forked from bartvdbraak/blender
561 lines
17 KiB
Plaintext
561 lines
17 KiB
Plaintext
|
<?xml version="1.0" encoding="Windows-1252"?>
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<VisualStudioProject
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ProjectType="Visual C++"
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Version="9,00"
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Name="RAS_openglrasterizer"
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ProjectGUID="{AB590CED-F71F-4A17-A89B-18583ECD633D}"
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TargetFrameworkVersion="131072"
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>
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<Platforms>
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<Platform
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Name="Win32"
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/>
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</Platforms>
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<ToolFiles>
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</ToolFiles>
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<Configurations>
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<Configuration
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Name="3D Plugin Debug|Win32"
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OutputDirectory="..\..\..\..\..\build\msvc_9\source\gameengine\rasterizer\openglrasterizer\mtdll\debug"
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IntermediateDirectory="..\..\..\..\..\build\msvc_9\source\gameengine\rasterizer\openglrasterizer\mtdll\debug"
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ConfigurationType="4"
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InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
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UseOfMFC="0"
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Name="VCPreBuildEventTool"
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Name="VCMIDLTool"
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Name="VCCLCompilerTool"
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Optimization="0"
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AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\gameengine\Rasterizer;..\..\..\..\source\blender\gpu"
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PreprocessorDefinitions="_DEBUG,WIN32,_LIB"
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BasicRuntimeChecks="3"
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RuntimeLibrary="3"
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DefaultCharIsUnsigned="true"
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UsePrecompiledHeader="0"
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PrecompiledHeaderFile="..\..\..\..\..\build\msvc_9\source\gameengine\rasterizer\openglrasterizer\mtdll\debug\RAS_openglrasterizer.pch"
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AssemblerListingLocation="..\..\..\..\..\build\msvc_9\source\gameengine\rasterizer\openglrasterizer\mtdll\debug\"
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ObjectFile="..\..\..\..\..\build\msvc_9\source\gameengine\rasterizer\openglrasterizer\mtdll\debug\"
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ProgramDataBaseFileName="..\..\..\..\..\build\msvc_9\source\gameengine\rasterizer\openglrasterizer\mtdll\debug\"
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WarningLevel="2"
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SuppressStartupBanner="true"
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DebugInformationFormat="3"
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CompileAs="0"
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/>
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<Tool
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Name="VCManagedResourceCompilerTool"
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/>
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Name="VCResourceCompilerTool"
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PreprocessorDefinitions="_DEBUG"
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Culture="1033"
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Name="VCPreLinkEventTool"
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<Tool
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Name="VCLibrarianTool"
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OutputFile="..\..\..\..\..\build\msvc_9\libs\mtdll\debug\RAS_openglrasterizer.lib"
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SuppressStartupBanner="true"
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/>
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<Tool
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Name="VCALinkTool"
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/>
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Name="VCXDCMakeTool"
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Name="VCBscMakeTool"
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Name="VCFxCopTool"
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Name="VCPostBuildEventTool"
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</Configuration>
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<Configuration
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Name="Blender Debug|Win32"
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OutputDirectory="..\..\..\..\..\build\msvc_9\source\gameengine\rasterizer\openglrasterizer\debug"
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IntermediateDirectory="..\..\..\..\..\build\msvc_9\source\gameengine\rasterizer\openglrasterizer\debug"
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ConfigurationType="4"
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InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
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UseOfMFC="0"
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ATLMinimizesCRunTimeLibraryUsage="false"
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CharacterSet="2"
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>
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<Tool
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Name="VCPreBuildEventTool"
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/>
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<Tool
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Name="VCCustomBuildTool"
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<Tool
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Name="VCXMLDataGeneratorTool"
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/>
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<Tool
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Name="VCWebServiceProxyGeneratorTool"
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/>
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<Tool
