2004-02-10 20:16:44 +00:00
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# Microsoft Developer Studio Project File - Name="csg" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Static Library" 0x0104
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CFG=csg - Win32 Debug
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE use the Export Makefile command and run
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!MESSAGE
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!MESSAGE NMAKE /f "csg.mak".
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!MESSAGE
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!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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!MESSAGE NMAKE /f "csg.mak" CFG="csg - Win32 Debug"
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!MESSAGE
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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!MESSAGE "csg - Win32 Release" (based on "Win32 (x86) Static Library")
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!MESSAGE "csg - Win32 Debug" (based on "Win32 (x86) Static Library")
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!MESSAGE
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# Begin Project
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# PROP AllowPerConfigDependencies 0
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# PROP Scc_ProjName ""
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# PROP Scc_LocalPath ""
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CPP=cl.exe
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RSC=rc.exe
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!IF "$(CFG)" == "csg - Win32 Release"
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# PROP BASE Use_MFC 0
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 0
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# PROP Output_Dir "..\..\..\..\obj\windows\intern\bsp\"
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# PROP Intermediate_Dir "..\..\..\..\obj\windows\intern\bsp\"
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# PROP Target_Dir ""
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2004-02-11 18:36:48 +00:00
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LINK32=link.exe -lib
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2004-02-10 20:16:44 +00:00
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# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
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2004-04-10 21:32:35 +00:00
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# ADD CPP /nologo /G6 /MT /W3 /GX /I "../../intern/blender" /I "../../extern" /I "../../intern" /I "../../../../../lib/windows/memutil/include" /I "../.." /I "../../../../../lib/windows/moto/include" /I"..\..\..\moto\include" /I"..\..\..\memutil" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /FD /c
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2004-02-10 20:16:44 +00:00
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# ADD BASE RSC /l 0x413 /d "NDEBUG"
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# ADD RSC /l 0x413 /d "NDEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LIB32=link.exe -lib
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# ADD BASE LIB32 /nologo
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# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\intern\bsp\libbsp.lib"
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# Begin Special Build Tool
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SOURCE="$(InputPath)"
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2004-02-11 18:36:48 +00:00
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PostBuild_Cmds=ECHO Copying header files XCOPY /E /Y ..\..\extern\*.h ..\..\..\..\..\lib\windows\bsp\include\ ECHO Copying lib XCOPY /E /Y ..\..\..\..\obj\windows\intern\bsp\*.lib ..\..\..\..\lib\windows\bsp\lib\*.a ECHO Done
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2004-02-10 20:16:44 +00:00
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# End Special Build Tool
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!ELSEIF "$(CFG)" == "csg - Win32 Debug"
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# PROP BASE Use_MFC 0
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 1
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# PROP Output_Dir "..\..\..\..\obj\windows\intern\bsp\debug\"
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# PROP Intermediate_Dir "..\..\..\..\obj\windows\intern\bsp\debug\"
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# PROP Target_Dir ""
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2004-02-11 18:36:48 +00:00
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LINK32=link.exe -lib
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2004-02-10 20:16:44 +00:00
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# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
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2004-04-10 21:32:35 +00:00
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# ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /I "../../intern/blender" /I "../../extern" /I "../../intern" /I "../../../../../lib/windows/memutil/include" /I "../.." /I "../../../../../lib/windows/moto/include" /I"..\..\..\moto\include" /I"..\..\..\memutil" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /FD /GZ /c
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2004-02-10 20:16:44 +00:00
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# ADD BASE RSC /l 0x413 /d "_DEBUG"
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# ADD RSC /l 0x413 /d "_DEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LIB32=link.exe -lib
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# ADD BASE LIB32 /nologo
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# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\intern\bsp\debug\libbsp.lib"
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# Begin Special Build Tool
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SOURCE="$(InputPath)"
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2004-02-11 18:36:48 +00:00
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PostBuild_Cmds=ECHO Copying header files XCOPY /E /Y ..\..\extern\*.h ..\..\..\..\..\lib\windows\bsp\include\ ECHO Copying lib XCOPY /E /Y ..\..\..\..\obj\windows\intern\bsp\debug\*.lib ..\..\..\..\..\lib\windows\bsp\lib\debug\*.a ECHO Copying Debug info. XCOPY /E /Y ..\..\..\..\obj\windows\intern\bsp\debug\vc60.* ..\..\..\..\..\lib\windows\bsp\lib\debug\ ECHO Done
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2004-02-10 20:16:44 +00:00
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# End Special Build Tool
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!ENDIF
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# Begin Target
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# Name "csg - Win32 Release"
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# Name "csg - Win32 Debug"
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# Begin Group "AABBTree"
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# PROP Default_Filter ""
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# Begin Source File
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SOURCE=..\..\intern\CSG_BBox.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\intern\CSG_BBoxTree.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\intern\CSG_BBoxTree.h
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# Begin Source File
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SOURCE=..\..\intern\CSG_ConnectedMeshWrapper.inl
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# End Source File
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# Begin Source File
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SOURCE=..\..\intern\CSG_Math.inl
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# End Source File
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# Begin Source File
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SOURCE=..\..\intern\CSG_Triangulate.inl
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# End Source File
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# Begin Group "blender"
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# PROP Default_Filter ""
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# Begin Source File
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SOURCE=..\..\intern\blender\CSG_BlenderMesh.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\intern\blender\CSG_BlenderVProp.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\intern\CSG_BlenderVProp.h
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# End Source File
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SOURCE=..\..\intern\blender\CSG_CsgOp.cpp
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# Begin Source File
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SOURCE=..\..\intern\blender\CSG_CsgOp.h
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# End Source File
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SOURCE=..\..\intern\blender\CSG_Interface.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\extern\CSG_Interface.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\intern\blender\CSG_MeshBuilder.h
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# End Source File
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# End Group
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# Begin Source File
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SOURCE=..\..\intern\CSG_BooleanOp.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\intern\CSG_BooleanOp.inl
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# End Source File
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SOURCE=..\..\intern\CSG_ConnectedMesh.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\intern\CSG_CVertex.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\intern\CSG_GeometryBinder.h
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# End Source File
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SOURCE=..\..\intern\CSG_IndexDefs.h
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SOURCE=..\..\intern\CSG_Math.h
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SOURCE=..\..\intern\CSG_Mesh.h
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# End Source File
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SOURCE=..\..\intern\CSG_MeshCopier.h
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SOURCE=..\..\intern\CSG_MeshWrapper.h
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SOURCE=..\..\intern\CSG_MeshWrapper.inl
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# End Source File
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SOURCE=..\..\intern\CSG_Polygon.h
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# End Source File
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SOURCE=..\..\intern\CSG_SplitFunction.h
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# End Source File
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SOURCE=..\..\intern\CSG_TreeQueries.h
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# End Source File
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SOURCE=..\..\intern\CSG_Triangulate.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\intern\CSG_Vertex.h
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# End Source File
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SOURCE=..\..\intern\MT_Line3.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\intern\MT_Line3.h
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# End Target
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# End Project
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