blender/source/gameengine/VideoTexture/VideoFFmpeg.h

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VideoTexture module. The only compilation system that works for sure is the MSVC project files. I've tried my best to update the other compilation system but I count on the community to check and fix them. This is Zdeno Miklas video texture plugin ported to trunk. The original plugin API is maintained (can be found here http://home.scarlet.be/~tsi46445/blender/blendVideoTex.html) EXCEPT for the following: The module name is changed to VideoTexture (instead of blendVideoTex). A new (and only) video source is now available: VideoFFmpeg() You must pass 1 to 4 arguments when you create it (you can use named arguments): VideoFFmpeg(file) : play a video file VideoFFmpeg(file, capture, rate, width, height) : start a live video capture file: In the first form, file is a video file name, relative to startup directory. It can also be a URL, FFmpeg will happily stream a video from a network source. In the second form, file is empty or is a hint for the format of the video capture. In Windows, file is ignored and should be empty or not specified. In Linux, ffmpeg supports two types of device: VideoForLinux and DV1394. The user specifies the type of device with the file parameter: [<device_type>][:<standard>] <device_type> : 'v4l' for VideoForLinux, 'dv1394' for DV1394; default to 'v4l' <standard> : 'pal', 'secam' or 'ntsc', default to 'ntsc' The driver name is constructed automatically from the device types: v4l : /dev/video<capture> dv1394: /dev/dv1394/<capture> If you have different driver name, you can specify the driver name explicitely instead of device type. Examples of valid file parameter: /dev/v4l/video0:pal /dev/ieee1394/1:ntsc dv1394:ntsc v4l:pal :secam capture: Defines the index number of the capture source, starting from 0. The first capture device is always 0. The VideoTexutre modules knows that you want to start a live video capture when you set this parameter to a number >= 0. Setting this parameter < 0 indicates a video file playback. Default value is -1. rate: the capture frame rate, by default 25 frames/sec width: height: Width and height of the video capture in pixel, default value 0. In Windows you must specify these values and they must fit with the capture device capability. For example, if you have a webcam that can capture at 160x120, 320x240 or 640x480, you must specify one of these couple of values or the opening of the video source will fail. In Linux, default values are provided by the VideoForLinux driver if you don't specify width and height. Simple example ************** 1. Texture definition script: import VideoTexture contr = GameLogic.getCurrentController() obj = contr.getOwner() if not hasattr(GameLogic, 'video'): matID = VideoTexture.materialID(obj, 'MAVideoMat') GameLogic.video = VideoTexture.Texture(obj, matID) GameLogic.vidSrc = VideoTexture.VideoFFmpeg('trailer_400p.ogg') # Streaming is also possible: #GameLogic.vidSrc = VideoTexture.VideoFFmpeg('http://10.32.1.10/trailer_400p.ogg') GameLogic.vidSrc.repeat = -1 # If the video dimensions are not a power of 2, scaling must be done before # sending the texture to the GPU. This is done by default with gluScaleImage() # but you can also use a faster, but less precise, scaling by setting scale # to True. Best approach is to convert the video offline and set the dimensions right. GameLogic.vidSrc.scale = True # FFmpeg always delivers the video image upside down, so flipping is enabled automatically #GameLogic.vidSrc.flip = True if contr.getSensors()[0].isPositive(): GameLogic.video.source = GameLogic.vidSrc GameLogic.vidSrc.play() 2. Texture refresh script: obj = GameLogic.getCurrentController().getOwner() if hasattr(GameLogic, 'video') != 0: GameLogic.video.refresh(True) You can download this demo here: http://home.scarlet.be/~tsi46445/blender/VideoTextureDemo.blend http://home.scarlet.be/~tsi46445/blender/trailer_400p.ogg
2008-10-31 22:35:52 +00:00
/* $Id$
-----------------------------------------------------------------------------
This source file is part of VideoTexture library
Copyright (c) 2007 The Zdeno Ash Miklas
This program is free software; you can redistribute it and/or modify it under
the terms of the GNU Lesser General Public License as published by the Free Software
Foundation; either version 2 of the License, or (at your option) any later
version.
