHandle);
|
||
|
DT_DECLARE_HANDLE(DT_ShapeHandle);
|
||
|
DT_DECLARE_HANDLE(DT_VertexBaseHandle);
|
||
|
DT_DECLARE_HANDLE(DT_RespTableHandle);
|
||
|
DT_DECLARE_HANDLE(DT_ArchiveHandle);
|
||
|
|
||
|
typedef unsigned int DT_ResponseClass;
|
||
|
|
||
|
typedef enum DT_ResponseType {
|
||
|
DT_NO_RESPONSE, /* No response (obsolete) */
|
||
|
DT_SIMPLE_RESPONSE, /* No collision data */
|
||
|
DT_WITNESSED_RESPONSE, /* A point common to both objects
|
||
|
is returned as collision data
|
||
|
*/
|
||
|
DT_DEPTH_RESPONSE /* The penetration depth is returned
|
||
|
as collision data. The penetration depth
|
||
|
is the shortest vector over which one
|
||
|
object needs to be translated in order
|
||
|
to bring the objects in touching contact.
|
||
|
*/
|
||
|
} DT_ResponseType;
|
||
|
|
||
|
/* For witnessed response, the following structure represents a common point. The world
|
||
|
coordinates of 'point1' and 'point2' coincide. 'normal' is the zero vector.
|
||
|
|
||
|
For depth response, the following structure represents the penetration depth.
|
||
|
'point1' en 'point2' are the witness points of the penetration depth in world coordinates.
|
||
|
The penetration depth vector in world coordinates is represented by 'normal'.
|
||
|
*/
|
||
|
|
||
|
typedef struct DT_CollData {
|
||
|
DT_Vector3 point1; /* Point in object1 in world coordinates */
|
||
|
DT_Vector3 point2; /* Point in object2 in world coordinates */
|
||
|
DT_Vector3 normal; /* point2 - point1 */
|
||
|
} DT_CollData;
|
||
|
|
||
|
/* A response callback is called by SOLID for each pair of collding objects. 'client-data'
|
||
|
is a pointer to an arbitrary structure in the client application. The client objects are
|
||
|
pointers to structures in the client application associated with the coliding objects.
|
||
|
'coll_data' is the collision data computed by SOLID.
|
||
|
*/
|
||
|
|
||
|
typedef DT_Bool (*DT_ResponseCallback)(void *client_data,
|
||
|
void *client_object1,
|
||
|
void *client_object2,
|
||
|
const DT_CollData *coll_data);
|
||
|
|
||
|
/* Shape definition */
|
||
|
|
||
|
|
||
|
extern DECLSPEC DT_ShapeHandle DT_NewBox(DT_Scalar x, DT_Scalar y, DT_Scalar z);
|
||
|
extern DECLSPEC DT_ShapeHandle DT_NewCone(DT_Scalar radius, DT_Scalar height);
|
||
|
extern DECLSPEC DT_ShapeHandle DT_NewCylinder(DT_Scalar radius, DT_Scalar height);
|
||
|
extern DECLSPEC DT_ShapeHandle DT_NewSphere(DT_Scalar radius);
|
||
|
extern DECLSPEC DT_ShapeHandle DT_NewPoint(const DT_Vector3 point);
|
||
|
extern DECLSPEC DT_ShapeHandle DT_NewLineSegment(const DT_Vector3 source, const DT_Vector3 target);
|
||
|
extern DECLSPEC DT_ShapeHandle DT_NewMinkowski(DT_ShapeHandle shape1, DT_ShapeHandle shape2);
|
||
|
extern DECLSPEC DT_ShapeHandle DT_NewHull(DT_ShapeHandle shape1, DT_ShapeHandle shape2);
|
||
|
|
||
|
extern DECLSPEC DT_VertexBaseHandle DT_NewVertexBase(const void *pointer, DT_Size stride);
|
||
|
extern DECLSPEC void DT_DeleteVertexBase(DT_VertexBaseHandle vertexBase);
|
||
|
extern DECLSPEC void DT_ChangeVertexBase(DT_VertexBaseHandle vertexBase, const void *pointer);
|
||
|
|
||
|
extern DECLSPEC DT_ShapeHandle DT_NewComplexShape(DT_VertexBaseHandle vertexBase);
|
||
|
extern DECLSPEC void DT_EndComplexShape();
|
||
|
|
||
|
extern DECLSPEC DT_ShapeHandle DT_NewPolytope(DT_VertexBaseHandle vertexBase);
|
||
|
extern DECLSPEC void DT_EndPolytope();
|
||
|
|
||
|
extern DECLSPEC void DT_Begin();
|
||
|
extern DECLSPEC void DT_End();
|
||
|
|
||
|
extern DECLSPEC void DT_Vertex(const DT_Vector3 vertex);
|
||
|
