blender/intern/raskter/raskter.c

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/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2012 Blender Foundation.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): Peter Larabell.
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file raskter.c
* \ingroup RASKTER
*/
#include <stdlib.h>
#include "raskter.h"
/* from BLI_utildefines.h */
#define MIN2(x, y) ( (x) < (y) ? (x) : (y) )
#define MAX2(x, y) ( (x) > (y) ? (x) : (y) )
#define ABS(a) ( (a) < 0 ? (-(a)) : (a) )
struct e_status {
int x;
int ybeg;
int xshift;
int xdir;
int drift;
int drift_inc;
int drift_dec;
int num;
struct e_status *e_next;
};
struct r_buffer_stats {
float *buf;
int sizex;
int sizey;
};
struct r_fill_context {
struct e_status *all_edges, *possible_edges;
struct r_buffer_stats rb;
};
/*
* Sort all the edges of the input polygon by Y, then by X, of the "first" vertex encountered.
* This will ensure we can scan convert the entire poly in one pass.
*
* Really the poly should be clipped to the frame buffer's dimensions here for speed of drawing
* just the poly. Since the DEM code could end up being coupled with this, we'll keep it separate
* for now.
*/
static void preprocess_all_edges(struct r_fill_context *ctx, struct poly_vert *verts, int num_verts, struct e_status *open_edge) {
int i;
int xbeg;
int ybeg;
int xend;
int yend;
int dx;
int dy;
int temp_pos;
int xdist;
struct e_status *e_new;
struct e_status *next_edge;
struct e_status **next_edge_ref;
struct poly_vert *v;
/* set up pointers */
v = verts;
ctx->all_edges = NULL;
/* loop all verts */
for (i = 0; i < num_verts; i++) {
/* determine beginnings and endings of edges, linking last vertex to first vertex */
xbeg = v[i].x;
ybeg = v[i].y;
if (i) {
/* we're not at the last vert, so end of the edge is the previous vertex */
xend = v[i - 1].x;
yend = v[i - 1].y;
} else {
/* we're at the first vertex, so the "end" of this edge is the last vertex */
xend = v[num_verts - 1].x;
yend = v[num_verts - 1].y;
}
/* make sure our edges are facing the correct direction */
if (ybeg > yend) {
/* flip the Xs */
temp_pos = xbeg;
xbeg = xend;
xend = temp_pos;
/* flip the Ys */
temp_pos = ybeg;
ybeg = yend;
yend = temp_pos;
}
/* calculate y delta */
dy = yend - ybeg;
/* dont draw horizontal lines directly, they are scanned as part of the edges they connect, so skip em. :) */
if (dy) {
/* create the edge and determine it's slope (for incremental line drawing) */
e_new = open_edge++;
/* calculate x delta */
dx = xend - xbeg;
if (dx > 0) {
e_new->xdir = 1;
xdist = dx;
} else {
e_new->xdir = -1;
xdist = -dx;
}
e_new->x = xbeg;
e_new->ybeg = ybeg;
e_new->num = dy;
e_new->drift_dec = dy;
/* calculate deltas for incremental drawing */
if (dx >= 0) {
e_new->drift = 0;
} else {
e_new->drift = -dy + 1;
}
if (dy >= xdist) {
e_new->drift_inc = xdist;
e_new->xshift = 0;
} else {
e_new->drift_inc = xdist % dy;
e_new->xshift = (xdist / dy) * e_new->xdir;
}
next_edge_ref = &ctx->all_edges;
/* link in all the edges, in sorted order */
for (;; ) {
next_edge = *next_edge_ref;
if (!next_edge || (next_edge->ybeg > ybeg) || ((next_edge->ybeg == ybeg) && (next_edge->x >= xbeg))) {
e_new->e_next = next_edge;
*next_edge_ref = e_new;
break;
}
next_edge_ref = &next_edge->e_next;
}
}
}
}
/*
* This function clips drawing to the frame buffer. That clipping will likely be moved into the preprocessor
* for speed, but waiting on final design choices for curve-data before eliminating data the DEM code will need
* if it ends up being coupled with this function.
*/
static int rast_scan_fill(struct r_fill_context *ctx, struct poly_vert *verts, int num_verts, float intensity) {
int x_curr; /* current pixel position in X */
int y_curr; /* current scan line being drawn */
int yp; /* y-pixel's position in frame buffer */
int swixd = 0; /* whether or not edges switched position in X */
float *cpxl; /* pixel pointers... */
float *mpxl;
float *spxl;
struct e_status *e_curr; /* edge pointers... */
struct e_status *e_temp;
struct e_status *edgbuf;
struct e_status **edgec;
/*
* If the number of verts specified to render as a polygon is less than 3,
* return immediately. Obviously we cant render a poly with sides < 3. The
* return for this we set to 1, simply so it can be distinguished from the
2012-06-08 05:53:30 +00:00
* next place we could return, /home/guest/blender-svn/soc-2011-tomato/intern/raskter/raskter.
* which is a failure to allocate memory.
*/
if (num_verts < 3) {
return(1);
}
/*
* Try to allocate an edge buffer in memory. needs to be the size of the edge tracking data
* multiplied by the number of edges, which is always equal to the number of verts in
* a 2D polygon. Here we return 0 to indicate a memory allocation failure, as opposed to a 1 for
* the preceeding error, which was a rasterization request on a 2D poly with less than
* 3 sides.
*/
if ((edgbuf = (struct e_status *)(malloc(sizeof(struct e_status) * num_verts))) == NULL) {
return(0);
}
/*
* Do some preprocessing on all edges. This constructs a table structure in memory of all
* the edge properties and can "flip" some edges so sorting works correctly.
*/
preprocess_all_edges(ctx, verts, num_verts, edgbuf);
/*
* Set the pointer for tracking the edges currently in processing to NULL to make sure
* we don't get some crazy value after initialization.
*/
ctx->possible_edges = NULL;
/*
* Loop through all scan lines to be drawn. Since we sorted by Y values during
* preprocess_all_edges(), we can already exact values for the lowest and
* highest Y values we could possibly need by induction. The preprocessing sorted
* out edges by Y position, we can cycle the current edge being processed once
* it runs out of Y pixels. When we have no more edges, meaning the current edge
* is NULL after setting the "current" edge to be the previous current edge's
* "next" edge in the Y sorted edge connection chain, we can stop looping Y values,
* since we can't possibly have more scan lines if we ran out of edges. :)
*
* TODO: This clips Y to the frame buffer, which should be done in the preprocessor, but for now is done here.
