2002-10-12 11:37:38 +00:00
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/*
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2008-04-16 22:40:48 +00:00
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* ***** BEGIN GPL LICENSE BLOCK *****
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2002-10-12 11:37:38 +00:00
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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2008-04-16 22:40:48 +00:00
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* of the License, or (at your option) any later version.
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2002-10-12 11:37:38 +00:00
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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2010-02-12 13:34:04 +00:00
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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2002-10-12 11:37:38 +00:00
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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2008-04-16 22:40:48 +00:00
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* ***** END GPL LICENSE BLOCK *****
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2011-02-22 12:42:55 +00:00
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*/
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/** \file NG_LoopBackNetworkDeviceInterface.h
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* \ingroup bgenetlb
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* \brief LoopbackNetworkDeviceInterface derived from NG_NetworkDeviceInterface
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2002-10-12 11:37:38 +00:00
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*/
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#ifndef NG_LOOPBACKNETWORKDEVICEINTERFACE_H
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#define NG_LOOPBACKNETWORKDEVICEINTERFACE_H
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#include <deque>
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#include "NG_NetworkDeviceInterface.h"
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class NG_LoopBackNetworkDeviceInterface : public NG_NetworkDeviceInterface
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2010-06-05 15:31:55 +00:00
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{
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2002-10-12 11:37:38 +00:00
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std::deque<NG_NetworkMessage*> m_messages[2];
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int m_currentQueue;
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public:
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NG_LoopBackNetworkDeviceInterface();
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virtual ~NG_LoopBackNetworkDeviceInterface();
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/**
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* Clear message buffer
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*/
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virtual void NextFrame();
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bool Connect(char *address, unsigned int port, char *password,
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2011-09-03 02:15:49 +00:00
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unsigned int localport, unsigned int timeout) {
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return true;}
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2002-10-12 11:37:38 +00:00
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bool Disconnect(void) {return true;}
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virtual void SendNetworkMessage(class NG_NetworkMessage* msg);
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virtual vector<NG_NetworkMessage*> RetrieveNetworkMessages();
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};
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#endif //NG_LOOPBACKNETWORKDEVICEINTERFACE_H
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2002-10-30 02:07:20 +00:00
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