Implementation of OpenVDB as a possible cache format for smoke
simulations.
This commits implements OpenVDB as an extra cache format in the Point
Cache system for smoke simulations. Compilation with the library is
turned off by default for now, and shall be enabled when the library is
present.
A documentation of its doings is available here: http://
wiki.blender.org/index.php/User:Kevindietrich/OpenVDBSmokeExport.
A guide to compile OpenVDB can be found here (Linux): http://
wiki.blender.org/index.php?title=Dev:Doc/Building_Blender/Linux/
Dependencies_From_Source#OpenVDB
Reviewers: sergey, lukastoenne, brecht, campbellbarton
Reviewed By: brecht, campbellbarton
Subscribers: galenb, Blendify, robocyte, Lapineige, bliblubli,
jtheninja, lukasstockner97, dingto, brecht
Differential Revision: https://developer.blender.org/D1721
2016-01-23 07:39:29 +00:00
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/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2015 Blender Foundation.
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* All rights reserved.
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*/
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#ifndef __OPENVDB_CAPI_H__
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#define __OPENVDB_CAPI_H__
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#ifdef __cplusplus
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extern "C" {
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#endif
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2019-08-14 15:46:20 +00:00
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/* Level Set Filters */
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typedef enum OpenVDBLevelSet_FilterType {
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OPENVDB_LEVELSET_FILTER_NONE = 0,
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OPENVDB_LEVELSET_FILTER_GAUSSIAN = 1,
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OPENVDB_LEVELSET_FILTER_MEAN = 2,
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OPENVDB_LEVELSET_FILTER_MEDIAN = 3,
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OPENVDB_LEVELSET_FILTER_MEAN_CURVATURE = 4,
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OPENVDB_LEVELSET_FILTER_LAPLACIAN = 5,
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OPENVDB_LEVELSET_FILTER_DILATE = 6,
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OPENVDB_LEVELSET_FILTER_ERODE = 7,
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} OpenVDBLevelSet_FilterType;
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typedef enum OpenVDBLevelSet_FilterBias {
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OPENVDB_LEVELSET_FIRST_BIAS = 0,
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OPENVDB_LEVELSET_SECOND_BIAS,
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OPENVDB_LEVELSET_THIRD_BIAS,
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OPENVDB_LEVELSET_WENO5_BIAS,
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OPENVDB_LEVELSET_HJWENO5_BIAS,
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} OpenVDBLevelSet_FilterBias;
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/* Level Set CSG Operations */
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typedef enum OpenVDBLevelSet_CSGOperation {
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OPENVDB_LEVELSET_CSG_UNION = 0,
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OPENVDB_LEVELSET_CSG_DIFFERENCE = 1,
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OPENVDB_LEVELSET_CSG_INTERSECTION = 2,
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} OpenVDBLevelSet_CSGOperation;
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typedef enum OpenVDBLevelSet_GridSampler {
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OPENVDB_LEVELSET_GRIDSAMPLER_NONE = 0,
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OPENVDB_LEVELSET_GRIDSAMPLER_POINT = 1,
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OPENVDB_LEVELSET_GRIDSAMPLER_BOX = 2,
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OPENVDB_LEVELSET_GRIDSAMPLER_QUADRATIC = 3,
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} OpenVDBLevelSet_Gridsampler;
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Implementation of OpenVDB as a possible cache format for smoke
simulations.
This commits implements OpenVDB as an extra cache format in the Point
Cache system for smoke simulations. Compilation with the library is
turned off by default for now, and shall be enabled when the library is
present.
A documentation of its doings is available here: http://
wiki.blender.org/index.php/User:Kevindietrich/OpenVDBSmokeExport.
A guide to compile OpenVDB can be found here (Linux): http://
wiki.blender.org/index.php?title=Dev:Doc/Building_Blender/Linux/
Dependencies_From_Source#OpenVDB
Reviewers: sergey, lukastoenne, brecht, campbellbarton
Reviewed By: brecht, campbellbarton
Subscribers: galenb, Blendify, robocyte, Lapineige, bliblubli,
jtheninja, lukasstockner97, dingto, brecht
Differential Revision: https://developer.blender.org/D1721
2016-01-23 07:39:29 +00:00
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struct OpenVDBReader;
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struct OpenVDBWriter;
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2019-08-14 15:46:20 +00:00
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struct OpenVDBTransform;
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struct OpenVDBLevelSet;
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Implementation of OpenVDB as a possible cache format for smoke
simulations.