* Will get changed once DEM code gets in.
*/
for (y_curr = ctx->all_edges->ybeg; (ctx->all_edges || ctx->possible_edges); y_curr++) {
/*
* Link any edges that start on the current scan line into the list of
* edges currently needed to draw at least this, if not several, scan lines.
*/
/*
* Set the current edge to the beginning of the list of edges to be rasterized
* into this scan line.
*
* We could have lots of edge here, so iterate over all the edges needed. The
* preprocess_all_edges() function sorted edges by X within each chunk of Y sorting
* so we safely cycle edges to thier own "next" edges in order.
*
* At each iteration, make sure we still have a non-NULL edge.
*/
for (edgec = &ctx->possible_edges; ctx->all_edges && (ctx->all_edges->ybeg == y_curr); ) {
x_curr = ctx->all_edges->x; /* Set current X position. */
for (;; ) { /* Start looping edges. Will break when edges run out. */
e_curr = *edgec; /* Set up a current edge pointer. */
if (!e_curr || (e_curr->x >= x_curr)) { /* If we have an no edge, or we need to skip some X-span, */
e_temp = ctx->all_edges->e_next; /* set a temp "next" edge to test. */
*edgec = ctx->all_edges; /* Add this edge to the list to be scanned. */
ctx->all_edges->e_next = e_curr; /* Set up the next edge. */
edgec = &ctx->all_edges->e_next; /* Set our list to the next edge's location in memory. */
ctx->all_edges = e_temp; /* Skip the NULL or bad X edge, set pointer to next edge. */
break; /* Stop looping edges (since we ran out or hit empty X span. */
} else {
edgec = &e_curr->e_next; /* Set the pointer to the edge list the "next" edge. */
}
}
}
/*
* Determine the current scan line's offset in the pixel buffer based on its Y position.
* Basically we just multiply the current scan line's Y value by the number of pixels in each line.
*/
yp = y_curr * ctx->rb.sizex;
/*
* Set a "scan line pointer" in memory. The location of the buffer plus the row offset.
*/
spxl = ctx->rb.buf + (yp);
/*
* Set up the current edge to the first (in X) edge. The edges which could possibly be in this
* list were determined in the preceeding edge loop above. They were already sorted in X by the
* initial processing function.
*
* At each iteration, test for a NULL edge. Since we'll keep cycling edge's to their own "next" edge
* we will eventually hit a NULL when the list runs out.
*/
for (e_curr = ctx->possible_edges; e_curr; e_curr = e_curr->e_next) {
/*
* Calculate a span of pixels to fill on the current scan line.
*
* Set the current pixel pointer by adding the X offset to the scan line's start offset.
* Cycle the current edge the next edge.
* Set the max X value to draw to be one less than the next edge's first pixel. This way we are
* sure not to ever get into a situation where we have overdraw. (drawing the same pixel more than
* one time because it's on a vertex connecting two edges)
*
* Then blast through all the pixels in the span, advancing the pointer and setting the color to white.
*
* TODO: Here we clip to the scan line, this is not efficient, and should be done in the preprocessor,
* but for now it is done here until the DEM code comes in.
*/
/* set up xmin and xmax bounds on this scan line */
cpxl = spxl + MAX2(e_curr->x, 0);
e_curr = e_curr->e_next;
mpxl = spxl + MIN2(e_curr->x, ctx->rb.sizex) - 1;
if ((y_curr >= 0) && (y_curr < ctx->rb.sizey)) {
/* draw the pixels. */
for(; cpxl <= mpxl; *cpxl++ += intensity);
}
}
/*
* Loop through all edges of polygon that could be hit by this scan line,
* and figure out their x-intersections with the next scan line.
*
* Either A.) we wont have any more edges to test, or B.) we just add on the
* slope delta computed in preprocessing step. Since this draws non-antialiased
* polygons, we dont have fractional positions, so we only move in x-direction
* when needed to get all the way to the next pixel over...
*/
for (edgec = &ctx->possible_edges; (e_curr = *edgec); ) {
if (!(--(e_curr->num))) {
*edgec = e_curr->e_next;
} else {
e_curr->x += e_curr->xshift;
if ((e_curr->drift += e_curr->drift_inc) > 0) {
e_curr->x += e_curr->xdir;
e_curr->drift -= e_curr->drift_dec;
}
edgec = &e_curr->e_next;
}
}
/*
* It's possible that some edges may have crossed during the last step, so we'll be sure
* that we ALWAYS intersect scan lines in order by shuffling if needed to make all edges
* sorted by x-intersection coordinate. We'll always scan through at least once to see if
* edges crossed, and if so, we set the 'swixd' flag. If 'swixd' gets set on the initial
* pass, then we know we need to sort by x, so then cycle through edges again and perform
* the sort.-
*/
if (ctx->possible_edges) {
for (edgec = &ctx->possible_edges; (e_curr = *edgec)->e_next; edgec = &(*edgec)->e_next) {
/* if the current edge hits scan line at greater X than the next edge, we need to exchange the edges */
if (e_curr->x > e_curr->e_next->x) {
*edgec = e_curr->e_next;
/* exchange the pointers */
e_temp = e_curr->e_next->e_next;
e_curr->e_next->e_next = e_curr;
e_curr->e_next = e_temp;
/* set flag that we had at least one switch */
swixd = 1;
}
}
/* if we did have a switch, look for more (there will more if there was one) */
for (;; ) {
/* reset exchange flag so it's only set if we encounter another one */
swixd = 0;
for (edgec = &ctx->possible_edges; (e_curr = *edgec)->e_next; edgec = &(*edgec)->e_next) {
/* again, if current edge hits scan line at higher X than next edge, exchange the edges and set flag */
if (e_curr->x > e_curr->e_next->x) {
*edgec = e_curr->e_next;
/* exchange the pointers */
e_temp = e_curr->e_next->e_next;
e_curr->e_next->e_next = e_curr;
e_curr->e_next = e_temp;
/* flip the exchanged flag */
swixd = 1;
}
}
/* if we had no exchanges, we're done reshuffling the pointers */
if (!swixd) {
break;
}
}
}
}
free(edgbuf);
return 1;
}
int PLX_raskterize(float (*base_verts)[2], int num_base_verts,
float *buf, int buf_x, int buf_y, int do_mask_AA) {
int subdiv_AA = (do_mask_AA != 0)? 8:0;
2012-06-08 05:53:30 +00:00
int i; /* i: Loop counter. */
int sAx;
int sAy;
2012-06-08 05:53:30 +00:00
struct poly_vert *ply; /* ply: Pointer to a list of integer buffer-space vertex coordinates. */
struct r_fill_context ctx = {0};
const float buf_x_f = (float)(buf_x);
const float buf_y_f = (float)(buf_y);
float div_offset=(1.0f / (float)(subdiv_AA));
float div_offset_static = 0.5f * (float)(subdiv_AA) * div_offset;
/*
* Allocate enough memory for our poly_vert list. It'll be the size of the poly_vert
* data structure multiplied by the number of base_verts.