extern DECLSPEC void DT_VertexIndex(DT_Index index);
|
||
|
|
||
|
extern DECLSPEC void DT_VertexIndices(DT_Count count, const DT_Index *indices);
|
||
|
extern DECLSPEC void DT_VertexRange(DT_Index first, DT_Count count);
|
||
|
|
||
|
extern DECLSPEC void DT_DeleteShape(DT_ShapeHandle shape);
|
||
|
|
||
|
/* Object */
|
||
|
|
||
|
extern DECLSPEC DT_ObjectHandle DT_CreateObject(
|
||
|
void *client_object, /* pointer to object in client memory */
|
||
|
DT_ShapeHandle shape /* the shape or geometry of the object */
|
||
|
);
|
||
|
|
||
|
extern DECLSPEC void DT_DestroyObject(DT_ObjectHandle object);
|
||
|
|
||
|
|
||
|
|
||
|
extern DECLSPEC void DT_SetPosition(DT_ObjectHandle object, const DT_Vector3 position);
|
||
|
extern DECLSPEC void DT_SetOrientation(DT_ObjectHandle object, const DT_Quaternion orientation);
|
||
|
extern DECLSPEC void DT_SetScaling(DT_ObjectHandle object, const DT_Vector3 scaling);
|
||
|
|
||
|
/* The margin is an offset from the actual shape. The actual geometry of an
|
||
|
object is the set of points whose distance to the transformed shape is at
|
||
|
most the margin. During the lifetime of an object the margin can be
|
||
|
modified.
|
||
|
*/
|
||
|
|
||
|
extern DECLSPEC void DT_SetMargin(DT_ObjectHandle object, DT_Scalar margin);
|
||
|
|
||
|
|
||
|
/* These commands assume a column-major 4x4 OpenGL matrix representation */
|
||
|
|
||
|
extern DECLSPEC void DT_SetMatrixf(DT_ObjectHandle object, const float *m);
|
||
|
extern DECLSPEC void DT_GetMatrixf(DT_ObjectHandle object, float *m);
|
||
|
|
||
|
extern DECLSPEC void DT_SetMatrixd(DT_ObjectHandle object, const double *m);
|
||
|
extern DECLSPEC void DT_GetMatrixd(DT_ObjectHandle object, double *m);
|
||
|
|
||
|
extern DECLSPEC void DT_GetBBox(DT_ObjectHandle object, DT_Vector3 min, DT_Vector3 max);
|
||
|
|
||
|
|
||
|
/* This next command returns the distance between the objects. De returned
|
||
|
closest points are given in world coordinates.
|
||
|
*/
|
||
|
extern DECLSPEC DT_Scalar DT_GetClosestPair(DT_ObjectHandle object1, DT_ObjectHandle object2,
|
||
|
DT_Vector3 point1, DT_Vector3 point2);
|
||
|
|
||
|
extern DECLSPEC DT_Bool DT_GetCommonPoint(DT_ObjectHandle object1, DT_ObjectHandle object2,
|
||
|
DT_Vector3 point);
|
||
|
|
||
|
extern DECLSPEC DT_Bool DT_GetPenDepth(DT_ObjectHandle object1, DT_ObjectHandle object2,
|
||
|
DT_Vector3 point1, DT_Vector3 point2);
|
||
|
|
||
|
/* Scene */
|
||
|
|
||
|
extern DECLSPEC DT_SceneHandle DT_CreateScene();
|
||
|
extern DECLSPEC void DT_DestroyScene(DT_SceneHandle scene);
|
||
|
|
||
|
extern DECLSPEC void DT_AddObject(DT_SceneHandle scene, DT_ObjectHandle object);
|
||
|
extern DECLSPEC void DT_RemoveObject(DT_SceneHandle scene, DT_ObjectHandle object);
|
||
|
|
||
|
/* Note that objects can be assigned to multiple scenes! */
|
||
|
|
||
|
/* Response */
|
||
|
|
||
|
/* Response tables are defined independent of the scenes in which they are used.
|
||
|
Multiple response tables can be used in one scene, and a response table
|
||
|
can be shared among scenes.
|
||
|
*/
|
||
|
extern DECLSPEC DT_RespTableHandle DT_CreateRespTable();
|
||
|
extern DECLSPEC void DT_DestroyRespTable(DT_RespTableHandle respTable);
|
||
|
|
||
|
/* Responses are defined on (pairs of) response classes. Each response table
|
||
|
maintains its set of response classes.
|
||
|
*/
|
||
|
extern DECLSPEC DT_ResponseClass DT_GenResponseClass(DT_RespTableHandle respTable);
|
||
|
|
||
|
/* To each object for which a response is defined in the response table a
|
||
|
response class needs to be assigned.