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Name="VCMIDLTool"
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/>
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<Tool
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Name="VCCLCompilerTool"
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Optimization="0"
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AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\gameengine\Rasterizer;..\..\..\..\source\blender\gpu"
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PreprocessorDefinitions="_DEBUG;WIN32;_LIB;WITH_GLEXT"
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BasicRuntimeChecks="3"
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RuntimeLibrary="1"
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DefaultCharIsUnsigned="true"
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UsePrecompiledHeader="0"
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PrecompiledHeaderFile="..\..\..\..\..\build\msvc_9\source\gameengine\rasterizer\openglrasterizer\debug\RAS_openglrasterizer.pch"
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AssemblerListingLocation="..\..\..\..\..\build\msvc_9\source\gameengine\rasterizer\openglrasterizer\debug\"
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ObjectFile="..\..\..\..\..\build\msvc_9\source\gameengine\rasterizer\openglrasterizer\debug\"
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ProgramDataBaseFileName="..\..\..\..\..\build\msvc_9\source\gameengine\rasterizer\openglrasterizer\debug\"
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WarningLevel="2"
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SuppressStartupBanner="true"
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DebugInformationFormat="3"
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CompileAs="0"
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/>
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<Tool
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Name="VCManagedResourceCompilerTool"
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/>
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<Tool
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Name="VCResourceCompilerTool"
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PreprocessorDefinitions="_DEBUG"
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Culture="1033"
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/>
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<Tool
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Name="VCPreLinkEventTool"
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/>
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<Tool
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Name="VCLibrarianTool"
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OutputFile="..\..\..\..\..\build\msvc_9\libs\debug\RAS_openglrasterizer.lib"
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SuppressStartupBanner="true"
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/>
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<Tool
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Name="VCALinkTool"
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/>
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<Tool
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Name="VCXDCMakeTool"
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/>
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<Tool
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Name="VCBscMakeTool"
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/>
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<Tool
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Name="VCFxCopTool"
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/>
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<Tool
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Name="VCPostBuildEventTool"
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/>
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</Configuration>
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<Configuration
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Name="3D Plugin Release|Win32"
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OutputDirectory="..\..\..\..\..\build\msvc_9\source\gameengine\rasterizer\openglrasterizer\mtdll"
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IntermediateDirectory="..\..\..\..\..\build\msvc_9\source\gameengine\rasterizer\openglrasterizer\mtdll"
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ConfigurationType="4"
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InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
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UseOfMFC="0"
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ATLMinimizesCRunTimeLibraryUsage="false"
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CharacterSet="2"
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>
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<Tool
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Name="VCPreBuildEventTool"
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/>
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<Tool
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Name="VCCustomBuildTool"
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/>
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<Tool
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Name="VCXMLDataGeneratorTool"
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/>
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<Tool
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Name="VCWebServiceProxyGeneratorTool"
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/>
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<Tool
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Name="VCMIDLTool"
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/>
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<Tool
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Name="VCCLCompilerTool"
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InlineFunctionExpansion="1"
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AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\gameengine\Rasterizer;..\..\..\..\source\blender\gpu"
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PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
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StringPooling="true"
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RuntimeLibrary="2"
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EnableFunctionLevelLinking="true"
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DefaultCharIsUnsigned="true"
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UsePrecompiledHeader="0"
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PrecompiledHeaderFile="..\..\..\..\..\build\msvc_9\source\gameengine\rasterizer\openglrasterizer\mtdll\RAS_openglrasterizer.pch"