*
* In the event of a failure to allocate the memory, return 0, so this error can
* be distinguished as a memory allocation error.
*/
if ((ply = (struct poly_vert *)(malloc(sizeof(struct poly_vert) * num_base_verts))) == NULL) {
return(0);
}
ctx.rb.buf = buf; /* Set the output buffer pointer. */
ctx.rb.sizex = buf_x; /* Set the output buffer size in X. (width) */
ctx.rb.sizey = buf_y; /* Set the output buffer size in Y. (height) */
/*
* Loop over all verts passed in to be rasterized. Each vertex's X and Y coordinates are
* then converted from normalized screen space (0.0 <= POS <= 1.0) to integer coordinates
* in the buffer-space coordinates passed in inside buf_x and buf_y.
*
* It's worth noting that this function ONLY outputs fully white pixels in a mask. Every pixel
* drawn will be 1.0f in value, there is no anti-aliasing.
*/
if(!subdiv_AA) {
for (i = 0; i < num_base_verts; i++) { /* Loop over all base_verts. */
ply[i].x = (int)((base_verts[i][0] * buf_x_f) + 0.5f); /* Range expand normalized X to integer buffer-space X. */
ply[i].y = (int)((base_verts[i][1] * buf_y_f) + 0.5f); /* Range expand normalized Y to integer buffer-space Y. */
}
i = rast_scan_fill(&ctx, ply, num_base_verts,1.0f); /* Call our rasterizer, passing in the integer coords for each vert. */
} else {
for(sAx=0; sAx < subdiv_AA; sAx++) {
for(sAy=0; sAy < subdiv_AA; sAy++) {
for(i=0; i < num_base_verts; i++) {
ply[i].x = (int)((base_verts[i][0]*buf_x_f)+0.5f - div_offset_static + (div_offset*(float)(sAx)));
ply[i].y = (int)((base_verts[i][1]*buf_y_f)+0.5f - div_offset_static + (div_offset*(float)(sAy)));
}
i = rast_scan_fill(&ctx, ply, num_base_verts,(1.0f / (float)(subdiv_AA*subdiv_AA)));
}
}
}
free(ply); /* Free the memory allocated for the integer coordinate table. */
return(i); /* Return the value returned by the rasterizer. */
}
/*
* This function clips drawing to the frame buffer. That clipping will likely be moved into the preprocessor
* for speed, but waiting on final design choices for curve-data before eliminating data the DEM code will need
* if it ends up being coupled with this function.
*/
static int rast_scan_feather(struct r_fill_context *ctx,
float (*base_verts_f)[2], int num_base_verts,
struct poly_vert *feather_verts, float(*feather_verts_f)[2], int num_feather_verts) {
int x_curr; /* current pixel position in X */
int y_curr; /* current scan line being drawn */
int yp; /* y-pixel's position in frame buffer */
int swixd = 0; /* whether or not edges switched position in X */
float *cpxl; /* pixel pointers... */
float *mpxl;
float *spxl;
struct e_status *e_curr; /* edge pointers... */
struct e_status *e_temp;
struct e_status *edgbuf;
struct e_status **edgec;
/* from dem */
int a; // a = temporary pixel index buffer loop counter
float fsz; // size of the frame
unsigned int rsl; // long used for finding fast 1.0/sqrt
float rsf; // float used for finding fast 1.0/sqrt
const float rsopf = 1.5f; // constant float used for finding fast 1.0/sqrt
//unsigned int gradientFillOffset;
float t;
float ud; // ud = unscaled edge distance
float dmin; // dmin = minimun edge distance
float odist; // odist = current outer edge distance
float idist; // idist = current inner edge distance
float dx; // dx = X-delta (used for distance proportion calculation)
float dy; // dy = Y-delta (used for distance proportion calculation)
float xpxw = (1.0f / (float)(ctx->rb.sizex)); // xpxw = normalized pixel width
float ypxh = (1.0f / (float)(ctx->rb.sizey)); // ypxh = normalized pixel height
/*
* If the number of verts specified to render as a polygon is less than 3,
* return immediately. Obviously we cant render a poly with sides < 3. The
* return for this we set to 1, simply so it can be distinguished from the
* next place we could return, /home/guest/blender-svn/soc-2011-tomato/intern/raskter/raskter
* which is a failure to allocate memory.
*/
if (num_feather_verts < 3) {
return(1);
}
/*
* Try to allocate an edge buffer in memory. needs to be the size of the edge tracking data
* multiplied by the number of edges, which is always equal to the number of verts in
* a 2D polygon. Here we return 0 to indicate a memory allocation failure, as opposed to a 1 for
* the preceeding error, which was a rasterization request on a 2D poly with less than
* 3 sides.
*/
if ((edgbuf = (struct e_status *)(malloc(sizeof(struct e_status) * num_feather_verts))) == NULL) {
return(0);
}
/*
* Do some preprocessing on all edges. This constructs a table structure in memory of all
* the edge properties and can "flip" some edges so sorting works correctly.
*/
preprocess_all_edges(ctx, feather_verts, num_feather_verts, edgbuf);
/*
* Set the pointer for tracking the edges currently in processing to NULL to make sure
* we don't get some crazy value after initialization.
*/
ctx->possible_edges = NULL;
/*
* Loop through all scan lines to be drawn. Since we sorted by Y values during
* preprocess_all_edges(), we can already exact values for the lowest and
* highest Y values we could possibly need by induction. The preprocessing sorted
* out edges by Y position, we can cycle the current edge being processed once
* it runs out of Y pixels. When we have no more edges, meaning the current edge
* is NULL after setting the "current" edge to be the previous current edge's
* "next" edge in the Y sorted edge connection chain, we can stop looping Y values,
* since we can't possibly have more scan lines if we ran out of edges. :)
*
* TODO: This clips Y to the frame buffer, which should be done in the preprocessor, but for now is done here.
* Will get changed once DEM code gets in.
