2012-10-20 13:11:45 +00:00
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/*
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2013-08-18 14:16:15 +00:00
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* Copyright 2011-2013 Blender Foundation
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2012-10-20 13:11:45 +00:00
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*
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2013-08-18 14:16:15 +00:00
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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2012-10-20 13:11:45 +00:00
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*
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2013-08-18 14:16:15 +00:00
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* http://www.apache.org/licenses/LICENSE-2.0
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2012-10-20 13:11:45 +00:00
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*
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2013-08-18 14:16:15 +00:00
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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2014-12-25 01:50:24 +00:00
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* limitations under the License.
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2012-10-20 13:11:45 +00:00
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*/
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#include "stdosl.h"
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shader node_convert_from_int(
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int ValInt = 0,
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2012-11-30 06:10:16 +00:00
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output string String = "",
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2012-10-20 13:11:45 +00:00
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output float Val = 0.0,
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2012-12-11 16:06:03 +00:00
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output color Color = 0.0,
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2012-10-20 13:11:45 +00:00
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output vector Vector = vector(0.0, 0.0, 0.0),
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output point Point = point(0.0, 0.0, 0.0),
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output normal Normal = normal(0.0, 0.0, 0.0))
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{
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float f = (float)ValInt;
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Val = f;
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Color = color(f, f, f);
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Vector = vector(f, f, f);
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Point = point(f, f, f);
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Normal = normal(f, f, f);
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}
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