This commits implements OpenVDB as an extra cache format in the Point
Cache system for smoke simulations. Compilation with the library is
turned off by default for now, and shall be enabled when the library is
present.
A documentation of its doings is available here: http://
wiki.blender.org/index.php/User:Kevindietrich/OpenVDBSmokeExport.
A guide to compile OpenVDB can be found here (Linux): http://
wiki.blender.org/index.php?title=Dev:Doc/Building_Blender/Linux/
Dependencies_From_Source#OpenVDB
Reviewers: sergey, lukastoenne, brecht, campbellbarton
Reviewed By: brecht, campbellbarton
Subscribers: galenb, Blendify, robocyte, Lapineige, bliblubli,
jtheninja, lukasstockner97, dingto, brecht
Differential Revision: https://developer.blender.org/D1721
2016-01-23 07:39:29 +00:00
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struct OpenVDBFloatGrid;
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struct OpenVDBIntGrid;
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struct OpenVDBVectorGrid;
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2019-08-14 15:46:20 +00:00
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struct OpenVDBVolumeToMeshData {
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int tottriangles;
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int totquads;
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int totvertices;
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float *vertices;
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unsigned int *quads;
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unsigned int *triangles;
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};
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struct OpenVDBRemeshData {
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float *verts;
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unsigned int *faces;
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int totfaces;
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int totverts;
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float *out_verts;
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unsigned int *out_faces;
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unsigned int *out_tris;
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int out_totverts;
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int out_totfaces;
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int out_tottris;
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int filter_type;
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enum OpenVDBLevelSet_FilterType filter_bias;
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enum OpenVDBLevelSet_FilterBias filter_width; /* Parameter for gaussian, median, mean*/
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float voxel_size;
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float isovalue;
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float adaptivity;
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int relax_disoriented_triangles;
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};
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Implementation of OpenVDB as a possible cache format for smoke
simulations.
This commits implements OpenVDB as an extra cache format in the Point
Cache system for smoke simulations. Compilation with the library is
turned off by default for now, and shall be enabled when the library is
present.
A documentation of its doings is available here: http://
wiki.blender.org/index.php/User:Kevindietrich/OpenVDBSmokeExport.
A guide to compile OpenVDB can be found here (Linux): http://
wiki.blender.org/index.php?title=Dev:Doc/Building_Blender/Linux/
Dependencies_From_Source#OpenVDB
Reviewers: sergey, lukastoenne, brecht, campbellbarton
Reviewed By: brecht, campbellbarton
Subscribers: galenb, Blendify, robocyte, Lapineige, bliblubli,
jtheninja, lukasstockner97, dingto, brecht
Differential Revision: https://developer.blender.org/D1721
2016-01-23 07:39:29 +00:00
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int OpenVDB_getVersionHex(void);
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enum {
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2019-04-17 04:17:24 +00:00
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VEC_INVARIANT = 0,
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VEC_COVARIANT = 1,
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VEC_COVARIANT_NORMALIZE = 2,
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VEC_CONTRAVARIANT_RELATIVE = 3,
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VEC_CONTRAVARIANT_ABSOLUTE = 4,
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Implementation of OpenVDB as a possible cache format for smoke
simulations.
This commits implements OpenVDB as an extra cache format in the Point
Cache system for smoke simulations. Compilation with the library is
turned off by default for now, and shall be enabled when the library is
present.
A documentation of its doings is available here: http://
wiki.blender.org/index.php/User:Kevindietrich/OpenVDBSmokeExport.
A guide to compile OpenVDB can be found here (Linux): http://
wiki.blender.org/index.php?title=Dev:Doc/Building_Blender/Linux/
Dependencies_From_Source#OpenVDB
Reviewers: sergey, lukastoenne, brecht, campbellbarton
Reviewed By: brecht, campbellbarton
Subscribers: galenb, Blendify, robocyte, Lapineige, bliblubli,
jtheninja, lukasstockner97, dingto, brecht
Differential Revision: https://developer.blender.org/D1721
2016-01-23 07:39:29 +00:00
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};
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2019-04-17 04:17:24 +00:00
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struct OpenVDBFloatGrid *OpenVDB_export_grid_fl(struct OpenVDBWriter *writer,
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const char *name,
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float *data,
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const int res[3],
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float matrix[4][4],
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const float clipping,
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struct OpenVDBFloatGrid *mask);
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Implementation of OpenVDB as a possible cache format for smoke
simulations.
This commits implements OpenVDB as an extra cache format in the Point
Cache system for smoke simulations. Compilation with the library is
turned off by default for now, and shall be enabled when the library is
present.