*/
for (y_curr = ctx->all_edges->ybeg; (ctx->all_edges || ctx->possible_edges); y_curr++) {
/*
* Link any edges that start on the current scan line into the list of
* edges currently needed to draw at least this, if not several, scan lines.
*/
/*
* Set the current edge to the beginning of the list of edges to be rasterized
* into this scan line.
*
* We could have lots of edge here, so iterate over all the edges needed. The
* preprocess_all_edges() function sorted edges by X within each chunk of Y sorting
* so we safely cycle edges to thier own "next" edges in order.
*
* At each iteration, make sure we still have a non-NULL edge.
*/
for (edgec = &ctx->possible_edges; ctx->all_edges && (ctx->all_edges->ybeg == y_curr); ) {
x_curr = ctx->all_edges->x; /* Set current X position. */
for (;; ) { /* Start looping edges. Will break when edges run out. */
e_curr = *edgec; /* Set up a current edge pointer. */
if (!e_curr || (e_curr->x >= x_curr)) { /* If we have an no edge, or we need to skip some X-span, */
e_temp = ctx->all_edges->e_next; /* set a temp "next" edge to test. */
*edgec = ctx->all_edges; /* Add this edge to the list to be scanned. */
ctx->all_edges->e_next = e_curr; /* Set up the next edge. */
edgec = &ctx->all_edges->e_next; /* Set our list to the next edge's location in memory. */
ctx->all_edges = e_temp; /* Skip the NULL or bad X edge, set pointer to next edge. */
break; /* Stop looping edges (since we ran out or hit empty X span. */
} else {
edgec = &e_curr->e_next; /* Set the pointer to the edge list the "next" edge. */
}
}
}
/*
* Determine the current scan line's offset in the pixel buffer based on its Y position.
* Basically we just multiply the current scan line's Y value by the number of pixels in each line.
*/
yp = y_curr * ctx->rb.sizex;
/*
* Set a "scan line pointer" in memory. The location of the buffer plus the row offset.
*/
spxl = ctx->rb.buf + (yp);
/*
* Set up the current edge to the first (in X) edge. The edges which could possibly be in this
* list were determined in the preceeding edge loop above. They were already sorted in X by the
* initial processing function.
*
* At each iteration, test for a NULL edge. Since we'll keep cycling edge's to their own "next" edge
* we will eventually hit a NULL when the list runs out.
*/
for (e_curr = ctx->possible_edges; e_curr; e_curr = e_curr->e_next) {
/*
* Calculate a span of pixels to fill on the current scan line.
*
* Set the current pixel pointer by adding the X offset to the scan line's start offset.
* Cycle the current edge the next edge.
* Set the max X value to draw to be one less than the next edge's first pixel. This way we are
* sure not to ever get into a situation where we have overdraw. (drawing the same pixel more than
* one time because it's on a vertex connecting two edges)
*
* Then blast through all the pixels in the span, advancing the pointer and setting the color to white.
*
* TODO: Here we clip to the scan line, this is not efficient, and should be done in the preprocessor,
* but for now it is done here until the DEM code comes in.
*/
/* set up xmin and xmax bounds on this scan line */
cpxl = spxl + MAX2(e_curr->x, 0);
e_curr = e_curr->e_next;
mpxl = spxl + MIN2(e_curr->x, ctx->rb.sizex) - 1;
if ((y_curr >= 0) && (y_curr < ctx->rb.sizey)) {
t = ((float)((cpxl - spxl) % ctx->rb.sizex) + 0.5f) * xpxw;
fsz = ((float)(y_curr) + 0.5f) * ypxh;
/* draw the pixels. */
for (; cpxl <= mpxl; cpxl++, t += xpxw) {
//do feather check
// first check that pixel isn't already full, and only operate if it is not
if (*cpxl < 0.9999f) {
dmin = 2.0f; // reset min distance to edge pixel
for (a = 0; a < num_feather_verts; a++) { // loop through all outer edge buffer pixels
dy = t - feather_verts_f[a][0]; // set dx to gradient pixel column - outer edge pixel row
dx = fsz - feather_verts_f[a][1]; // set dy to gradient pixel row - outer edge pixel column
ud = dx * dx + dy * dy; // compute sum of squares
if (ud < dmin) { // if our new sum of squares is less than the current minimum
dmin = ud; // set a new minimum equal to the new lower value
}
}
odist = dmin; // cast outer min to a float
rsf = odist * 0.5f; //
rsl = *(unsigned int *)&odist; // use some peculiar properties of the way bits are stored
rsl = 0x5f3759df - (rsl >> 1); // in floats vs. unsigned ints to compute an approximate
odist = *(float *)&rsl; // reciprocal square root
odist = odist * (rsopf - (rsf * odist * odist)); // -- ** this line can be iterated for more accuracy ** --
odist = odist * (rsopf - (rsf * odist * odist));
dmin = 2.0f; // reset min distance to edge pixel
for (a = 0; a < num_base_verts; a++) { // loop through all inside edge pixels
dy = t - base_verts_f[a][0]; // compute delta in Y from gradient pixel to inside edge pixel
dx = fsz - base_verts_f[a][1]; // compute delta in X from gradient pixel to inside edge pixel
ud = dx * dx + dy * dy; // compute sum of squares
if (ud < dmin) { // if our new sum of squares is less than the current minimum we've found
dmin = ud; // set a new minimum equal to the new lower value
}
}
idist = dmin; // cast inner min to a float
rsf = idist * 0.5f; //
rsl = *(unsigned int *)&idist; //
rsl = 0x5f3759df - (rsl >> 1); // see notes above
idist = *(float *)&rsl; //
idist = idist * (rsopf - (rsf * idist * idist)); //
idist = idist * (rsopf - (rsf * idist * idist));
/*
* Note once again that since we are using reciprocals of distance values our
* proportion is already the correct intensity, and does not need to be
* subracted from 1.0 like it would have if we used real distances.
*/
/* set intensity, do the += so overlapping gradients are additive */
*cpxl = (idist / (idist + odist));
}
}
}
}
/*
* Loop through all edges of polygon that could be hit by this scan line,
* and figure out their x-intersections with the next scan line.
*
* Either A.) we wont have any more edges to test, or B.) we just add on the
* slope delta computed in preprocessing step. Since this draws non-antialiased
* polygons, we dont have fractional positions, so we only move in x-direction
* when needed to get all the way to the next pixel over...