This program is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along with
this program; if not, write to the Free Software Foundation, Inc., 59 Temple
Place - Suite 330, Boston, MA 02111-1307, USA, or go to
http://www.gnu.org/copyleft/lesser.txt.
-----------------------------------------------------------------------------
*/
#if !defined VIDEOFFMPEG_H
#define VIDEOFFMPEG_H
#ifdef WITH_FFMPEG
extern "C" {
#include <ffmpeg/avformat.h>
#include <ffmpeg/avcodec.h>
#include <ffmpeg/rational.h>
#include <ffmpeg/swscale.h>
}
#if LIBAVFORMAT_VERSION_INT < (49 << 16)
#define FFMPEG_OLD_FRAME_RATE 1
#else
#define FFMPEG_CODEC_IS_POINTER 1
#endif
#if LIBAVFORMAT_VERSION_INT >= (52 << 16)
#define FFMPEG_PB_IS_POINTER 1
#endif
VideoTexture module. The only compilation system that works for sure is the MSVC project files. I've tried my best to update the other compilation system but I count on the community to check and fix them. This is Zdeno Miklas video texture plugin ported to trunk. The original plugin API is maintained (can be found here http://home.scarlet.be/~tsi46445/blender/blendVideoTex.html) EXCEPT for the following: The module name is changed to VideoTexture (instead of blendVideoTex). A new (and only) video source is now available: VideoFFmpeg() You must pass 1 to 4 arguments when you create it (you can use named arguments): VideoFFmpeg(file) : play a video file VideoFFmpeg(file, capture, rate, width, height) : start a live video capture file: In the first form, file is a video file name, relative to startup directory. It can also be a URL, FFmpeg will happily stream a video from a network source. In the second form, file is empty or is a hint for the format of the video capture. In Windows, file is ignored and should be empty or not specified. In Linux, ffmpeg supports two types of device: VideoForLinux and DV1394. The user specifies the type of device with the file parameter: [<device_type>][:<standard>] <device_type> : 'v4l' for VideoForLinux, 'dv1394' for DV1394; default to 'v4l' <standard> : 'pal', 'secam' or 'ntsc', default to 'ntsc' The driver name is constructed automatically from the device types: v4l : /dev/video<capture> dv1394: /dev/dv1394/<capture> If you have different driver name, you can specify the driver name explicitely instead of device type. Examples of valid file parameter: /dev/v4l/video0:pal /dev/ieee1394/1:ntsc dv1394:ntsc v4l:pal :secam capture: Defines the index number of the capture source, starting from 0. The first capture device is always 0. The VideoTexutre modules knows that you want to start a live video capture when you set this parameter to a number >= 0. Setting this parameter < 0 indicates a video file playback. Default value is -1. rate: the capture frame rate, by default 25 frames/sec width: height: Width and height of the video capture in pixel, default value 0. In Windows you must specify these values and they must fit with the capture device capability. For example, if you have a webcam that can capture at 160x120, 320x240 or 640x480, you must specify one of these couple of values or the opening of the video source will fail. In Linux, default values are provided by the VideoForLinux driver if you don't specify width and height. Simple example ************** 1. Texture definition script: import VideoTexture contr = GameLogic.getCurrentController() obj = contr.getOwner() if not hasattr(GameLogic, 'video'): matID = VideoTexture.materialID(obj, 'MAVideoMat') GameLogic.video = VideoTexture.Texture(obj, matID) GameLogic.vidSrc = VideoTexture.VideoFFmpeg('trailer_400p.ogg') # Streaming is also possible: #GameLogic.vidSrc = VideoTexture.VideoFFmpeg('http://10.32.1.10/trailer_400p.ogg') GameLogic.vidSrc.repeat = -1 # If the video dimensions are not a power of 2, scaling must be done before # sending