2011-02-23 10:52:22 +00:00
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/*
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2008-01-07 19:13:47 +00:00
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* ***** BEGIN GPL LICENSE BLOCK *****
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2002-10-12 11:37:38 +00:00
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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2008-01-07 19:13:47 +00:00
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* of the License, or (at your option) any later version.
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2002-10-12 11:37:38 +00:00
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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2010-02-12 13:34:04 +00:00
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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2002-10-12 11:37:38 +00:00
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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2008-01-07 19:13:47 +00:00
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* ***** END GPL LICENSE BLOCK *****
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2002-10-12 11:37:38 +00:00
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*/
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2011-02-25 13:29:48 +00:00
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/** \file gameengine/BlenderRoutines/KX_BlenderCanvas.cpp
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* \ingroup blroutines
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*/
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2002-10-12 11:37:38 +00:00
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#include "KX_BlenderCanvas.h"
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2009-06-13 17:25:54 +00:00
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#include "DNA_screen_types.h"
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2011-03-09 01:25:59 +00:00
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#include <stdio.h>
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2002-10-12 11:37:38 +00:00
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2009-06-27 23:54:20 +00:00
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2010-04-23 22:48:26 +00:00
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KX_BlenderCanvas::KX_BlenderCanvas(struct wmWindow *win, RAS_Rect &rect, struct ARegion *ar) :
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2009-06-28 02:47:49 +00:00
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m_win(win),
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2009-10-26 23:00:06 +00:00
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m_frame_rect(rect)
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2002-10-12 11:37:38 +00:00
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{
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2012-02-18 15:25:31 +00:00
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// initialize area so that it's available for game logic on frame 1 (ImageViewport)
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m_area_rect = rect;
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2010-04-23 22:48:26 +00:00
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// area boundaries needed for mouse coordinates in Letterbox framing mode
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m_area_left = ar->winrct.xmin;
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m_area_top = ar->winrct.ymax;
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2002-10-12 11:37:38 +00:00
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}
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KX_BlenderCanvas::~KX_BlenderCanvas()
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{
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}
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void KX_BlenderCanvas::Init()
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{
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glDepthFunc(GL_LEQUAL);
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}
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void KX_BlenderCanvas::SwapBuffers()
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{
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2009-06-13 17:25:54 +00:00
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BL_SwapBuffers(m_win);
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2002-10-12 11:37:38 +00:00
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}
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2012-01-22 20:25:25 +00:00
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void KX_BlenderCanvas::ResizeWindow(int width, int height)
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{
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// Not implemented for the embedded player
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}
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2002-10-12 11:37:38 +00:00
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void KX_BlenderCanvas::BeginFrame()
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{
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glEnable(GL_DEPTH_TEST);
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glDepthFunc(GL_LEQUAL);
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}
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void KX_BlenderCanvas::EndFrame()
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{
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// this is needed, else blender distorts a lot
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glPopAttrib();
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glPushAttrib(GL_ALL_ATTRIB_BITS);
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glDisable(GL_FOG);
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}
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void KX_BlenderCanvas::ClearColor(float r,float g,float b,float a)
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{
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glClearColor(r,g,b,a);
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}
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void KX_BlenderCanvas::ClearBuffer(int type)
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{
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int ogltype = 0;
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if (type & RAS_ICanvas::COLOR_BUFFER )
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ogltype |= GL_COLOR_BUFFER_BIT;
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if (type & RAS_ICanvas::DEPTH_BUFFER )
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ogltype |= GL_DEPTH_BUFFER_BIT;
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glClear(ogltype);
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}
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int KX_BlenderCanvas::GetWidth(
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) const {
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2009-10-26 23:00:06 +00:00
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return m_frame_rect.GetWidth();
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2002-10-12 11:37:38 +00:00
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}
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int KX_BlenderCanvas::GetHeight(
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) const {
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2009-10-26 23:00:06 +00:00
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return m_frame_rect.GetHeight();
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2002-10-12 11:37:38 +00:00
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}
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2010-04-23 22:48:26 +00:00
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int KX_BlenderCanvas::GetMouseX(int x)
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{
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float left = GetWindowArea().GetLeft();
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return float(x - (left - m_area_left));
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}
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int KX_BlenderCanvas::GetMouseY(int y)
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{
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float top = GetWindowArea().GetTop();
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return float(y - (m_area_top - top));
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}
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float KX_BlenderCanvas::GetMouseNormalizedX(int x)
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{
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int can_x = GetMouseX(x);
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return float(can_x)/this->GetWidth();
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}
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float KX_BlenderCanvas::GetMouseNormalizedY(int y)
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{
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int can_y = GetMouseY(y);
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return float(can_y)/this->GetHeight();
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}
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2008-07-20 23:03:01 +00:00
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RAS_Rect &
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KX_BlenderCanvas::
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GetWindowArea(
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){
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return m_area_rect;
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}
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2002-10-12 11:37:38 +00:00
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void
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KX_BlenderCanvas::
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SetViewPort(
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int x1, int y1,
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int x2, int y2
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){
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BGE fix #20456 - 2.5: mouse position problem (offseted by 1 vertically)
In Blender 2.49 the win width and height were been calculated including an extra pixel (e.g. a fullscreen editor would be (width + 1) by (height + 1) )
In opposite to that, Blender 2.5 window/editor code were fixed to have the exact width,height size.
