2011-04-27 11:58:34 +00:00
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/*
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* Copyright 2011, Blender Foundation.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#include <stdlib.h>
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#include "buffers.h"
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#include "device.h"
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#include "util_debug.h"
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#include "util_hash.h"
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#include "util_image.h"
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2011-08-28 13:55:59 +00:00
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#include "util_math.h"
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2011-04-27 11:58:34 +00:00
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#include "util_opengl.h"
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#include "util_time.h"
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#include "util_types.h"
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CCL_NAMESPACE_BEGIN
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/* Render Buffers */
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RenderBuffers::RenderBuffers(Device *device_)
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{
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device = device_;
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width = 0;
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height = 0;
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}
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RenderBuffers::~RenderBuffers()
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{
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device_free();
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}
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void RenderBuffers::device_free()
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{
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if(buffer.device_pointer) {
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device->mem_free(buffer);
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buffer.clear();
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}
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if(rng_state.device_pointer) {
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device->mem_free(rng_state);
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rng_state.clear();
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}
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}
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void RenderBuffers::reset(Device *device, int width_, int height_)
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{
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width = width_;
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height = height_;
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/* free existing buffers */
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device_free();
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/* allocate buffer */
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buffer.resize(width, height);
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device->mem_alloc(buffer, MEM_READ_WRITE);
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device->mem_zero(buffer);
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/* allocate rng state */
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rng_state.resize(width, height);
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uint *init_state = rng_state.resize(width, height);
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int x, y;
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for(x=0; x<width; x++)
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for(y=0; y<height; y++)
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init_state[x + y*width] = hash_int_2d(x, y);
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device->mem_alloc(rng_state, MEM_READ_WRITE);
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device->mem_copy_to(rng_state);
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}
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2011-09-16 13:14:02 +00:00
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float4 *RenderBuffers::copy_from_device(float exposure, int sample)
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2011-08-28 13:55:59 +00:00
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{
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if(!buffer.device_pointer)
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return NULL;
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device->mem_copy_from(buffer, 0, buffer.memory_size());
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float4 *out = new float4[width*height];
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float4 *in = (float4*)buffer.data_pointer;
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2011-09-16 13:14:02 +00:00
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float scale = 1.0f/(float)sample;
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2011-08-28 13:55:59 +00:00
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for(int i = width*height - 1; i >= 0; i--) {
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float4 rgba = in[i]*scale;
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rgba.x = rgba.x*exposure;
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rgba.y = rgba.y*exposure;
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rgba.z = rgba.z*exposure;
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/* clamp since alpha might be > 1.0 due to russian roulette */
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rgba.w = clamp(rgba.w, 0.0f, 1.0f);
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out[i] = rgba;
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}
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return out;
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}
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2011-04-27 11:58:34 +00:00
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/* Display Buffer */
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DisplayBuffer::DisplayBuffer(Device *device_)
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{
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device = device_;
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width = 0;
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height = 0;
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draw_width = 0;
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draw_height = 0;
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2011-08-28 13:55:59 +00:00
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transparent = true; /* todo: determine from background */
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2011-04-27 11:58:34 +00:00
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}
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DisplayBuffer::~DisplayBuffer()
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{
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device_free();
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}
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void DisplayBuffer::device_free()
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{
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if(rgba.device_pointer) {
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device->pixels_free(rgba);
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rgba.clear();
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}
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}
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void DisplayBuffer::reset(Device *device, int width_, int height_)
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{
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draw_width = 0;
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draw_height = 0;
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width = width_;
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height = height_;
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/* free existing buffers */
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device_free();
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/* allocate display pixels */
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rgba.resize(width, height);
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device->pixels_alloc(rgba);
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}
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void DisplayBuffer::draw_set(int width_, int height_)
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{
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assert(width_ <= width && height_ <= height);
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draw_width = width_;
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draw_height = height_;
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}
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2011-08-28 13:55:59 +00:00
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void DisplayBuffer::draw_transparency_grid()
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{
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GLubyte checker_stipple_sml[32*32/8] = {
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255,0,255,0,255,0,255,0,255,0,255,0,255,0,255,0, \
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255,0,255,0,255,0,255,0,255,0,255,0,255,0,255,0, \
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0,255,0,255,0,255,0,255,0,255,0,255,0,255,0,255, \
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0,255,0,255,0,255,0,255,0,255,0,255,0,255,0,255, \
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255,0,255,0,255,0,255,0,255,0,255,0,255,0,255,0, \
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255,0,255,0,255,0,255,0,255,0,255,0,255,0,255,0, \
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0,255,0,255,0,255,0,255,0,255,0,255,0,255,0,255, \
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0,255,0,255,0,255,0,255,0,255,0,255,0,255,0,255, \
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};
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glColor4ub(50, 50, 50, 255);
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glRectf(0, 0, width, height);
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glEnable(GL_POLYGON_STIPPLE);
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glColor4ub(55, 55, 55, 255);
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glPolygonStipple(checker_stipple_sml);
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glRectf(0, 0, width, height);
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glDisable(GL_POLYGON_STIPPLE);
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}
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2011-04-27 11:58:34 +00:00
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void DisplayBuffer::draw(Device *device)
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{
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2011-08-28 13:55:59 +00:00
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if(draw_width != 0 && draw_height != 0) {
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if(transparent)
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draw_transparency_grid();
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device->draw_pixels(rgba, 0, draw_width, draw_height, width, height, transparent);
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}
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2011-04-27 11:58:34 +00:00
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}
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bool DisplayBuffer::draw_ready()
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{
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return (draw_width != 0 && draw_height != 0);
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}
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void DisplayBuffer::write(Device *device, const string& filename)
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{
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int w = draw_width;
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int h = draw_height;
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if(w == 0 || h == 0)
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return;
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/* read buffer from device */
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device->pixels_copy_from(rgba, 0, w, h);
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/* write image */
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ImageOutput *out = ImageOutput::create(filename);
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ImageSpec spec(w, h, 4, TypeDesc::UINT8);
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int scanlinesize = w*4*sizeof(uchar);
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out->open(filename, spec);
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/* conversion for different top/bottom convention */
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out->write_image(TypeDesc::UINT8,
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(uchar*)rgba.data_pointer + (h-1)*scanlinesize,
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AutoStride,
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-scanlinesize,
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AutoStride);
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out->close();
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delete out;
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}
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CCL_NAMESPACE_END
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