New scripts:
- hotkeys, obdatacopier and renameobjectbyblock, all from Jean-Michel Soler (jms);
- bevel_center by Loic Berthe, suggested for inclusion by jms;
- doc_browser, by Daniel Dunbar (Zr)
Thanks to them for the new contributions!
(I included doc_browser at 'Misc' because only users interested in script writing would actually use it, but it could also be under 'Help'. Opinions?)
BPython related:
- Added scriptlink methods to object, lamp, camera and world.
- Object: added object.makeTrack and object.clearTrack (old track method).
- sys: made sys.exists(path) return 0 for not found; 1 for file, 2 for dir and -1 for neither.
- doc updates and fixes.
- made ONLOAD event work. G.f's SCENESCRIPT bit was being zeroed in set_app_data.
- Blender: updated functions Load and Save to support the builtin importers and exporters besides .blend (dxf, videoscape, vrml 1.0, stl, ...)
- Draw: added mouse wheel events.
- Scene: added scene.play to play back animations (like ALT+A and SHIFT+ALT+A). Makes a good counter, too, when the 'win' attribute is set to a space that doesn't "animate".
The scene.play() addition and the fix to ONLOAD scriptlinks is part of the work for a Blender demo mode. It already works, but I'll still add support for Radiosity calculations and fix a thing in main(): it executes onload scripts too early (BIF_Init), giving funny results in alt+a animations and renderings when firing up Blender. Loading after the program is up has no such problems. When I finish I'll post examples of demo mode scripts.
2004-07-03 05:17:04 +00:00
|
|
|
#!BPY
|
|
|
|
|
|
|
|
""" Registration info for Blender menus: <- these words are ignored
|
|
|
|
Name: 'Data Copier'
|
|
|
|
Blender: 232
|
|
|
|
Group: 'Object'
|
|
|
|
Tip: 'Copy data from active object to other selected ones.'
|
|
|
|
"""
|
|
|
|
|
2006-07-09 14:22:21 +00:00
|
|
|
__author__ = "Jean-Michel Soler (jms), Campbell Barton (Ideasman42)"
|
2008-04-23 14:04:05 +00:00
|
|
|
__url__ = ("blender", "blenderartists.org",
|
2004-11-07 16:31:13 +00:00
|
|
|
"Script's homepage, http://jmsoler.free.fr/didacticiel/blender/tutor/cpl_lampdatacopier.htm",
|
|
|
|
"Communicate problems and errors, http://www.zoo-logique.org/3D.Blender/newsportal/thread.php?group=3D.Blender")
|
2006-07-09 14:22:21 +00:00
|
|
|
__version__ = "0.1.2"
|
2004-11-07 16:31:13 +00:00
|
|
|
|
|
|
|
__bpydoc__ = """\
|
|
|
|
Use "Data Copier" to copy attributes from the active object to other selected ones of
|
|
|
|
its same type.
|
|
|
|
|
|
|
|
This script is still in an early version but is already useful for copying
|
|
|
|
attributes for some types of objects like lamps and cameras.
|
|
|
|
|
|
|
|
Usage:
|
|
|
|
|
|
|
|
Select the objects that will be updated, select the object whose data will
|
|
|
|
be copied (they must all be of the same type, of course), then run this script.
|
|
|
|
Toggle the buttons representing the attributes to be copied and press "Copy".
|
|
|
|
"""
|
|
|
|
|
New scripts:
- hotkeys, obdatacopier and renameobjectbyblock, all from Jean-Michel Soler (jms);
- bevel_center by Loic Berthe, suggested for inclusion by jms;
- doc_browser, by Daniel Dunbar (Zr)
Thanks to them for the new contributions!
(I included doc_browser at 'Misc' because only users interested in script writing would actually use it, but it could also be under 'Help'. Opinions?)
BPython related:
- Added scriptlink methods to object, lamp, camera and world.
- Object: added object.makeTrack and object.clearTrack (old track method).
- sys: made sys.exists(path) return 0 for not found; 1 for file, 2 for dir and -1 for neither.
- doc updates and fixes.
- made ONLOAD event work. G.f's SCENESCRIPT bit was being zeroed in set_app_data.
- Blender: updated functions Load and Save to support the builtin importers and exporters besides .blend (dxf, videoscape, vrml 1.0, stl, ...)
- Draw: added mouse wheel events.
- Scene: added scene.play to play back animations (like ALT+A and SHIFT+ALT+A). Makes a good counter, too, when the 'win' attribute is set to a space that doesn't "animate".
