forked from bartvdbraak/blender
181 lines
7.9 KiB
Plaintext
181 lines
7.9 KiB
Plaintext
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# Microsoft Developer Studio Project File - Name="NG_terraplaynetwork" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Static Library" 0x0104
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CFG=NG_terraplaynetwork - Win32 Profile
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE use the Export Makefile command and run
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!MESSAGE
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!MESSAGE NMAKE /f "NG_terraplaynetwork.mak".
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!MESSAGE
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!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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!MESSAGE NMAKE /f "NG_terraplaynetwork.mak" CFG="NG_terraplaynetwork - Win32 Profile"
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!MESSAGE
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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!MESSAGE "NG_terraplaynetwork - Win32 Release" (based on "Win32 (x86) Static Library")
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!MESSAGE "NG_terraplaynetwork - Win32 Debug" (based on "Win32 (x86) Static Library")
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!MESSAGE "NG_terraplaynetwork - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library")
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!MESSAGE "NG_terraplaynetwork - Win32 MT DLL Release" (based on "Win32 (x86) Static Library")
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!MESSAGE "NG_terraplaynetwork - Win32 Profile" (based on "Win32 (x86) Static Library")
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# Begin Project
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CPP=cl.exe
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RSC=rc.exe
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# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
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# ADD CPP /nologo /W3 /GX /O2 /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\lib\windows\terraplay\include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c
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LIB32=link.exe -lib
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# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
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# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\lib\windows\terraplay\include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /FR /YX /J /FD /GZ /c
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LIB32=link.exe -lib
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!ELSEIF "$(CFG)" == "NG_terraplaynetwork - Win32 MT DLL Debug"
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# ADD BASE CPP /nologo /Gm /GX /ZI /Od /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\lib\windows\terraplay\include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c
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# ADD CPP /nologo /MDd /Gm /GX /ZI /Od /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\lib\windows\terraplay\include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LIB32=link.exe -lib
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# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\..\obj\windows\gameengine\network\terraplaynetwork\debug\NG_terraplaynetwork.lib"
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# ADD LIB32 /nologo
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!ELSEIF "$(CFG)" == "NG_terraplaynetwork - Win32 MT DLL Release"
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# PROP Output_Dir "..\..\..\..\..\obj\windows\gameengine\network\terraplaynetwork\mtdll"
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LINK32=link.exe -lib
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# ADD BASE CPP /nologo /GX /O2 /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\lib\windows\terraplay\include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c
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# ADD CPP /nologo /MD /GX /O2 /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\lib\windows\terraplay\include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c
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# ADD BASE BSC32 /nologo
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LIB32=link.exe -lib
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# ADD LIB32 /nologo
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!ELSEIF "$(CFG)" == "NG_terraplaynetwork - Win32 Profile"
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LINK32=link.exe -lib
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# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\lib\windows\terraplay\include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c
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# ADD CPP /nologo /W3 /Gm /GX /Zi /O2 /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\lib\windows\terraplay\include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c
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# Name "NG_terraplaynetwork - Win32 Release"
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# Name "NG_terraplaynetwork - Win32 Debug"
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# Name "NG_terraplaynetwork - Win32 MT DLL Debug"
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# Name "NG_terraplaynetwork - Win32 MT DLL Release"
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# Name "NG_terraplaynetwork - Win32 Profile"
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# Begin Source File
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SOURCE=..\..\..\..\source\gameengine\Network\TerraplayNetwork\NG_TerraplayNetworkDeviceInterface.cpp
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# Begin Source File
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SOURCE=..\..\..\..\source\gameengine\Network\TerraplayNetwork\NG_TerraplayNetworkDeviceInterface.h
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# End Source File
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# End Project
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