blender/intern/audaspace/FX/AUD_SquareFactory.h

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/*
* $Id$
*
* ***** BEGIN LGPL LICENSE BLOCK *****
*
* Copyright 2009 Jörg Hermann Müller
*
* This file is part of AudaSpace.
*
* AudaSpace is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* AudaSpace is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with AudaSpace. If not, see <http://www.gnu.org/licenses/>.
*
* ***** END LGPL LICENSE BLOCK *****
*/
#ifndef AUD_SQUAREFACTORY
#define AUD_SQUAREFACTORY
#include "AUD_EffectFactory.h"
/**
* This factory Transforms any signal to a square signal.
*/
class AUD_SquareFactory : public AUD_EffectFactory
{
private:
/**
* The threshold.
*/
float m_threshold;
public:
/**
* Creates a new square factory.
* \param factory The input factory.
* \param threshold The threshold.
*/
AUD_SquareFactory(AUD_IFactory* factory = 0, float threshold = 0.0f);
/**
* Creates a new square factory.
* \param threshold The threshold.
*/
AUD_SquareFactory(float threshold);
/**
* Returns the threshold.
*/
float getThreshold();
/**
* Sets the threshold.
* \param threshold The new threshold value. Should be between 0.0 and 1.0.
*/
void setThreshold(float threshold);
virtual AUD_IReader* createReader();
};
#endif //AUD_SQUAREFACTORY