2011-02-23 10:52:22 +00:00
|
|
|
/*
|
2009-11-24 22:44:29 +00:00
|
|
|
* ***** BEGIN GPL LICENSE BLOCK *****
|
|
|
|
*
|
|
|
|
* This program is free software; you can redistribute it and/or
|
|
|
|
* modify it under the terms of the GNU General Public License
|
|
|
|
* as published by the Free Software Foundation; either version 2
|
|
|
|
* of the License, or (at your option) any later version.
|
|
|
|
*
|
|
|
|
* This program is distributed in the hope that it will be useful,
|
|
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
* GNU General Public License for more details.
|
|
|
|
*
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
|
|
* along with this program; if not, write to the Free Software Foundation,
|
2010-02-12 13:34:04 +00:00
|
|
|
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
2009-11-24 22:44:29 +00:00
|
|
|
*
|
|
|
|
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
|
|
|
|
* All rights reserved.
|
|
|
|
*
|
|
|
|
* The Original Code is: all of this file.
|
|
|
|
*
|
|
|
|
* Contributor(s): none yet.
|
|
|
|
*
|
|
|
|
* ***** END GPL LICENSE BLOCK *****
|
|
|
|
*/
|
|
|
|
|
2011-02-25 13:30:41 +00:00
|
|
|
/** \file gameengine/Converter/KX_SoftBodyDeformer.cpp
|
|
|
|
* \ingroup bgeconv
|
|
|
|
*/
|
|
|
|
|
|
|
|
|
2010-09-15 16:13:32 +00:00
|
|
|
#if defined(WIN32) && !defined(FREE_WINDOWS)
|
2009-11-24 22:44:29 +00:00
|
|
|
#pragma warning (disable : 4786)
|
|
|
|
#endif //WIN32
|
|
|
|
|
|
|
|
#include "MT_assert.h"
|
|
|
|
|
|
|
|
#include "KX_ConvertPhysicsObject.h"
|
|
|
|
#include "KX_SoftBodyDeformer.h"
|
|
|
|
#include "RAS_MeshObject.h"
|
2011-05-06 20:18:42 +00:00
|
|
|
#include "CTR_Map.h"
|
|
|
|
#include "CTR_HashedPtr.h"
|
2009-11-24 22:44:29 +00:00
|
|
|
|
|
|
|
#ifdef USE_BULLET
|
|
|
|
|
|
|
|
#include "CcdPhysicsEnvironment.h"
|
|
|
|
#include "CcdPhysicsController.h"
|
|
|
|
#include "BulletSoftBody/btSoftBody.h"
|
|
|
|
|
|
|
|
#include "KX_BulletPhysicsController.h"
|
|
|
|
#include "btBulletDynamicsCommon.h"
|
|
|
|
|
2011-05-06 20:18:42 +00:00
|
|
|
void KX_SoftBodyDeformer::Relink(CTR_Map<class CTR_HashedPtr, void*>*map)
|
2009-11-24 22:44:29 +00:00
|
|
|
{
|
|
|
|
void **h_obj = (*map)[m_gameobj];
|
|
|
|
|
|
|
|
if (h_obj) {
|
|
|
|
m_gameobj = (BL_DeformableGameObject*)(*h_obj);
|
|
|
|
m_pMeshObject = m_gameobj->GetMesh(0);
|
|
|
|
} else {
|
|
|
|
m_gameobj = NULL;
|
|
|
|
m_pMeshObject = NULL;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
bool KX_SoftBodyDeformer::Apply(class RAS_IPolyMaterial *polymat)
|
|
|
|
{
|
|
|
|
KX_BulletPhysicsController* ctrl = (KX_BulletPhysicsController*) m_gameobj->GetPhysicsController();
|
|
|
|
if (!ctrl)
|
|
|
|
return false;
|
|
|
|
|
|
|
|
btSoftBody* softBody= ctrl->GetSoftBody();
|
|
|
|
if (!softBody)
|
|
|
|
return false;
|
|
|
|
|
|
|
|
//printf("apply\n");
|
|
|
|
RAS_MeshSlot::iterator it;
|
|
|
|
RAS_MeshMaterial *mmat;
|
|
|
|
RAS_MeshSlot *slot;
|
|
|
|
size_t i;
|
|
|
|
|
|
|
|
// update the vertex in m_transverts
|
|
|
|
Update();
|
|
|
|
|
|
|
|
// The vertex cache can only be updated for this deformer:
|
|
|
|
// Duplicated objects with more than one ploymaterial (=multiple mesh slot per object)
|
|
|
|
// share the same mesh (=the same cache). As the rendering is done per polymaterial
|
|
|
|
// cycling through the objects, the entire mesh cache cannot be updated in one shot.
|
|
|
|
mmat = m_pMeshObject->GetMeshMaterial(polymat);
|
|
|
|
if(!mmat->m_slots[(void*)m_gameobj])
|
|
|
|
return true;
|
|
|
|
|
|
|
|
slot = *mmat->m_slots[(void*)m_gameobj];
|
|
|
|
|
|
|
|
// for each array
|
|
|
|
for(slot->begin(it); !slot->end(it); slot->next(it))
|
|
|
|
{
|
|
|
|
btSoftBody::tNodeArray& nodes(softBody->m_nodes);
|
|
|
|
|
|
|
|
int index = 0;
|
|
|
|
for(i=it.startvertex; i<it.endvertex; i++,index++) {
|
|
|
|
RAS_TexVert& v = it.vertex[i];
|
|
|
|
btAssert(v.getSoftBodyIndex() >= 0);
|
|
|
|
|
|
|
|
MT_Point3 pt (
|
|
|
|
nodes[v.getSoftBodyIndex()].m_x.getX(),
|
|
|
|
nodes[v.getSoftBodyIndex()].m_x.getY(),
|
|
|
|
nodes[v.getSoftBodyIndex()].m_x.getZ());
|
|
|
|
v.SetXYZ(pt);
|
|
|
|
|
|
|
|
MT_Vector3 normal (
|
|
|
|
nodes[v.getSoftBodyIndex()].m_n.getX(),
|
|
|
|
nodes[v.getSoftBodyIndex()].m_n.getY(),
|
|
|
|
nodes[v.getSoftBodyIndex()].m_n.getZ());
|
|
|
|
v.SetNormal(normal);
|
|
|
|
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
#endif
|