blender/extern/sdlew/include/SDL2/SDL_shape.h

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#ifndef _SDL_shape_h
#define _SDL_shape_h
#include "SDL_stdinc.h"
#include "SDL_pixels.h"
#include "SDL_rect.h"
#include "SDL_surface.h"
#include "SDL_video.h"
#include "begin_code.h"
#ifdef __cplusplus
extern "C" {
#endif
#define SDL_NONSHAPEABLE_WINDOW -1
#define SDL_INVALID_SHAPE_ARGUMENT -2
#define SDL_WINDOW_LACKS_SHAPE -3
typedef SDL_Window * SDLCALL tSDL_CreateShapedWindow(const char *title,unsigned int x,unsigned int y,unsigned int w,unsigned int h,Uint32 flags);
typedef SDL_bool SDLCALL tSDL_IsShapedWindow(const SDL_Window *window);
typedef enum {
ShapeModeDefault,
ShapeModeBinarizeAlpha,
ShapeModeReverseBinarizeAlpha,
ShapeModeColorKey
} WindowShapeMode;
#define SDL_SHAPEMODEALPHA(mode) (mode == ShapeModeDefault || mode == ShapeModeBinarizeAlpha || mode == ShapeModeReverseBinarizeAlpha)
typedef union {
Uint8 binarizationCutoff;
SDL_Color colorKey;
} SDL_WindowShapeParams;
typedef struct SDL_WindowShapeMode {
WindowShapeMode mode;
SDL_WindowShapeParams parameters;
} SDL_WindowShapeMode;
typedef int SDLCALL tSDL_SetWindowShape(SDL_Window *window,SDL_Surface *shape,SDL_WindowShapeMode *shape_mode);
typedef int SDLCALL tSDL_GetShapedWindowMode(SDL_Window *window,SDL_WindowShapeMode *shape_mode);
#ifdef __cplusplus
}
#endif
#include "close_code.h"
#endif