*/
for (edgec = &ctx->possible_edges; (e_curr = *edgec); ) {
if (!(--(e_curr->num))) {
*edgec = e_curr->e_next;
} else {
e_curr->x += e_curr->xshift;
if ((e_curr->drift += e_curr->drift_inc) > 0) {
e_curr->x += e_curr->xdir;
e_curr->drift -= e_curr->drift_dec;
}
edgec = &e_curr->e_next;
}
}
/*
* It's possible that some edges may have crossed during the last step, so we'll be sure
* that we ALWAYS intersect scan lines in order by shuffling if needed to make all edges
* sorted by x-intersection coordinate. We'll always scan through at least once to see if
* edges crossed, and if so, we set the 'swixd' flag. If 'swixd' gets set on the initial
* pass, then we know we need to sort by x, so then cycle through edges again and perform
* the sort.-
*/
if (ctx->possible_edges) {
for (edgec = &ctx->possible_edges; (e_curr = *edgec)->e_next; edgec = &(*edgec)->e_next) {
/* if the current edge hits scan line at greater X than the next edge, we need to exchange the edges */
if (e_curr->x > e_curr->e_next->x) {
*edgec = e_curr->e_next;
/* exchange the pointers */
e_temp = e_curr->e_next->e_next;
e_curr->e_next->e_next = e_curr;
e_curr->e_next = e_temp;
/* set flag that we had at least one switch */
swixd = 1;
}
}
/* if we did have a switch, look for more (there will more if there was one) */
for (;; ) {
/* reset exchange flag so it's only set if we encounter another one */
swixd = 0;
for (edgec = &ctx->possible_edges; (e_curr = *edgec)->e_next; edgec = &(*edgec)->e_next) {
/* again, if current edge hits scan line at higher X than next edge,
* exchange the edges and set flag */
if (e_curr->x > e_curr->e_next->x) {
*edgec = e_curr->e_next;
/* exchange the pointers */
e_temp = e_curr->e_next->e_next;
e_curr->e_next->e_next = e_curr;
e_curr->e_next = e_temp;
/* flip the exchanged flag */
swixd = 1;
}
}
/* if we had no exchanges, we're done reshuffling the pointers */
if (!swixd) {
break;
}
}
}
}
free(edgbuf);
return 1;
}
int PLX_raskterize_feather(float (*base_verts)[2], int num_base_verts, float (*feather_verts)[2], int num_feather_verts,
float *buf, int buf_x, int buf_y) {
int i; /* i: Loop counter. */
struct poly_vert *fe; /* fe: Pointer to a list of integer buffer-space feather vertex coords. */
struct r_fill_context ctx = {0};
/* for faster multiply */
const float buf_x_f = (float)buf_x;
const float buf_y_f = (float)buf_y;
/*
* Allocate enough memory for our poly_vert list. It'll be the size of the poly_vert
* data structure multiplied by the number of verts.
*
* In the event of a failure to allocate the memory, return 0, so this error can
* be distinguished as a memory allocation error.
*/
if ((fe = (struct poly_vert *)(malloc(sizeof(struct poly_vert) * num_feather_verts))) == NULL) {
return(0);
}
/*
* Loop over all verts passed in to be rasterized. Each vertex's X and Y coordinates are
* then converted from normalized screen space (0.0 <= POS <= 1.0) to integer coordinates
* in the buffer-space coordinates passed in inside buf_x and buf_y.
*
* It's worth noting that this function ONLY outputs fully white pixels in a mask. Every pixel
* drawn will be 1.0f in value, there is no anti-aliasing.
*/
for (i = 0; i < num_feather_verts; i++) { /* Loop over all verts. */
fe[i].x = (int)((feather_verts[i][0] * buf_x_f) + 0.5f); /* Range expand normalized X to integer buffer-space X. */
fe[i].y = (int)((feather_verts[i][1] * buf_y_f) + 0.5f); /* Range expand normalized Y to integer buffer-space Y. */
}
ctx.rb.buf = buf; /* Set the output buffer pointer. */
ctx.rb.sizex = buf_x; /* Set the output buffer size in X. (width) */
ctx.rb.sizey = buf_y; /* Set the output buffer size in Y. (height) */
/* Call our rasterizer, passing in the integer coords for each vert. */
i = rast_scan_feather(&ctx, base_verts, num_base_verts, fe, feather_verts, num_feather_verts);
free(fe);
return i; /* Return the value returned by the rasterizer. */
}
int get_range_expanded_pixel_coord(float normalized_value, int max_value) {
return (int)((normalized_value * (float)(max_value)) + 0.5f);
}
float get_pixel_intensity(float *buf, int buf_x, int buf_y, int pos_x, int pos_y) {
if(pos_x < 0 || pos_x >= buf_x || pos_y < 0 || pos_y >= buf_y) {
return 0.0f;
}
return buf[(pos_y * buf_y) + buf_x];
}
float get_pixel_intensity_bilinear(float *buf, int buf_x, int buf_y, float u, float v) {
int a;
int b;
int a_plus_1;
int b_plus_1;
float prop_u;
float prop_v;