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AssemblerListingLocation="..\..\..\..\..\build\msvc_9\source\gameengine\rasterizer\openglrasterizer\mtdll\"
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ObjectFile="..\..\..\..\..\build\msvc_9\source\gameengine\rasterizer\openglrasterizer\mtdll\"
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ProgramDataBaseFileName="..\..\..\..\..\build\msvc_9\source\gameengine\rasterizer\openglrasterizer\mtdll\"
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WarningLevel="2"
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SuppressStartupBanner="true"
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CompileAs="0"
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/>
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<Tool
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Name="VCManagedResourceCompilerTool"
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/>
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<Tool
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Name="VCResourceCompilerTool"
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PreprocessorDefinitions="NDEBUG"
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Culture="1033"
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/>
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<Tool
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Name="VCPreLinkEventTool"
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/>
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<Tool
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Name="VCLibrarianTool"
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OutputFile="..\..\..\..\..\build\msvc_9\libs\mtdll\RAS_openglrasterizer.lib"
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SuppressStartupBanner="true"
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/>
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Name="VCALinkTool"
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Name="VCXDCMakeTool"
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/>
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Name="VCBscMakeTool"
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/>
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<Tool
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Name="VCFxCopTool"
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/>
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<Tool
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Name="VCPostBuildEventTool"
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/>
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</Configuration>
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<Configuration
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Name="Blender Release|Win32"
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OutputDirectory="..\..\..\..\..\build\msvc_9\source\gameengine\rasterizer\openglrasterizer"
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IntermediateDirectory="..\..\..\..\..\build\msvc_9\source\gameengine\rasterizer\openglrasterizer"
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ConfigurationType="4"
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InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
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UseOfMFC="0"
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<Tool
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Name="VCPreBuildEventTool"
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Name="VCMIDLTool"
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/>
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<Tool
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Name="VCCLCompilerTool"
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InlineFunctionExpansion="1"
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PreprocessorDefinitions="NDEBUG;WIN32;_LIB;WITH_GLEXT"
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StringPooling="true"
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RuntimeLibrary="0"
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EnableFunctionLevelLinking="true"
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DefaultCharIsUnsigned="true"
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UsePrecompiledHeader="0"
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PrecompiledHeaderFile="..\..\..\..\..\build\msvc_9\source\gameengine\rasterizer\openglrasterizer\RAS_openglrasterizer.pch"
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AssemblerListingLocation="..\..\..\..\..\build\msvc_9\source\gameengine\rasterizer\openglrasterizer\"
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ObjectFile="..\..\..\..\..\build\msvc_9\source\gameengine\rasterizer\openglrasterizer\"
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ProgramDataBaseFileName="..\..\..\..\..\build\msvc_9\source\gameengine\rasterizer\openglrasterizer\"
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WarningLevel="2"
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CompileAs="0"
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Name="VCManagedResourceCompilerTool"
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Name="VCResourceCompilerTool"
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PreprocessorDefinitions="NDEBUG"
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Culture="1033"
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/>
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Name="VCPreLinkEventTool"
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<Tool
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Name="VCLibrarianTool"
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OutputFile="..\..\..\..\..\build\msvc_9\libs\RAS_openglrasterizer.lib"
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SuppressStartupBanner="true"
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Name="VCALinkTool"
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Name="VCXDCMakeTool"
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Name="VCFxCopTool"
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Name="VCPostBuildEventTool"
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</Configuration>
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<Configuration
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Name="BlenderPlayer Debug|Win32"
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OutputDirectory="..\..\..\..\..\build\msvc_9\source\gameengine\rasterizer\openglrasterizer\debug\blenplayer"
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IntermediateDirectory="..\..\..\..\..\build\msvc_9\source\gameengine\rasterizer\openglrasterizer\debug\blenplayer"
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ConfigurationType="4"
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PreprocessorDefinitions="_DEBUG;WIN32;_LIB;WITH_GLEXT"
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BasicRuntimeChecks="3"
