blender/release/scripts/presets/sss/skin2.py

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2010-07-08 16:10:14 +00:00
import bpy
material = (bpy.context.material.active_node_material if bpy.context.material.active_node_material else bpy.context.material)
material.subsurface_scattering.radius = 4.821, 1.694, 1.090
material.subsurface_scattering.color = 0.749, 0.571, 0.467