float inv_prop_u;
float inv_prop_v;
if(u<0.0f || u>1.0f || v<0.0f || v>1.0f) {
return 0.0f;
}
u = u * (float)(buf_x) - 0.5f;
v = v * (float)(buf_y) - 0.5f;
a = (int)(u);
b = (int)(v);
prop_u = u - (float)(a);
prop_v = v - (float)(b);
inv_prop_u = 1.0f - prop_u;
inv_prop_v = 1.0f - prop_v;
a_plus_1 = MIN2((buf_x-1),a+1);
b_plus_1 = MIN2((buf_y-1),b+1);
return (buf[(b * buf_y) + a] * inv_prop_u + buf[(b*buf_y)+(a_plus_1)] * prop_u)*inv_prop_v+(buf[((b_plus_1) * buf_y)+a] * inv_prop_u + buf[((b_plus_1)*buf_y)+(a_plus_1)] * prop_u) * prop_v;
}
void set_pixel_intensity(float *buf, int buf_x, int buf_y, int pos_x, int pos_y, float intensity) {
if(pos_x < 0 || pos_x >= buf_x || pos_y < 0 || pos_y >= buf_y) {
return;
}
buf[(pos_y * buf_y) + buf_x] = intensity;
}
#define __PLX__FAKE_AA__
int PLX_antialias_buffer(float *buf, int buf_x, int buf_y) {
#ifdef __PLX__FAKE_AA__
#ifdef __PLX_GREY_AA__
int i=0;
int sz = buf_x * buf_y;
for(i=0; i<sz; i++) {
buf[i] *= 0.5f;
}
#endif
2012-06-14 11:05:15 +00:00
(void)buf_x;
(void)buf_y;
(void)buf;
return 1;
#else
/*XXX - TODO: THIS IS NOT FINAL CODE - IT DOES NOT WORK - DO NOT ENABLE IT */
const float p0 = 1.0f;
const float p1 = 1.0f;
const float p2 = 1.0f;
const float p3 = 1.0f;
const float p4 = 1.0f;
const float p5 = 1.5f;
const float p6 = 2.0f;
const float p7 = 2.0f;
const float p8 = 2.0f;
const float p9 = 2.0f;
const float p10 = 4.0f;
const float p11 = 8.0f;
const float edge_threshold = 0.063f;
const float edge_threshold_min = 0.0312f;
const float quality_subpix = 1.0f;
// int px_x;
// int px_y;
float posM_x,posM_y;
float posB_x,posB_y;
float posN_x,posN_y;
float posP_x,posP_y;
float offNP_x,offNP_y;
float lumaM;
float lumaS;
float lumaE;
float lumaN;
float lumaW;
float lumaNW;
float lumaSE;
float lumaNE;
float lumaSW;
float lumaNS;
float lumaWE;
float lumaNESE;
float lumaNWNE;
float lumaNWSW;
float lumaSWSE;
float lumaNN;
float lumaSS;
float lumaEndN;
float lumaEndP;
float lumaMM;
float lumaMLTZero;
float subpixNWSWNESE;
float subpixRcpRange;
float subpixNSWE;
float maxSM;
float minSM;
float maxESM;
float minESM;
float maxWN;
float minWN;
float rangeMax;
float rangeMin;
float rangeMaxScaled;
float range;
float rangeMaxClamped;
float edgeHorz;
float edgeVert;
float edgeHorz1;
float edgeVert1;
float edgeHorz2;
float edgeVert2;
float edgeHorz3;
float edgeVert3;
float edgeHorz4;
float edgeVert4;
float lengthSign;
float subpixA;
float subpixB;
float subpixC;
float subpixD;
float subpixE;
float subpixF;
float subpixG;
float subpixH;
float gradientN;
float gradientS;
float gradient;
float gradientScaled;
float dstN;
float dstP;
float dst;
float spanLength;
float spanLengthRcp;
float pixelOffset;
float pixelOffsetGood;
float pixelOffsetSubpix;
int directionN;
int goodSpan;
int goodSpanN;
int goodSpanP;
int horzSpan;
int earlyExit;
int pairN;
int doneN;
int doneP;
int doneNP;
int curr_x=0;
int curr_y=0;
for(curr_y=0; curr_y < buf_y; curr_y++) {
for(curr_x=0; curr_x < buf_x; curr_x++) {
posM_x = ((float)(curr_x) + 0.5f) * (1.0f/(float)(buf_x));
posM_y = ((float)(curr_y) + 0.5f) * (1.0f/(float)(buf_y));
lumaM = get_pixel_intensity(buf, buf_x, buf_y, curr_x, curr_y);
lumaS = get_pixel_intensity(buf, buf_x, buf_y, curr_x, curr_y - 1);
lumaE = get_pixel_intensity(buf, buf_x, buf_y, curr_x + 1, curr_y);
lumaN = get_pixel_intensity(buf, buf_x, buf_y, curr_x, curr_y + 1);
lumaW = get_pixel_intensity(buf, buf_x, buf_y, curr_x - 1, curr_y);
maxSM = MAX2(lumaS, lumaM);
minSM = MIN2(lumaS, lumaM);
maxESM = MAX2(lumaE, maxSM);
minESM = MIN2(lumaE, minSM);
maxWN = MAX2(lumaN, lumaW);
minWN = MIN2(lumaN, lumaW);
rangeMax = MAX2(maxWN, maxESM);
rangeMin = MIN2(minWN, minESM);
rangeMaxScaled = rangeMax * edge_threshold;
range = rangeMax - rangeMin;
rangeMaxClamped = MAX2(edge_threshold_min, rangeMaxScaled);
earlyExit = range < rangeMaxClamped ? 1:0;
if(earlyExit) {
set_pixel_intensity(buf, buf_x, buf_y, curr_x, curr_y, lumaM);
}
lumaNW = get_pixel_intensity(buf, buf_x, buf_y, curr_x + 1, curr_y - 1);
lumaSE = get_pixel_intensity(buf, buf_x, buf_y, curr_x - 1, curr_y + 1);
lumaNE = get_pixel_intensity(buf, buf_x, buf_y, curr_x + 1, curr_y + 1);
lumaSW = get_pixel_intensity(buf, buf_x, buf_y, curr_x - 1, curr_y - 1);
lumaNS = lumaN + lumaS;
lumaWE = lumaW + lumaE;
subpixRcpRange = 1.0f/range;
subpixNSWE = lumaNS + lumaWE;
edgeHorz1 = (-2.0f * lumaM) + lumaNS;
edgeVert1 = (-2.0f * lumaM) + lumaWE;
