blender/source/gameengine/Physics/Sumo/include/interpolator.h

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2002-10-12 11:37:38 +00:00
#ifndef INTERPOLATOR_H
#define INTERPOLATOR_H
#include "solid_types.h"
#ifdef __cplusplus
extern "C" {
#endif
DT_DECLARE_HANDLE(IP_IpoHandle);
typedef struct IP_ControlPoint {
DT_Scalar m_key;
DT_Scalar m_keyValue;
} IP_ControlPoint;
IP_IpoHandle IP_CreateLinear(const IP_ControlPoint *cpoints, int num_cpoints);
void IP_DeleteInterpolator(IP_IpoHandle ipo);
DT_Scalar IP_GetValue(IP_IpoHandle ipo, DT_Scalar key);
#ifdef __cplusplus
}
#endif
#endif