The scene.play() addition and the fix to ONLOAD scriptlinks is part of the work for a Blender demo mode. It already works, but I'll still add support for Radiosity calculations and fix a thing in main(): it executes onload scripts too early (BIF_Init), giving funny results in alt+a animations and renderings when firing up Blender. Loading after the program is up has no such problems. When I finish I'll post examples of demo mode scripts.
2004-07-03 05:17:04 +00:00
|
|
|
# ----------------------------------------------------------
|
2006-07-09 14:22:21 +00:00
|
|
|
# Object DATA copier 0.1.2
|
New scripts:
- hotkeys, obdatacopier and renameobjectbyblock, all from Jean-Michel Soler (jms);
- bevel_center by Loic Berthe, suggested for inclusion by jms;
- doc_browser, by Daniel Dunbar (Zr)
Thanks to them for the new contributions!
(I included doc_browser at 'Misc' because only users interested in script writing would actually use it, but it could also be under 'Help'. Opinions?)
BPython related:
- Added scriptlink methods to object, lamp, camera and world.
- Object: added object.makeTrack and object.clearTrack (old track method).
- sys: made sys.exists(path) return 0 for not found; 1 for file, 2 for dir and -1 for neither.
- doc updates and fixes.
- made ONLOAD event work. G.f's SCENESCRIPT bit was being zeroed in set_app_data.
- Blender: updated functions Load and Save to support the builtin importers and exporters besides .blend (dxf, videoscape, vrml 1.0, stl, ...)
- Draw: added mouse wheel events.
- Scene: added scene.play to play back animations (like ALT+A and SHIFT+ALT+A). Makes a good counter, too, when the 'win' attribute is set to a space that doesn't "animate".
The scene.play() addition and the fix to ONLOAD scriptlinks is part of the work for a Blender demo mode. It already works, but I'll still add support for Radiosity calculations and fix a thing in main(): it executes onload scripts too early (BIF_Init), giving funny results in alt+a animations and renderings when firing up Blender. Loading after the program is up has no such problems. When I finish I'll post examples of demo mode scripts.
2004-07-03 05:17:04 +00:00
|
|
|
# (c) 2004 jean-michel soler
|
|
|
|
# -----------------------------------------------------------
|
|
|
|
#----------------------------------------------
|
|
|
|
# Page officielle/official page du blender python Object DATA copier:
|
|
|
|
# http://jmsoler.free.fr/didacticiel/blender/tutor/cpl_lampdatacopier.htm
|
|
|
|
# Communiquer les problemes et erreurs sur:
|
|
|
|
# To Communicate problems and errors on:
|
|
|
|
# http://www.zoo-logique.org/3D.Blender/newsportal/thread.php?group=3D.Blender
|
|
|
|
#---------------------------------------------
|
|
|
|
# Blender Artistic License
|
|
|
|
# http://download.blender.org/documentation/html/x21254.html
|
|
|
|
#---------------------------------------------
|
|
|
|
|
|
|
|
import Blender
|
|
|
|
from Blender import *
|
|
|
|
from Blender.Draw import *
|
|
|
|
from Blender.BGL import *
|
|
|
|
|
|
|
|
|
2006-12-12 07:28:20 +00:00
|
|
|
scn= Blender.Scene.GetCurrent()
|
2006-07-09 14:22:21 +00:00
|
|
|
|
|
|
|
type_func_method= type(dir)
|
|
|
|
type_func= type(lambda:i)
|
|
|
|
type_dict= type({})
|
|
|
|
# type_list= type([])
|
|
|
|
|
2006-12-12 07:28:20 +00:00
|
|
|
IGNORE_VARS = 'users', 'fakeUser', 'edges', 'faces', 'verts', 'elements'
|
New scripts:
- hotkeys, obdatacopier and renameobjectbyblock, all from Jean-Michel Soler (jms);
- bevel_center by Loic Berthe, suggested for inclusion by jms;
- doc_browser, by Daniel Dunbar (Zr)
Thanks to them for the new contributions!
(I included doc_browser at 'Misc' because only users interested in script writing would actually use it, but it could also be under 'Help'. Opinions?)
BPython related:
- Added scriptlink methods to object, lamp, camera and world.
- Object: added object.makeTrack and object.clearTrack (old track method).
- sys: made sys.exists(path) return 0 for not found; 1 for file, 2 for dir and -1 for neither.
