blender/extern/ode/dist/INSTALL

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here are the steps to buid ODE:
(1) get the GNU 'make' tool. many unix platforms come with this, although
sometimes it is called 'gmake'. i have provided a version of GNU make
for windows at: http://q12.org/ode/bin/make.exe
(2) edit the settings in the file config/user-settings. the list of supported
platforms is given in that file.
(3) run 'make' to configure and build ODE and the graphical test programs.
to build parts of ODE the make targets are:
make configure create configuration file include/ode/config.h
make ode-lib build the core ODE library
make drawstuff-lib build the OpenGL-based graphics library
make ode-test build some ODE tests (they need drawstuff)
make drawstuff-test build a test app for the drawstuff library
all of these targets will do an implicit 'make configure'. if the
configurator screws up then you can edit the settings directly in
include/ode/config.h.
(4) to install the ODE library onto your system you should copy the 'lib' and
'include' directories to a suitable place, e.g. on unix:
include/ode --> /usr/local/include/ode
lib/libode.a --> /usr/local/lib/libode.a
ODE has been verified to build on the following platforms:
config ode-lib ode-test
------ ------- --------
windows
MSVC msvc * *
MinGW mingw * *
CygWin cygwin * *
linux (x86, mandrake 8.1) unix-gcc * *
linux (alpha, debian 2.2) unix-gcc * ?
linux (RS/6000, debian 2.2) unix-gcc * ?
linux (Sparc U60, debian 2.2) unix-gcc * ?
freebsd 4.3 unix-gcc * ?
Mac OS-X osx * ?
Solaris 8 (Sparc R220) unix-gcc * ?