blender/source/gameengine/Network/CMakeLists.txt

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# $Id$
# ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
2010-02-12 13:34:04 +00:00
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# The Original Code is Copyright (C) 2006, Blender Foundation
# All rights reserved.
#
# The Original Code is: all of this file.
#
# Contributor(s): Jacques Beaurain.
#
# ***** END GPL LICENSE BLOCK *****
set(INC
.
../../../intern/container
../../../intern/moto/include
../../../intern/string
)
set(INC_SYS
)
set(SRC
NG_NetworkMessage.cpp
NG_NetworkObject.cpp
NG_NetworkScene.cpp
NG_NetworkDeviceInterface.h
NG_NetworkMessage.h
NG_NetworkObject.h
NG_NetworkScene.h
)
blender_add_lib(ge_logic_ngnetwork "${SRC}" "${INC}" "${INC_SYS}")