blender/release/io/netrender/utils.py

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import bpy
import sys, os
import re
import http, http.client, http.server, urllib
import subprocess, shutil, time, hashlib
import netrender.model
VERSION = b"0.5"
QUEUED = 0
DISPATCHED = 1
DONE = 2
ERROR = 3
def clientConnection(scene):
netrender = scene.network_render
conn = http.client.HTTPConnection(netrender.server_address, netrender.server_port)
if clientVerifyVersion(conn):
return conn
else:
conn.close()
return None
def clientVerifyVersion(conn):
conn.request("GET", "version")
response = conn.getresponse()
if response.status != http.client.OK:
conn.close()
return False
server_version = response.read()
if server_version != VERSION:
print("Incorrect server version!")
print("expected", VERSION, "received", server_version)
return False
return True
def prefixPath(prefix_directory, file_path, prefix_path):
if os.path.isabs(file_path):
# if an absolute path, make sure path exists, if it doesn't, use relative local path
full_path = file_path
if not os.path.exists(full_path):
p, n = os.path.split(full_path)
if main_path and p.startswith(main_path):
directory = prefix_directory + p[len(main_path):]
full_path = directory + n
if not os.path.exists(directory):
os.mkdir(directory)
else:
full_path = prefix_directory + n
else:
full_path = prefix_directory + file_path
return full_path