the texture to the GPU. This is done by default with gluScaleImage() # but you can also use a faster, but less precise, scaling by setting scale # to True. Best approach is to convert the video offline and set the dimensions right. GameLogic.vidSrc.scale = True # FFmpeg always delivers the video image upside down, so flipping is enabled automatically #GameLogic.vidSrc.flip = True if contr.getSensors()[0].isPositive(): GameLogic.video.source = GameLogic.vidSrc GameLogic.vidSrc.play() 2. Texture refresh script: obj = GameLogic.getCurrentController().getOwner() if hasattr(GameLogic, 'video') != 0: GameLogic.video.refresh(True) You can download this demo here: http://home.scarlet.be/~tsi46445/blender/VideoTextureDemo.blend http://home.scarlet.be/~tsi46445/blender/trailer_400p.ogg
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#ifdef FFMPEG_CODEC_IS_POINTER
static inline AVCodecContext* get_codec_from_stream(AVStream* stream)
{
return stream->codec;
}
#else
static inline AVCodecContext* get_codec_from_stream(AVStream* stream)
{
return &stream->codec;
}
#endif
#include "VideoBase.h"
// type VideoFFmpeg declaration
class VideoFFmpeg : public VideoBase
{
public:
/// constructor
VideoFFmpeg (HRESULT * hRslt);
/// destructor
virtual ~VideoFFmpeg ();
/// set initial parameters
void initParams (short width, short height, float rate);
/// open video file
virtual void openFile (char * file);
/// open video capture device
virtual void openCam (char * driver, short camIdx);
/// release video source
virtual bool release (void);
/// play video
virtual bool play (void);
/// stop/pause video
virtual bool stop (void);
/// set play range
virtual void setRange (double start, double stop);
/// set frame rate
virtual void setFrameRate (float rate);
// some specific getters and setters
int getPreseek(void) { return m_preseek; }
void setPreseek(int preseek) { if (preseek >= 0) m_preseek = preseek; }
bool getDeinterlace(void) { return m_deinterlace; }
void setDeinterlace(bool deinterlace) { m_deinterlace = deinterlace; }
protected:
// format and codec information
AVCodec *m_codec;
AVFormatContext *m_formatCtx;
AVCodecContext *m_codecCtx;
// raw frame extracted from video file
AVFrame *m_frame;
// deinterlaced frame if codec requires it
AVFrame *m_frameDeinterlaced;
// decoded RGB24 frame if codec requires it
AVFrame *m_frameBGR;
// conversion from raw to RGB is done with sws_scale
struct SwsContext *m_imgConvertCtx;
// should the codec be deinterlaced?
bool m_deinterlace;
// number of frame of preseek
int m_preseek;
// order number of stream holding the video in format context
int m_videoStream;
// the actual frame rate
double m_baseFrameRate;
/// last displayed frame
long m_lastFrame;
/// current file pointer position in file expressed in frame number
long m_curPosition;
/// time of video play start
double m_startTime;
/// width of capture in pixel
short m_captWidth;
/// height of capture in pixel
short m_captHeight;
/// frame rate of capture in frames per seconds
float m_captRate;
/// image calculation
virtual void calcImage (unsigned int texId);
/// load frame from video
void loadFrame (void);
/// set actual position
void setPositions (void);
/// get actual framerate
double actFrameRate (void) { return m_frameRate * m_baseFrameRate; }
/// common function to video file and capture
int openStream(const char *filename, AVInputFormat *inputFormat, AVFormatParameters *formatParams);
/// check if a frame is available and load it in pFrame, return true if a frame could be retrieved
bool grabFrame(long frame);
/// return the frame in RGB24 format, the image data is found in AVFrame.data[0]
AVFrame* getFrame(void) { return m_frameBGR; }
};
inline VideoFFmpeg * getFFmpeg (PyImage * self)
{
return static_cast<VideoFFmpeg*>(self->m_image);
}
#endif //WITH_FFMPEG
#endif