lumaNESE = lumaNE + lumaSE;
lumaNWNE = lumaNW + lumaNE;
edgeHorz2 = (-2.0f * lumaE) + lumaNESE;
edgeVert2 = (-2.0f * lumaN) + lumaNWNE;
lumaNWSW = lumaNW + lumaSW;
lumaSWSE = lumaSW + lumaSE;
edgeHorz4 = (ABS(edgeHorz1) * 2.0f) + ABS(edgeHorz2);
edgeVert4 = (ABS(edgeVert1) * 2.0f) + ABS(edgeVert2);
edgeHorz3 = (-2.0f * lumaW) + lumaNWSW;
edgeVert3 = (-2.0f * lumaS) + lumaSWSE;
edgeHorz = ABS(edgeHorz3) + edgeHorz4;
edgeVert = ABS(edgeVert3) + edgeVert4;
subpixNWSWNESE = lumaNWSW + lumaNESE;
lengthSign = 1.0f / (float)(buf_x);
horzSpan = edgeHorz >= edgeVert ? 1:0;
subpixA = subpixNSWE * 2.0f + subpixNWSWNESE;
if(!horzSpan) {
lumaN = lumaW;
lumaS = lumaE;
} else {
lengthSign = 1.0f / (float)(buf_y);
}
subpixB = (subpixA * (1.0f/12.0f)) - lumaM;
gradientN = lumaN - lumaM;
gradientS = lumaS - lumaM;
lumaNN = lumaN + lumaM;
lumaSS = lumaS + lumaM;
pairN = (ABS(gradientN)) >= (ABS(gradientS)) ? 1:0;
gradient = MAX2(ABS(gradientN), ABS(gradientS));
if(pairN) {
lengthSign = -lengthSign;
}
subpixC = MAX2(MIN2(ABS(subpixB) * subpixRcpRange,1.0f),0.0f);
posB_x = posM_x;
posB_y = posM_y;
offNP_x = (!horzSpan) ? 0.0f:(1.0f / (float)(buf_x));
offNP_y = (horzSpan) ? 0.0f:(1.0f / (float)(buf_y));
if(!horzSpan) {
posB_x += lengthSign * 0.5f;
} else {
posB_y += lengthSign * 0.5f;
}
posN_x = posB_x - offNP_x * p0;
posN_y = posB_y - offNP_y * p0;
posP_x = posB_x + offNP_x * p0;
posP_y = posB_y + offNP_y * p0;
subpixD = ((-2.0f)*subpixC) + 3.0f;
//may need bilinear filtered get_pixel_intensity() here...done
lumaEndN = get_pixel_intensity_bilinear(buf, buf_x, buf_y,posN_x,posN_y);
subpixE = subpixC * subpixC;
//may need bilinear filtered get_pixel_intensity() here...done
lumaEndP = get_pixel_intensity_bilinear(buf, buf_x, buf_y, posP_x,posP_y);
if(!pairN) {
lumaNN = lumaSS;
}
gradientScaled = gradient * 1.0f/4.0f;
lumaMM =lumaM - lumaNN * 0.5f;
subpixF = subpixD * subpixE;
lumaMLTZero = lumaMM < 0.0f ? 1:0;
lumaEndN -= lumaNN * 0.5f;
lumaEndP -= lumaNN * 0.5f;
doneN = (ABS(lumaEndN)) >= gradientScaled ? 1:0;
doneP = (ABS(lumaEndP)) >= gradientScaled ? 1:0;
if(!doneN) {
posN_x -= offNP_x * p1;
posN_y -= offNP_y * p1;
}
doneNP = (!doneN) || (!doneP) ? 1:0;
if(!doneP) {
posP_x += offNP_x * p1;
posP_y += offNP_y * p1;
}
if(doneNP) {
if(!doneN) {
lumaEndN = get_pixel_intensity_bilinear(buf, buf_x, buf_y, posN_x,posN_y);
}
if(!doneP) {
lumaEndP = get_pixel_intensity_bilinear(buf, buf_x, buf_y, posP_x, posP_y);
}
if(!doneN) {
lumaEndN = lumaEndN - lumaNN * 0.5;
}
if(!doneP) {
lumaEndP = lumaEndP - lumaNN * 0.5;
}
doneN = (ABS(lumaEndN)) >= gradientScaled ? 1:0;
doneP = (ABS(lumaEndP)) >= gradientScaled ? 1:0;
if(!doneN) {
posN_x -= offNP_x * p2;
posN_y -= offNP_y * p2;
}
doneNP = (!doneN) || (!doneP) ? 1:0;
if(!doneP) {
posP_x += offNP_x * p2;
posP_y += offNP_y * p2;
}
if(doneNP) {
if(!doneN) {
lumaEndN = get_pixel_intensity_bilinear(buf, buf_x, buf_y,posN_x,posN_y);
}
if(!doneP) {
lumaEndP = get_pixel_intensity_bilinear(buf, buf_x, buf_y, posP_x,posP_y);
}
if(!doneN) {
lumaEndN = lumaEndN - lumaNN * 0.5;
}
if(!doneP) {
lumaEndP = lumaEndP - lumaNN * 0.5;
}
doneN = (ABS(lumaEndN)) >= gradientScaled ? 1:0;
doneP = (ABS(lumaEndP)) >= gradientScaled ? 1:0;
if(!doneN) {
posN_x -= offNP_x * p3;
posN_y -= offNP_y * p3;
}
doneNP = (!doneN) || (!doneP) ? 1:0;
if(!doneP) {
posP_x += offNP_x * p3;
posP_y += offNP_y * p3;
}
if(doneNP) {
if(!doneN) {
lumaEndN = get_pixel_intensity_bilinear(buf, buf_x, buf_y,posN_x,posN_y);
}
if(!doneP) {
lumaEndP = get_pixel_intensity_bilinear(buf, buf_x, buf_y, posP_x,posP_y);
}
if(!doneN) {
lumaEndN = lumaEndN - lumaNN * 0.5;
}
if(!doneP) {
lumaEndP = lumaEndP - lumaNN * 0.5;
}
doneN = (ABS(lumaEndN)) >= gradientScaled ? 1:0;
doneP = (ABS(lumaEndP)) >= gradientScaled ? 1:0;
if(!doneN) {
posN_x -= offNP_x * p4;
posN_y -= offNP_y * p4;
}
doneNP = (!doneN) || (!doneP) ? 1:0;
if(!doneP) {
posP_x += offNP_x * p4;
posP_y += offNP_y * p4;
}
if(doneNP) {
if(!doneN) {
lumaEndN = get_pixel_intensity_bilinear(buf, buf_x, buf_y,posN_x,posN_y);
}
if(!doneP) {
lumaEndP = get_pixel_intensity_bilinear(buf, buf_x, buf_y, posP_x,posP_y);
}
if(!doneN) {
lumaEndN = lumaEndN - lumaNN * 0.5;
}
if(!doneP) {
lumaEndP = lumaEndP - lumaNN * 0.5;
}
doneN = (ABS(lumaEndN)) >= gradientScaled ? 1:0;
doneP = (ABS(lumaEndP)) >= gradientScaled ? 1:0;
if(!doneN) {
posN_x -= offNP_x * p5;
posN_y -= offNP_y * p5;
}