- doc updates and fixes.
- made ONLOAD event work. G.f's SCENESCRIPT bit was being zeroed in set_app_data.
- Blender: updated functions Load and Save to support the builtin importers and exporters besides .blend (dxf, videoscape, vrml 1.0, stl, ...)
- Draw: added mouse wheel events.
- Scene: added scene.play to play back animations (like ALT+A and SHIFT+ALT+A). Makes a good counter, too, when the 'win' attribute is set to a space that doesn't "animate".
The scene.play() addition and the fix to ONLOAD scriptlinks is part of the work for a Blender demo mode. It already works, but I'll still add support for Radiosity calculations and fix a thing in main(): it executes onload scripts too early (BIF_Init), giving funny results in alt+a animations and renderings when firing up Blender. Loading after the program is up has no such problems. When I finish I'll post examples of demo mode scripts.
2004-07-03 05:17:04 +00:00
|
|
|
|
|
|
|
def renew():
|
2006-07-09 14:22:21 +00:00
|
|
|
scn= Blender.Scene.GetCurrent()
|
2006-12-12 07:28:20 +00:00
|
|
|
act_ob= scn.objects.active
|
2006-07-09 14:22:21 +00:00
|
|
|
if act_ob==None:
|
|
|
|
return {}
|
|
|
|
|
|
|
|
act_ob_type= act_ob.getType()
|
|
|
|
act_ob_data= act_ob.getData(mesh=1)
|
|
|
|
|
2006-12-12 07:28:20 +00:00
|
|
|
if act_ob_data==None: # Surf?
|
2006-07-09 14:22:21 +00:00
|
|
|
return {}
|
|
|
|
|
|
|
|
PARAM={}
|
|
|
|
evt=4
|
|
|
|
doc='doc'
|
|
|
|
|
|
|
|
for prop_name in dir(act_ob_data):
|
2006-12-12 07:28:20 +00:00
|
|
|
if not prop_name.startswith('__') and prop_name not in IGNORE_VARS:
|
2006-07-09 14:22:21 +00:00
|
|
|
# Get the type
|
|
|
|
try: exec 'prop_type= type(act_ob_data.%s)' % prop_name
|
|
|
|
except: prop_type= None
|
|
|
|
|
|
|
|
if prop_type != None and prop_type not in (type_func_method, type_func, type_dict):
|
|
|
|
|
|
|
|
# Now we know that the attribute can be listed in the UI Create a button and tooltip.
|
|
|
|
|
|
|
|
# Tooltip
|
|
|
|
try:
|
|
|
|
if prop_name=='mode':
|
|
|
|
try:
|
|
|
|
exec "doc=str(%s.Modes)+' ; value : %s'"%( act_ob_type, str(act_ob_data.mode) )
|
|
|
|
except:
|
|
|
|
exec """doc= '%s'+' value = '+ str(act_ob.getData(mesh=1).%s)"""%(prop_name, prop_name)
|
|
|
|
elif prop_name=='type':
|
|
|
|
try:
|
|
|
|
exec "doc=str(%s.Types)+' ; value : %s'"%( act_ob_type, str(act_ob_data.type) )
|
|
|
|
except:
|
|
|
|
exec """doc= '%s'+' value = '+ str(act_ob.getData(mesh=1).%s)"""%(prop_name, prop_name)
|
|
|
|
else:
|
|
|
|
exec """doc= '%s'+' value = '+ str(act_ob_data.%s)"""%(prop_name, prop_name)
|
|
|
|
if doc.find('built-in')!=-1:
|
|
|
|
exec """doc= 'This is a function ! Doc = '+ str(act_ob_data.%s.__doc__)"""% prop_name
|
|
|
|
except:
|
|
|
|
doc='Doc...'
|
|
|
|
|
|
|
|
# Button
|
|
|
|
PARAM[prop_name]= [Create(0), evt, doc]
|
|
|
|
evt+=1
|
|
|
|
|
|
|
|
return PARAM
|
New scripts:
- hotkeys, obdatacopier and renameobjectbyblock, all from Jean-Michel Soler (jms);
- bevel_center by Loic Berthe, suggested for inclusion by jms;
- doc_browser, by Daniel Dunbar (Zr)
Thanks to them for the new contributions!
(I included doc_browser at 'Misc' because only users interested in script writing would actually use it, but it could also be under 'Help'. Opinions?)
BPython related:
- Added scriptlink methods to object, lamp, camera and world.