A documentation of its doings is available here: http://
wiki.blender.org/index.php/User:Kevindietrich/OpenVDBSmokeExport.
A guide to compile OpenVDB can be found here (Linux): http://
wiki.blender.org/index.php?title=Dev:Doc/Building_Blender/Linux/
Dependencies_From_Source#OpenVDB
Reviewers: sergey, lukastoenne, brecht, campbellbarton
Reviewed By: brecht, campbellbarton
Subscribers: galenb, Blendify, robocyte, Lapineige, bliblubli,
jtheninja, lukasstockner97, dingto, brecht
Differential Revision: https://developer.blender.org/D1721
2016-01-23 07:39:29 +00:00
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2018-02-22 15:26:50 +00:00
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struct OpenVDBIntGrid *OpenVDB_export_grid_ch(struct OpenVDBWriter *writer,
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2019-04-17 04:17:24 +00:00
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const char *name,
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unsigned char *data,
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const int res[3],
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float matrix[4][4],
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const float clipping,
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struct OpenVDBFloatGrid *mask);
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Implementation of OpenVDB as a possible cache format for smoke
simulations.
This commits implements OpenVDB as an extra cache format in the Point
Cache system for smoke simulations. Compilation with the library is
turned off by default for now, and shall be enabled when the library is
present.
A documentation of its doings is available here: http://
wiki.blender.org/index.php/User:Kevindietrich/OpenVDBSmokeExport.
A guide to compile OpenVDB can be found here (Linux): http://
wiki.blender.org/index.php?title=Dev:Doc/Building_Blender/Linux/
Dependencies_From_Source#OpenVDB
Reviewers: sergey, lukastoenne, brecht, campbellbarton
Reviewed By: brecht, campbellbarton
Subscribers: galenb, Blendify, robocyte, Lapineige, bliblubli,
jtheninja, lukasstockner97, dingto, brecht
Differential Revision: https://developer.blender.org/D1721
2016-01-23 07:39:29 +00:00
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2018-02-22 15:26:50 +00:00
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struct OpenVDBVectorGrid *OpenVDB_export_grid_vec(struct OpenVDBWriter *writer,
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2019-04-17 04:17:24 +00:00
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const char *name,
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const float *data_x,
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const float *data_y,
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const float *data_z,
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const int res[3],
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float matrix[4][4],
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short vec_type,
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const float clipping,
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const bool is_color,
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struct OpenVDBFloatGrid *mask);
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Implementation of OpenVDB as a possible cache format for smoke
simulations.
This commits implements OpenVDB as an extra cache format in the Point
Cache system for smoke simulations. Compilation with the library is
turned off by default for now, and shall be enabled when the library is
present.
A documentation of its doings is available here: http://
wiki.blender.org/index.php/User:Kevindietrich/OpenVDBSmokeExport.
A guide to compile OpenVDB can be found here (Linux): http://
wiki.blender.org/index.php?title=Dev:Doc/Building_Blender/Linux/
Dependencies_From_Source#OpenVDB
Reviewers: sergey, lukastoenne, brecht, campbellbarton
Reviewed By: brecht, campbellbarton
Subscribers: galenb, Blendify, robocyte, Lapineige, bliblubli,
jtheninja, lukasstockner97, dingto, brecht
Differential Revision: https://developer.blender.org/D1721
2016-01-23 07:39:29 +00:00
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2019-04-17 04:17:24 +00:00
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void OpenVDB_import_grid_fl(struct OpenVDBReader *reader,
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const char *name,
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float **data,
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const int res[3]);
|
Implementation of OpenVDB as a possible cache format for smoke
simulations.
This commits implements OpenVDB as an extra cache format in the Point
Cache system for smoke simulations. Compilation with the library is
turned off by default for now, and shall be enabled when the library is
present.
A documentation of its doings is available here: http://
wiki.blender.org/index.php/User:Kevindietrich/OpenVDBSmokeExport.
A guide to compile OpenVDB can be found here (Linux): http://
wiki.blender.org/index.php?title=Dev:Doc/Building_Blender/Linux/
Dependencies_From_Source#OpenVDB
Reviewers: sergey, lukastoenne, brecht, campbellbarton
Reviewed By: brecht, campbellbarton
Subscribers: galenb, Blendify, robocyte, Lapineige, bliblubli,
jtheninja, lukasstockner97, dingto, brecht
Differential Revision: https://developer.blender.org/D1721
2016-01-23 07:39:29 +00:00
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2019-04-17 04:17:24 +00:00
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void OpenVDB_import_grid_ch(struct OpenVDBReader *reader,
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const char *name,
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unsigned char **data,
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const int res[3]);
|
Implementation of OpenVDB as a possible cache format for smoke
simulations.