|
||
|
*/
|
||
|
|
||
|
extern DECLSPEC void DT_SetResponseClass(DT_RespTableHandle respTable,
|
||
|
DT_ObjectHandle object,
|
||
|
DT_ResponseClass responseClass);
|
||
|
|
||
|
extern DECLSPEC void DT_ClearResponseClass(DT_RespTableHandle respTable,
|
||
|
DT_ObjectHandle object);
|
||
|
|
||
|
extern DECLSPEC void DT_CallResponse(DT_RespTableHandle respTable,
|
||
|
DT_ObjectHandle object1,
|
||
|
DT_ObjectHandle object2,
|
||
|
const DT_CollData *coll_data);
|
||
|
|
||
|
/* For each pair of objects multiple responses can be defined. A response is a callback
|
||
|
together with its response type and client data. */
|
||
|
|
||
|
/* Responses can be defined for all pairs of response classes... */
|
||
|
extern DECLSPEC void DT_AddDefaultResponse(DT_RespTableHandle respTable,
|
||
|
DT_ResponseCallback response,
|
||
|
DT_ResponseType type, void *client_data);
|
||
|
|
||
|
extern DECLSPEC void DT_RemoveDefaultResponse(DT_RespTableHandle respTable,
|
||
|
DT_ResponseCallback response);
|
||
|
/* ...per response class... */
|
||
|
extern DECLSPEC void DT_AddClassResponse(DT_RespTableHandle respTable,
|
||
|
DT_ResponseClass responseClass,
|
||
|
DT_ResponseCallback response,
|
||
|
DT_ResponseType type, void *client_data);
|
||
|
|
||
|
extern DECLSPEC void DT_RemoveClassResponse(DT_RespTableHandle respTable,
|
||
|
DT_ResponseClass responseClass,
|
||
|
DT_ResponseCallback response);
|
||
|
|
||
|
/* ... and per pair of response classes...*/
|
||
|
extern DECLSPEC void DT_AddPairResponse(DT_RespTableHandle respTable,
|
||
|
DT_ResponseClass responseClass1,
|
||
|
DT_ResponseClass responseClass2,
|
||
|
DT_ResponseCallback response,
|
||
|
DT_ResponseType type, void *client_data);
|
||
|
extern DECLSPEC void DT_RemovePairResponse(DT_RespTableHandle respTable,
|
||
|
DT_ResponseClass responseClass1,
|
||
|
DT_ResponseClass responseClass2,
|
||
|
DT_ResponseCallback response);
|
||
|
|
||
|
/* The next command calls the response callbacks for all intersecting pairs of objects in a scene.
|
||
|
'DT_Test' returns the number of pairs of objects for which callbacks have been called.
|
||
|
*/
|
||
|
|
||
|
extern DECLSPEC DT_Count DT_Test(DT_SceneHandle scene, DT_RespTableHandle respTable);
|
||
|
|
||
|
/* Set the maximum relative error in the closest points and penetration depth
|
||
|
computation. The default for `max_error' is 1.0e-3. Larger errors result
|
||
|
in better performance. Non-positive error tolerances are ignored.
|
||
|
*/
|
||
|
|
||
|
extern DECLSPEC void DT_SetAccuracy(DT_Scalar max_error);
|
||
|
|
||
|
/* Set the maximum tolerance on relative errors due to rounding. The default for `tol_error'
|
||
|
is the machine epsilon. Very large tolerances result in false collisions. Setting tol_error too small
|
||
|
results in missed collisions. Non-positive error tolerances are ignored.
|
||
|
*/
|
||
|
|
||
|
extern DECLSPEC void DT_SetTolerance(DT_Scalar tol_error);
|
||
|
|
||
|
|
||
|
/* This function returns the client pointer to the first object in a scene hit by the ray
|
||
|
(actually a line segment) defined by the points 'from' en 'to'. The spot is the hit point
|
||
|
on the object in local coordinates. 'normal' is the normal to the surface of the object in
|
||
|
world coordinates. The ignore_client pointer is used to make one of the objects transparent.
|
||
|
|
||
|
NB: Currently ray tests are implemented for spheres, boxes, and meshes only!!
|
||
|
*/
|
||
|
|
||
|
extern DECLSPEC void *DT_RayCast(DT_SceneHandle scene, void *ignore_client,
|
||
|
const DT_Vector3 source, const DT_Vector3 target,
|
||
|
DT_Scalar max_param, DT_Scalar *param, DT_Vector3 normal);
|
||
|
|
||
|
/* Similar, only here a single object is tested and a boolean is returned */
|
||
|
|
||
|
extern DECLSPEC DT_Bool DT_ObjectRayCast(DT_ObjectHandle object,
|
||
|
const DT_Vector3 source, const DT_Vector3 target,
|
||
|
DT_Scalar max_param, DT_Scalar *param, DT_Vector3 normal);
|
||
|
|
||
|
|
||
|
#ifdef __cplusplus
|
||
|
}
|
||
|
#endif
|
||
|
|
||
|
#endif
|