- Object: added object.makeTrack and object.clearTrack (old track method).
- sys: made sys.exists(path) return 0 for not found; 1 for file, 2 for dir and -1 for neither.
- doc updates and fixes.
- made ONLOAD event work. G.f's SCENESCRIPT bit was being zeroed in set_app_data.
- Blender: updated functions Load and Save to support the builtin importers and exporters besides .blend (dxf, videoscape, vrml 1.0, stl, ...)
- Draw: added mouse wheel events.
- Scene: added scene.play to play back animations (like ALT+A and SHIFT+ALT+A). Makes a good counter, too, when the 'win' attribute is set to a space that doesn't "animate".
The scene.play() addition and the fix to ONLOAD scriptlinks is part of the work for a Blender demo mode. It already works, but I'll still add support for Radiosity calculations and fix a thing in main(): it executes onload scripts too early (BIF_Init), giving funny results in alt+a animations and renderings when firing up Blender. Loading after the program is up has no such problems. When I finish I'll post examples of demo mode scripts.
2004-07-03 05:17:04 +00:00
|
|
|
|
|
|
|
def copy():
|
2006-07-09 14:22:21 +00:00
|
|
|
global PARAM
|
|
|
|
|
|
|
|
scn= Blender.Scene.GetCurrent()
|
|
|
|
act_ob= scn.getActiveObject()
|
|
|
|
if act_ob==None:
|
|
|
|
Blender.Draw.PupMenu('Error|No Active Object.')
|
|
|
|
return
|
|
|
|
|
|
|
|
act_ob_type= act_ob.getType()
|
|
|
|
|
|
|
|
if act_ob_type in ('Empty', 'Surf'):
|
|
|
|
Blender.Draw.PupMenu('Error|Copying Empty or Surf object data isnt supported.')
|
|
|
|
return
|
|
|
|
|
|
|
|
act_ob_data= act_ob.getData(mesh=1)
|
|
|
|
|
|
|
|
print '\n\nStarting copy for object "%s"' % act_ob.name
|
|
|
|
some_errors= False
|
2006-12-12 07:28:20 +00:00
|
|
|
for ob in scn.objects.context:
|
2006-07-09 14:22:21 +00:00
|
|
|
if ob != act_ob and ob.getType() == act_ob_type:
|
|
|
|
ob_data= None
|
|
|
|
for prop_name, value in PARAM.iteritems():
|
|
|
|
if value[0].val==1:
|
|
|
|
|
|
|
|
# Init the object data if we havnt alredy
|
|
|
|
if ob_data==None:
|
|
|
|
ob_data= ob.getData(mesh=1)
|
|
|
|
|
|
|
|
try:
|
|
|
|
exec "ob_data.%s = act_ob_data.%s"%(prop_name, prop_name)
|
|
|
|
except:
|
|
|
|
some_errors= True
|
|
|
|
print 'Cant copy property "%s" for type "%s"' % (prop_name, act_ob_type)
|
|
|
|
if some_errors:
|
|
|
|
Blender.Draw.PupMenu('Some attributes could not be copied, see console for details.')
|
|
|
|
|
New scripts:
- hotkeys, obdatacopier and renameobjectbyblock, all from Jean-Michel Soler (jms);
- bevel_center by Loic Berthe, suggested for inclusion by jms;
- doc_browser, by Daniel Dunbar (Zr)
Thanks to them for the new contributions!
(I included doc_browser at 'Misc' because only users interested in script writing would actually use it, but it could also be under 'Help'. Opinions?)
BPython related:
- Added scriptlink methods to object, lamp, camera and world.
- Object: added object.makeTrack and object.clearTrack (old track method).
- sys: made sys.exists(path) return 0 for not found; 1 for file, 2 for dir and -1 for neither.
- doc updates and fixes.
- made ONLOAD event work. G.f's SCENESCRIPT bit was being zeroed in set_app_data.
- Blender: updated functions Load and Save to support the builtin importers and exporters besides .blend (dxf, videoscape, vrml 1.0, stl, ...)
- Draw: added mouse wheel events.
- Scene: added scene.play to play back animations (like ALT+A and SHIFT+ALT+A). Makes a good counter, too, when the 'win' attribute is set to a space that doesn't "animate".
