forked from bartvdbraak/blender
130 lines
3.0 KiB
Python
130 lines
3.0 KiB
Python
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import bpy
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class MaterialButtonsPanel(bpy.types.Panel):
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__space_type__ = "BUTTONS_WINDOW"
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__region_type__ = "WINDOW"
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__context__ = "material"
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class MATERIAL_PT_material(MaterialButtonsPanel):
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__idname__= "MATERIAL_PT_material"
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__label__ = "Material"
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def draw(self, context):
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mat = context.main.materials[0]
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layout = self.layout
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if not mat:
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return
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layout.row()
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layout.itemR(mat, "diffuse_color")
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layout.itemR(mat, "specular_color")
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layout.itemR(mat, "mirror_color")
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layout.row()
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layout.itemR(mat, "color_model")
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layout.itemR(mat, "alpha")
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class MATERIAL_PT_sss(MaterialButtonsPanel):
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__idname__= "MATERIAL_PT_sss"
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__label__ = "Subsurface Scattering"
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def draw(self, context):
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sss = context.main.materials[0].subsurface_scattering
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layout = self.layout
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if not sss:
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return
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layout.row()
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layout.itemR(sss, "enabled", text="Enable")
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layout.column_flow()
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layout.itemR(sss, "error_tolerance")
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layout.itemR(sss, "ior")
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layout.itemR(sss, "scale")
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layout.row()
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layout.itemR(sss, "color")
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layout.itemR(sss, "radius")
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layout.column_flow()
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layout.itemR(sss, "color_factor")
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layout.itemR(sss, "texture_factor")
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layout.itemR(sss, "front")
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layout.itemR(sss, "back")
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class MATERIAL_PT_raymir(MaterialButtonsPanel):
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__idname__= "MATERIAL_PT_raymir"
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__label__ = "Ray Mirror"
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def draw(self, context):
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raym = context.main.materials[0].raytrace_mirror
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layout = self.layout
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if not raym:
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return
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layout.row()
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layout.itemR(raym, "enabled", text="Enable")
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layout.split(number=2)
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sub = layout.sub(0)
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sub.column_flow()
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sub.itemR(raym, "reflect", text="RayMir")
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sub.itemR(raym, "fresnel")
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sub.itemR(raym, "fresnel_fac", text="Fac")
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sub = layout.sub(1)
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sub.column_flow()
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sub.itemR(raym, "gloss")
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sub.itemR(raym, "gloss_threshold")
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sub.itemR(raym, "gloss_samples")
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sub.itemR(raym, "gloss_anisotropic")
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layout.column_flow()
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layout.itemR(raym, "distance", text="Max Dist")
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layout.itemR(raym, "depth")
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layout.itemR(raym, "fade_to")
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class MATERIAL_PT_raytransp(MaterialButtonsPanel):
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__idname__= "MATERIAL_PT_raytransp"
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__label__= "Ray Transparency"
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def draw(self, context):
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rayt = context.main.materials[0].raytrace_transparency
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layout = self.layout
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if not rayt:
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return
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layout.row()
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layout.itemR(rayt, "enabled", text="Enable")
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layout.split(number=2)
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sub = layout.sub(0)
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sub.column()
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sub.itemR(rayt, "ior")
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sub.itemR(rayt, "fresnel")
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sub.itemR(rayt, "fresnel_fac", text="Fac")
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sub = layout.sub(1)
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sub.column()
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sub.itemR(rayt, "gloss")
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sub.itemR(rayt, "gloss_threshold")
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sub.itemR(rayt, "gloss_samples")
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layout.column_flow()
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layout.itemR(rayt, "filter")
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layout.itemR(rayt, "limit")
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layout.itemR(rayt, "falloff")
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layout.itemR(rayt, "specular_opacity")
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layout.itemR(rayt, "depth")
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bpy.types.register(MATERIAL_PT_material)
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bpy.types.register(MATERIAL_PT_raymir)
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bpy.types.register(MATERIAL_PT_raytransp)
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bpy.types.register(MATERIAL_PT_sss)
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