This commits implements OpenVDB as an extra cache format in the Point
Cache system for smoke simulations. Compilation with the library is
turned off by default for now, and shall be enabled when the library is
present.
A documentation of its doings is available here: http://
wiki.blender.org/index.php/User:Kevindietrich/OpenVDBSmokeExport.
A guide to compile OpenVDB can be found here (Linux): http://
wiki.blender.org/index.php?title=Dev:Doc/Building_Blender/Linux/
Dependencies_From_Source#OpenVDB
Reviewers: sergey, lukastoenne, brecht, campbellbarton
Reviewed By: brecht, campbellbarton
Subscribers: galenb, Blendify, robocyte, Lapineige, bliblubli,
jtheninja, lukasstockner97, dingto, brecht
Differential Revision: https://developer.blender.org/D1721
2016-01-23 07:39:29 +00:00
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2019-04-17 04:17:24 +00:00
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void OpenVDB_import_grid_vec(struct OpenVDBReader *reader,
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const char *name,
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float **data_x,
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float **data_y,
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float **data_z,
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const int res[3]);
|
Implementation of OpenVDB as a possible cache format for smoke
simulations.
This commits implements OpenVDB as an extra cache format in the Point
Cache system for smoke simulations. Compilation with the library is
turned off by default for now, and shall be enabled when the library is
present.
A documentation of its doings is available here: http://
wiki.blender.org/index.php/User:Kevindietrich/OpenVDBSmokeExport.
A guide to compile OpenVDB can be found here (Linux): http://
wiki.blender.org/index.php?title=Dev:Doc/Building_Blender/Linux/
Dependencies_From_Source#OpenVDB
Reviewers: sergey, lukastoenne, brecht, campbellbarton
Reviewed By: brecht, campbellbarton
Subscribers: galenb, Blendify, robocyte, Lapineige, bliblubli,
jtheninja, lukasstockner97, dingto, brecht
Differential Revision: https://developer.blender.org/D1721
2016-01-23 07:39:29 +00:00
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struct OpenVDBWriter *OpenVDBWriter_create(void);
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void OpenVDBWriter_free(struct OpenVDBWriter *writer);
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void OpenVDBWriter_set_flags(struct OpenVDBWriter *writer, const int flag, const bool half);
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void OpenVDBWriter_add_meta_fl(struct OpenVDBWriter *writer, const char *name, const float value);
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void OpenVDBWriter_add_meta_int(struct OpenVDBWriter *writer, const char *name, const int value);
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2019-04-17 04:17:24 +00:00
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void OpenVDBWriter_add_meta_v3(struct OpenVDBWriter *writer,
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const char *name,
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const float value[3]);
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void OpenVDBWriter_add_meta_v3_int(struct OpenVDBWriter *writer,
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const char *name,
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const int value[3]);
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void OpenVDBWriter_add_meta_mat4(struct OpenVDBWriter *writer,
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const char *name,
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float value[4][4]);
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Implementation of OpenVDB as a possible cache format for smoke
simulations.
This commits implements OpenVDB as an extra cache format in the Point
Cache system for smoke simulations. Compilation with the library is
turned off by default for now, and shall be enabled when the library is
present.
A documentation of its doings is available here: http://
wiki.blender.org/index.php/User:Kevindietrich/OpenVDBSmokeExport.
A guide to compile OpenVDB can be found here (Linux): http://
wiki.blender.org/index.php?title=Dev:Doc/Building_Blender/Linux/
Dependencies_From_Source#OpenVDB
Reviewers: sergey, lukastoenne, brecht, campbellbarton
Reviewed By: brecht, campbellbarton
Subscribers: galenb, Blendify, robocyte, Lapineige, bliblubli,
jtheninja, lukasstockner97, dingto, brecht
Differential Revision: https://developer.blender.org/D1721
2016-01-23 07:39:29 +00:00
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void OpenVDBWriter_write(struct OpenVDBWriter *writer, const char *filename);
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struct OpenVDBReader *OpenVDBReader_create(void);
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void OpenVDBReader_free(struct OpenVDBReader *reader);
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void OpenVDBReader_open(struct OpenVDBReader *reader, const char *filename);
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void OpenVDBReader_get_meta_fl(struct OpenVDBReader *reader, const char *name, float *value);
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void OpenVDBReader_get_meta_int(struct OpenVDBReader *reader, const char *name, int *value);
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void OpenVDBReader_get_meta_v3(struct OpenVDBReader *reader, const char *name, float value[3]);
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void OpenVDBReader_get_meta_v3_int(struct OpenVDBReader *reader, const char *name, int value[3]);
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2019-04-17 04:17:24 +00:00
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void OpenVDBReader_get_meta_mat4(struct OpenVDBReader *reader,
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const char *name,
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float value[4][4]);
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Implementation of OpenVDB as a possible cache format for smoke
simulations.