The scene.play() addition and the fix to ONLOAD scriptlinks is part of the work for a Blender demo mode. It already works, but I'll still add support for Radiosity calculations and fix a thing in main(): it executes onload scripts too early (BIF_Init), giving funny results in alt+a animations and renderings when firing up Blender. Loading after the program is up has no such problems. When I finish I'll post examples of demo mode scripts.
2004-07-03 05:17:04 +00:00
|
|
|
PARAM= renew()
|
|
|
|
|
|
|
|
def EVENT(evt,val):
|
|
|
|
pass
|
|
|
|
|
|
|
|
def BUTTON(evt):
|
2006-07-09 14:22:21 +00:00
|
|
|
global PARAM
|
|
|
|
if (evt==1):
|
|
|
|
Exit()
|
New scripts:
- hotkeys, obdatacopier and renameobjectbyblock, all from Jean-Michel Soler (jms);
- bevel_center by Loic Berthe, suggested for inclusion by jms;
- doc_browser, by Daniel Dunbar (Zr)
Thanks to them for the new contributions!
(I included doc_browser at 'Misc' because only users interested in script writing would actually use it, but it could also be under 'Help'. Opinions?)
BPython related:
- Added scriptlink methods to object, lamp, camera and world.
- Object: added object.makeTrack and object.clearTrack (old track method).
- sys: made sys.exists(path) return 0 for not found; 1 for file, 2 for dir and -1 for neither.
- doc updates and fixes.
- made ONLOAD event work. G.f's SCENESCRIPT bit was being zeroed in set_app_data.
- Blender: updated functions Load and Save to support the builtin importers and exporters besides .blend (dxf, videoscape, vrml 1.0, stl, ...)
- Draw: added mouse wheel events.
- Scene: added scene.play to play back animations (like ALT+A and SHIFT+ALT+A). Makes a good counter, too, when the 'win' attribute is set to a space that doesn't "animate".
The scene.play() addition and the fix to ONLOAD scriptlinks is part of the work for a Blender demo mode. It already works, but I'll still add support for Radiosity calculations and fix a thing in main(): it executes onload scripts too early (BIF_Init), giving funny results in alt+a animations and renderings when firing up Blender. Loading after the program is up has no such problems. When I finish I'll post examples of demo mode scripts.
2004-07-03 05:17:04 +00:00
|
|
|
|
2006-07-09 14:22:21 +00:00
|
|
|
if (evt==2):
|
|
|
|
copy()
|
|
|
|
Blender.Redraw()
|
New scripts:
- hotkeys, obdatacopier and renameobjectbyblock, all from Jean-Michel Soler (jms);
- bevel_center by Loic Berthe, suggested for inclusion by jms;
- doc_browser, by Daniel Dunbar (Zr)
Thanks to them for the new contributions!
(I included doc_browser at 'Misc' because only users interested in script writing would actually use it, but it could also be under 'Help'. Opinions?)
BPython related:
- Added scriptlink methods to object, lamp, camera and world.
- Object: added object.makeTrack and object.clearTrack (old track method).
- sys: made sys.exists(path) return 0 for not found; 1 for file, 2 for dir and -1 for neither.
- doc updates and fixes.
- made ONLOAD event work. G.f's SCENESCRIPT bit was being zeroed in set_app_data.
- Blender: updated functions Load and Save to support the builtin importers and exporters besides .blend (dxf, videoscape, vrml 1.0, stl, ...)
- Draw: added mouse wheel events.
- Scene: added scene.play to play back animations (like ALT+A and SHIFT+ALT+A). Makes a good counter, too, when the 'win' attribute is set to a space that doesn't "animate".
The scene.play() addition and the fix to ONLOAD scriptlinks is part of the work for a Blender demo mode. It already works, but I'll still add support for Radiosity calculations and fix a thing in main(): it executes onload scripts too early (BIF_Init), giving funny results in alt+a animations and renderings when firing up Blender. Loading after the program is up has no such problems. When I finish I'll post examples of demo mode scripts.
2004-07-03 05:17:04 +00:00
|
|
|
|
2006-07-09 14:22:21 +00:00
|
|
|
if (evt==3):
|
|
|
|
PARAM= renew()
|
|
|
|
Blender.Redraw()
|
New scripts:
- hotkeys, obdatacopier and renameobjectbyblock, all from Jean-Michel Soler (jms);
- bevel_center by Loic Berthe, suggested for inclusion by jms;
- doc_browser, by Daniel Dunbar (Zr)
Thanks to them for the new contributions!
(I included doc_browser at 'Misc' because only users interested in script writing would actually use it, but it could also be under 'Help'. Opinions?)