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RuntimeLibrary="1"
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DefaultCharIsUnsigned="true"
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DebugInformationFormat="3"
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CompileAs="0"
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/>
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Name="VCManagedResourceCompilerTool"
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Name="VCResourceCompilerTool"
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PreprocessorDefinitions="_DEBUG"
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Culture="1033"
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/>
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Name="VCPreLinkEventTool"
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<Tool
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Name="VCLibrarianTool"
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OutputFile="..\..\..\..\..\build\msvc_9\libs\debug\RAS_openglrasterizer.lib"
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Name="VCFxCopTool"
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/>
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</Configuration>
|
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|
<Configuration
|
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Name="BlenderPlayer Release|Win32"
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|
OutputDirectory="..\..\..\..\..\build\msvc_9\source\gameengine\rasterizer\openglrasterizer\blenplayer"
|
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|
IntermediateDirectory="..\..\..\..\..\build\msvc_9\source\gameengine\rasterizer\openglrasterizer\blenplayer"
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ConfigurationType="4"
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InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
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UseOfMFC="0"
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ATLMinimizesCRunTimeLibraryUsage="false"
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CharacterSet="2"
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<Tool
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|
<Tool
|
||
|
Name="VCCLCompilerTool"
|
||
|
InlineFunctionExpansion="1"
|
||
|
AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\gameengine\Rasterizer;..\..\..\..\source\blender\gpu"
|
||
|
PreprocessorDefinitions="NDEBUG;WIN32;_LIB;WITH_GLEXT"
|
||
|
StringPooling="true"
|
||
|
RuntimeLibrary="0"
|
||
|
EnableFunctionLevelLinking="true"
|
||
|
DefaultCharIsUnsigned="true"
|
||
|
UsePrecompiledHeader="0"
|
||
|
PrecompiledHeaderFile="..\..\..\..\..\build\msvc_9\source\gameengine\rasterizer\openglrasterizer\RAS_openglrasterizer.pch"
|
||
|
AssemblerListingLocation="..\..\..\..\..\build\msvc_9\source\gameengine\rasterizer\openglrasterizer\"
|
||
|
ObjectFile="..\..\..\..\..\build\msvc_9\source\gameengine\rasterizer\openglrasterizer\"
|
||
|
ProgramDataBaseFileName="..\..\..\..\..\build\msvc_9\source\gameengine\rasterizer\openglrasterizer\"
|
||
|
WarningLevel="2"
|
||
|
SuppressStartupBanner="true"
|
||
|
CompileAs="0"
|
||
|
/>
|
||
|
<Tool
|
||
|
Name="VCManagedResourceCompilerTool"
|
||
|
/>
|
||
|
<Tool
|
||
|
Name="VCResourceCompilerTool"
|
||
|
PreprocessorDefinitions="NDEBUG"
|
||
|
Culture="1033"
|
||
|
/>
|
||
|
<Tool
|
||
|
Name="VCPreLinkEventTool"
|
||
|
/>
|
||
|
<Tool
|
||
|
Name="VCLibrarianTool"
|
||
|
OutputFile="..\..\..\..\..\build\msvc_9\libs\RAS_openglrasterizer.lib"
|
||
|
SuppressStartupBanner="true"
|
||
|
/>
|
||
|
<Tool
|
||
|
Name="VCALinkTool"
|
||
|
/>
|
||
|
<Tool
|
||
|
Name="VCXDCMakeTool"
|
||
|
/>
|
||
|
<Tool
|
||
|
Name="VCBscMakeTool"
|
||
|
/>
|
||
|
<Tool
|
||
|
Name="VCFxCopTool"
|
||
|
/>
|
||
|
<Tool
|
||
|
Name="VCPostBuildEventTool"
|
||
|
/>
|
||
|
</Configuration>
|
||
|
</Configurations>
|
||
|
<References>
|
||
|
</References>
|
||
|
<Files>
|
||
|
<Filter
|
||
|
Name="Source Files"
|
||
|
Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
|
||
|
>
|
||
|
<File
|
||
|
RelativePath="..\..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer\RAS_GLExtensionManager.cpp"
|
||
|
>
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath="..\..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer\RAS_ListRasterizer.cpp"
|
||
|
>
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath="..\..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer\RAS_OpenGLRasterizer.cpp"
|
||
|
>
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath="..\..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer\RAS_VAOpenGLRasterizer.cpp"
|
||
|
>
|
||
|
</File>
|
||
|
</Filter>
|
||
|
<Filter
|
||
|
Name="Header Files"
|
||
|
Filter="h;hpp;hxx;hm;inl"
|
||
|
>
|
||
|
<File
|
||
|
RelativePath="..\..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer\RAS_GLExtensionManager.h"
|
||
|
>
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath="..\..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer\RAS_ListRasterizer.h"
|
||
|
>
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath="..\..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer\RAS_OpenGLRasterizer.h"
|
||
|
>
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath="..\..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer\RAS_VAOpenGLRasterizer.h"
|
||
|
>
|
||
|
</File>
|
||
|
</Filter>
|
||
|
<Filter
|
||
|
Name="Filters"
|
||
|
>
|
||
|
<File
|
||
|
RelativePath="..\..\..\..\source\gameengine\Rasterizer\RAS_OpenGLFilters\RAS_Blur2DFilter.h"
|
||
|
>
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath="..\..\..\..\source\gameengine\Rasterizer\RAS_OpenGLFilters\RAS_Dilation2DFilter.h"
|
||
|
>
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath="..\..\..\..\source\gameengine\Rasterizer\RAS_OpenGLFilters\RAS_Erosion2DFilter.h"
|
||
|
>
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath="..\..\..\..\source\gameengine\Rasterizer\RAS_OpenGLFilters\RAS_GrayScale2DFilter.h"
|
||
|
>
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath="..\..\..\..\source\gameengine\Rasterizer\RAS_OpenGLFilters\RAS_Invert2DFilter.h"
|
||
|
>
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath="..\..\..\..\source\gameengine\Rasterizer\RAS_OpenGLFilters\RAS_Laplacian2DFilter.h"
|
||
|
>
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath="..\..\..\..\source\gameengine\Rasterizer\RAS_OpenGLFilters\RAS_Prewitt2DFilter.h"
|
||
|
>
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath="..\..\..\..\source\gameengine\Rasterizer\RAS_OpenGLFilters\RAS_Sepia2DFilter.h"
|
||
|
>
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath="..\..\..\..\source\gameengine\Rasterizer\RAS_OpenGLFilters\RAS_Sharpen2DFilter.h"
|
||
|
>
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath="..\..\..\..\source\gameengine\Rasterizer\RAS_OpenGLFilters\RAS_Sobel2DFilter.h"
|
||
|
>
|
||
|
</File>
|
||
|
</Filter>
|
||
|
</Files>
|
||
|
<Globals>
|
||
|
</Globals>
|
||
|
</VisualStudioProject>
|