So although the BGE canvas code was still the same as 2.49 it was producing a wrong result.
I'm also adding some commentaries in the setViewport code. BGE is setting the viewports 1 pixel larger.
the setViewport command is been used as if one should pass (minx, miny, width, height), while it should be (minx, miny, maxx, maxy). I will take care of that later, if any one has extra comments on that, please let me know.
2010-04-11 01:53:21 +00:00
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/* x1 and y1 are the min pixel coordinate (e.g. 0)
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x2 and y2 are the max pixel coordinate
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the width,height is calculated including both pixels
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therefore: max - min + 1
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*/
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2002-10-12 11:37:38 +00:00
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int vp_width = (x2 - x1) + 1;
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int vp_height = (y2 - y1) + 1;
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2009-10-26 23:00:06 +00:00
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int minx = m_frame_rect.GetLeft();
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int miny = m_frame_rect.GetBottom();
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2002-10-12 11:37:38 +00:00
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2008-07-20 23:03:01 +00:00
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m_area_rect.SetLeft(minx + x1);
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m_area_rect.SetBottom(miny + y1);
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m_area_rect.SetRight(minx + x2);
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m_area_rect.SetTop(miny + y2);
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2002-10-12 11:37:38 +00:00
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glViewport(minx + x1, miny + y1, vp_width, vp_height);
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glScissor(minx + x1, miny + y1, vp_width, vp_height);
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}
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void KX_BlenderCanvas::SetMouseState(RAS_MouseState mousestate)
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{
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2010-04-17 06:52:14 +00:00
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m_mousestate = mousestate;
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2002-10-12 11:37:38 +00:00
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switch (mousestate)
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{
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case MOUSE_INVISIBLE:
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{
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2009-11-11 08:32:29 +00:00
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BL_HideMouse(m_win);
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2002-10-12 11:37:38 +00:00
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break;
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}
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case MOUSE_WAIT:
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{
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2009-11-11 08:32:29 +00:00
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BL_WaitMouse(m_win);
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2002-10-12 11:37:38 +00:00
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break;
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}
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case MOUSE_NORMAL:
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{
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2009-11-11 08:32:29 +00:00
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BL_NormalMouse(m_win);
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2002-10-12 11:37:38 +00:00
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break;
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}
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default:
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{
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}
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}
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}
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// (0,0) is top left, (width,height) is bottom right
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void KX_BlenderCanvas::SetMousePosition(int x,int y)
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{
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2009-10-26 23:00:06 +00:00
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int winX = m_frame_rect.GetLeft();
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int winY = m_frame_rect.GetBottom();
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int winH = m_frame_rect.GetHeight();
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2002-10-12 11:37:38 +00:00
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BGE fix #20456 - 2.5: mouse position problem (offseted by 1 vertically)
In Blender 2.49 the win width and height were been calculated including an extra pixel (e.g. a fullscreen editor would be (width + 1) by (height + 1) )
In opposite to that, Blender 2.5 window/editor code were fixed to have the exact width,height size.
So although the BGE canvas code was still the same as 2.49 it was producing a wrong result.
I'm also adding some commentaries in the setViewport code. BGE is setting the viewports 1 pixel larger.
the setViewport command is been used as if one should pass (minx, miny, width, height), while it should be (minx, miny, maxx, maxy). I will take care of that later, if any one has extra comments on that, please let me know.
2010-04-11 01:53:21 +00:00
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BL_warp_pointer(m_win, winX + x, winY + (winH-y));
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2002-10-12 11:37:38 +00:00
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}
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void KX_BlenderCanvas::MakeScreenShot(const char* filename)
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{
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2010-10-09 13:46:34 +00:00
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ScrArea area_dummy= {0};
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area_dummy.totrct.xmin = m_frame_rect.GetLeft();
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area_dummy.totrct.xmax = m_frame_rect.GetRight();
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area_dummy.totrct.ymin = m_frame_rect.GetBottom();
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area_dummy.totrct.ymax = m_frame_rect.GetTop();
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BL_MakeScreenShot(&area_dummy, filename);
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2002-10-12 11:37:38 +00:00
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}
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