BPython related:
- Added scriptlink methods to object, lamp, camera and world.
- Object: added object.makeTrack and object.clearTrack (old track method).
- sys: made sys.exists(path) return 0 for not found; 1 for file, 2 for dir and -1 for neither.
- doc updates and fixes.
- made ONLOAD event work. G.f's SCENESCRIPT bit was being zeroed in set_app_data.
- Blender: updated functions Load and Save to support the builtin importers and exporters besides .blend (dxf, videoscape, vrml 1.0, stl, ...)
- Draw: added mouse wheel events.
- Scene: added scene.play to play back animations (like ALT+A and SHIFT+ALT+A). Makes a good counter, too, when the 'win' attribute is set to a space that doesn't "animate".
The scene.play() addition and the fix to ONLOAD scriptlinks is part of the work for a Blender demo mode. It already works, but I'll still add support for Radiosity calculations and fix a thing in main(): it executes onload scripts too early (BIF_Init), giving funny results in alt+a animations and renderings when firing up Blender. Loading after the program is up has no such problems. When I finish I'll post examples of demo mode scripts.
2004-07-03 05:17:04 +00:00
|
|
|
|
|
|
|
def DRAW():
|
2006-07-09 14:22:21 +00:00
|
|
|
global PARAM
|
|
|
|
|
|
|
|
scn= Blender.Scene.GetCurrent()
|
2006-12-12 07:28:20 +00:00
|
|
|
act_ob= scn.objects.active
|
2006-07-09 14:22:21 +00:00
|
|
|
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glColor3f(0.7, 0.7, 0.7)
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glClear(GL_COLOR_BUFFER_BIT)
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glColor3f(0.1, 0.1, 0.15)
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size=Buffer(GL_FLOAT, 4)
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glGetFloatv(GL_SCISSOR_BOX, size)
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size= size.list
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for s in [0,1,2,3]: size[s]=int(size[s])
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ligne=20
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Button("Exit",1,20,4,80,ligne)
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Button("Copy",2,102,4,80,ligne)
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Button("Renew",3,184,4,80,ligne)
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glRasterPos2f(20, ligne*2-8)
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2006-12-12 07:28:20 +00:00
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if act_ob:
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Text(act_ob.getType()+" DATA copier")
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else:
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Text("Please select an object")
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2006-07-09 14:22:21 +00:00
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max=size[3] / 22 -2
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pos = 0
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decal = 20
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key=PARAM.keys()
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key.sort()
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for p in key:
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if pos==max:
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decal+=102
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pos=1
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else:
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pos+=1
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PARAM[p][0]=Toggle(p,
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PARAM[p][1],
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decal,
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pos*22+22,
|
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100,
|
|
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|
20,
|
|
|
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PARAM[p][0].val,
|
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|
|
str(PARAM[p][2]))
|
New scripts:
- hotkeys, obdatacopier and renameobjectbyblock, all from Jean-Michel Soler (jms);
- bevel_center by Loic Berthe, suggested for inclusion by jms;
- doc_browser, by Daniel Dunbar (Zr)
Thanks to them for the new contributions!
(I included doc_browser at 'Misc' because only users interested in script writing would actually use it, but it could also be under 'Help'. Opinions?)
BPython related:
- Added scriptlink methods to object, lamp, camera and world.
- Object: added object.makeTrack and object.clearTrack (old track method).
- sys: made sys.exists(path) return 0 for not found; 1 for file, 2 for dir and -1 for neither.
- doc updates and fixes.
- made ONLOAD event work. G.f's SCENESCRIPT bit was being zeroed in set_app_data.
- Blender: updated functions Load and Save to support the builtin importers and exporters besides .blend (dxf, videoscape, vrml 1.0, stl, ...)
- Draw: added mouse wheel events.
- Scene: added scene.play to play back animations (like ALT+A and SHIFT+ALT+A). Makes a good counter, too, when the 'win' attribute is set to a space that doesn't "animate".
The scene.play() addition and the fix to ONLOAD scriptlinks is part of the work for a Blender demo mode. It already works, but I'll still add support for Radiosity calculations and fix a thing in main(): it executes onload scripts too early (BIF_Init), giving funny results in alt+a animations and renderings when firing up Blender. Loading after the program is up has no such problems. When I finish I'll post examples of demo mode scripts.
2004-07-03 05:17:04 +00:00
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Register(DRAW,EVENT,BUTTON)
|