doneNP = (!doneN) || (!doneP) ? 1:0;
if(!doneP) {
posP_x += offNP_x * p5;
posP_y += offNP_y * p5;
}
if(doneNP) {
if(!doneN) {
lumaEndN = get_pixel_intensity_bilinear(buf, buf_x, buf_y,posN_x,posN_y);
}
if(!doneP) {
lumaEndP = get_pixel_intensity_bilinear(buf, buf_x, buf_y, posP_x,posP_y);
}
if(!doneN) {
lumaEndN = lumaEndN - lumaNN * 0.5;
}
if(!doneP) {
lumaEndP = lumaEndP - lumaNN * 0.5;
}
doneN = (ABS(lumaEndN)) >= gradientScaled ? 1:0;
doneP = (ABS(lumaEndP)) >= gradientScaled ? 1:0;
if(!doneN) {
posN_x -= offNP_x * p6;
posN_y -= offNP_y * p6;
}
doneNP = (!doneN) || (!doneP) ? 1:0;
if(!doneP) {
posP_x += offNP_x * p6;
posP_y += offNP_y * p6;
}
if(doneNP) {
if(!doneN) {
lumaEndN = get_pixel_intensity_bilinear(buf, buf_x, buf_y,posN_x,posN_y);
}
if(!doneP) {
lumaEndP = get_pixel_intensity_bilinear(buf, buf_x, buf_y, posP_x,posP_y);
}
if(!doneN) {
lumaEndN = lumaEndN - lumaNN * 0.5;
}
if(!doneP) {
lumaEndP = lumaEndP - lumaNN * 0.5;
}
doneN = (ABS(lumaEndN)) >= gradientScaled ? 1:0;
doneP = (ABS(lumaEndP)) >= gradientScaled ? 1:0;
if(!doneN) {
posN_x -= offNP_x * p7;
posN_y -= offNP_y * p7;
}
doneNP = (!doneN) || (!doneP) ? 1:0;
if(!doneP) {
posP_x += offNP_x * p7;
posP_y += offNP_y * p7;
}
if(doneNP) {
if(!doneN) {
lumaEndN = get_pixel_intensity_bilinear(buf, buf_x, buf_y,posN_x,posN_y);
}
if(!doneP) {
lumaEndP = get_pixel_intensity_bilinear(buf, buf_x, buf_y, posP_x,posP_y);
}
if(!doneN) {
lumaEndN = lumaEndN - lumaNN * 0.5;
}
if(!doneP) {
lumaEndP = lumaEndP - lumaNN * 0.5;
}
doneN = (ABS(lumaEndN)) >= gradientScaled ? 1:0;
doneP = (ABS(lumaEndP)) >= gradientScaled ? 1:0;
if(!doneN) {
posN_x -= offNP_x * p8;
posN_y -= offNP_y * p8;
}
doneNP = (!doneN) || (!doneP) ? 1:0;
if(!doneP) {
posP_x += offNP_x * p8;
posP_y += offNP_y * p8;
}
if(doneNP) {
if(!doneN) {
lumaEndN = get_pixel_intensity_bilinear(buf, buf_x, buf_y,posN_x,posN_y);
}
if(!doneP) {
lumaEndP = get_pixel_intensity_bilinear(buf, buf_x, buf_y, posP_x,posP_y);
}
if(!doneN) {
lumaEndN = lumaEndN - lumaNN * 0.5;
}
if(!doneP) {
lumaEndP = lumaEndP - lumaNN * 0.5;
}
doneN = (ABS(lumaEndN)) >= gradientScaled ? 1:0;
doneP = (ABS(lumaEndP)) >= gradientScaled ? 1:0;
if(!doneN) {
posN_x -= offNP_x * p9;
posN_y -= offNP_y * p9;
}
doneNP = (!doneN) || (!doneP) ? 1:0;
if(!doneP) {
posP_x += offNP_x * p9;
posP_y += offNP_y * p9;
}
if(doneNP) {
if(!doneN) {
lumaEndN = get_pixel_intensity_bilinear(buf, buf_x, buf_y,posN_x,posN_y);
}
if(!doneP) {
lumaEndP = get_pixel_intensity_bilinear(buf, buf_x, buf_y, posP_x,posP_y);
}
if(!doneN) {
lumaEndN = lumaEndN - lumaNN * 0.5;
}
if(!doneP) {
lumaEndP = lumaEndP - lumaNN * 0.5;
}
doneN = (ABS(lumaEndN)) >= gradientScaled ? 1:0;
doneP = (ABS(lumaEndP)) >= gradientScaled ? 1:0;
if(!doneN) {
posN_x -= offNP_x * p10;
posN_y -= offNP_y * p10;
}
doneNP = (!doneN) || (!doneP) ? 1:0;
if(!doneP) {
posP_x += offNP_x * p10;
posP_y += offNP_y * p10;
}
if(doneNP) {
if(!doneN) {
lumaEndN = get_pixel_intensity_bilinear(buf, buf_x, buf_y,posN_x,posN_y);
}
if(!doneP) {
lumaEndP = get_pixel_intensity_bilinear(buf, buf_x, buf_y, posP_x,posP_y);
}
if(!doneN) {
lumaEndN = lumaEndN - lumaNN * 0.5;
}
if(!doneP) {
lumaEndP = lumaEndP - lumaNN * 0.5;
}
doneN = (ABS(lumaEndN)) >= gradientScaled ? 1:0;
doneP = (ABS(lumaEndP)) >= gradientScaled ? 1:0;
if(!doneN) {
posN_x -= offNP_x * p11;
posN_y -= offNP_y * p11;
}
doneNP = (!doneN) || (!doneP) ? 1:0;
if(!doneP) {
posP_x += offNP_x * p11;
posP_y += offNP_y * p11;
}
}
}
}
}
}
}
}
}
}
}
dstN = posM_x - posN_x;
dstP = posP_x - posM_x;
if(!horzSpan) {
dstN = posM_y - posN_y;
dstP = posP_y - posM_y;
}
goodSpanN = ((lumaEndN < 0.0f) ? 1:0) != lumaMLTZero ? 1:0;
spanLength = (dstP + dstN);
goodSpanP = ((lumaEndP < 0.0f) ? 1:0) != lumaMLTZero ? 1:0;
spanLengthRcp = 1.0f/spanLength;
directionN = dstN < dstP ? 1:0;
dst = MIN2(dstN, dstP);
goodSpan = (directionN==1) ? goodSpanN:goodSpanP;
subpixG = subpixF * subpixF;
pixelOffset = (dst * (-spanLengthRcp)) + 0.5f;
subpixH = subpixG * quality_subpix;
pixelOffsetGood = (goodSpan==1) ? pixelOffset : 0.0f;
pixelOffsetSubpix = MAX2(pixelOffsetGood, subpixH);
if(!horzSpan) {
posM_x += pixelOffsetSubpix * lengthSign;
} else {
posM_y += pixelOffsetSubpix * lengthSign;
}
//may need bilinear filtered get_pixel_intensity() here...
set_pixel_intensity(buf,buf_x,buf_y,curr_x,curr_y,get_pixel_intensity_bilinear(buf, buf_x, buf_y, posM_x,posM_y)* lumaM);
}
}
return 1;
#endif
}