This commits implements OpenVDB as an extra cache format in the Point
Cache system for smoke simulations. Compilation with the library is
turned off by default for now, and shall be enabled when the library is
present.
A documentation of its doings is available here: http://
wiki.blender.org/index.php/User:Kevindietrich/OpenVDBSmokeExport.
A guide to compile OpenVDB can be found here (Linux): http://
wiki.blender.org/index.php?title=Dev:Doc/Building_Blender/Linux/
Dependencies_From_Source#OpenVDB
Reviewers: sergey, lukastoenne, brecht, campbellbarton
Reviewed By: brecht, campbellbarton
Subscribers: galenb, Blendify, robocyte, Lapineige, bliblubli,
jtheninja, lukasstockner97, dingto, brecht
Differential Revision: https://developer.blender.org/D1721
2016-01-23 07:39:29 +00:00
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2019-08-14 15:46:20 +00:00
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struct OpenVDBTransform *OpenVDBTransform_create(void);
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void OpenVDBTransform_free(struct OpenVDBTransform *transform);
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void OpenVDBTransform_create_linear_transform(struct OpenVDBTransform *transform,
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double voxel_size);
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struct OpenVDBLevelSet *OpenVDBLevelSet_create(bool initGrid, struct OpenVDBTransform *xform);
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void OpenVDBLevelSet_free(struct OpenVDBLevelSet *level_set);
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void OpenVDBLevelSet_mesh_to_level_set(struct OpenVDBLevelSet *level_set,
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const float *vertices,
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const unsigned int *faces,
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const unsigned int totvertices,
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const unsigned int totfaces,
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struct OpenVDBTransform *xform);
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void OpenVDBLevelSet_mesh_to_level_set_transform(struct OpenVDBLevelSet *level_set,
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const float *vertices,
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const unsigned int *faces,
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const unsigned int totvertices,
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const unsigned int totfaces,
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struct OpenVDBTransform *transform);
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void OpenVDBLevelSet_volume_to_mesh(struct OpenVDBLevelSet *level_set,
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struct OpenVDBVolumeToMeshData *mesh,
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const double isovalue,
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const double adaptivity,
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const bool relax_disoriented_triangles);
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void OpenVDBLevelSet_filter(struct OpenVDBLevelSet *level_set,
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OpenVDBLevelSet_FilterType filter_type,
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int width,
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float distance,
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OpenVDBLevelSet_FilterBias bias);
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void OpenVDBLevelSet_CSG_operation(struct OpenVDBLevelSet *out,
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struct OpenVDBLevelSet *gridA,
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struct OpenVDBLevelSet *gridB,
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OpenVDBLevelSet_CSGOperation operation);
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struct OpenVDBLevelSet *OpenVDBLevelSet_transform_and_resample(struct OpenVDBLevelSet *level_setA,
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struct OpenVDBLevelSet *level_setB,
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char sampler,
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float isolevel);
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Implementation of OpenVDB as a possible cache format for smoke
simulations.
This commits implements OpenVDB as an extra cache format in the Point
Cache system for smoke simulations. Compilation with the library is
turned off by default for now, and shall be enabled when the library is
present.
A documentation of its doings is available here: http://
wiki.blender.org/index.php/User:Kevindietrich/OpenVDBSmokeExport.
A guide to compile OpenVDB can be found here (Linux): http://
wiki.blender.org/index.php?title=Dev:Doc/Building_Blender/Linux/
Dependencies_From_Source#OpenVDB
Reviewers: sergey, lukastoenne, brecht, campbellbarton
Reviewed By: brecht, campbellbarton
Subscribers: galenb, Blendify, robocyte, Lapineige, bliblubli,
jtheninja, lukasstockner97, dingto, brecht
Differential Revision: https://developer.blender.org/D1721
2016-01-23 07:39:29 +00:00
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#ifdef __cplusplus
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}
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#endif
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#endif /* __OPENVDB_CAPI_H__ */
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