2002-10-12 11:37:38 +00:00
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/**
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* $Id$
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* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version. The Blender
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* Foundation also sells licenses for use in proprietary software under
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* the Blender License. See http://www.blender.org/BL/ for information
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* about this.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL/BL DUAL LICENSE BLOCK *****
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*/
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2002-11-25 15:29:57 +00:00
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#endif
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2002-10-12 11:37:38 +00:00
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#ifdef WIN32
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// don't show these anoying STL warnings
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#pragma warning (disable:4786)
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#endif
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#include "GEN_Map.h"
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#include "RAS_MaterialBucket.h"
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#include "STR_HashedString.h"
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#include "RAS_MeshObject.h"
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#define KX_NUM_MATERIALBUCKETS 100
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#include "RAS_IRasterizer.h"
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#include "RAS_IRenderTools.h"
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#include "RAS_BucketManager.h"
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RAS_BucketManager::RAS_BucketManager()
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{
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}
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RAS_BucketManager::~RAS_BucketManager()
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{
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RAS_BucketManagerClearAll();
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}
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void RAS_BucketManager::Renderbuckets(
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const MT_Transform& cameratrans, RAS_IRasterizer* rasty, RAS_IRenderTools* rendertools)
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{
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int numbuckets = m_MaterialBuckets.size();
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//default_gl_light();
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int i;
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rasty->EnableTextures(false);
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rasty->SetDepthMask(RAS_IRasterizer::KX_DEPTHMASK_ENABLED);
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// beginning each frame, clear (texture/material) caching information
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rasty->ClearCachingInfo();
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RAS_MaterialBucket::StartFrame();
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for (i=0;i<numbuckets;i++)
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{
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RAS_MaterialBucket** bucketptr = m_MaterialBuckets.at(i);
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if (bucketptr)
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{
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(*bucketptr)->ClearScheduledPolygons();
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}
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}
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vector<RAS_MaterialBucket*> alphabuckets;
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// if no visibility method is define, everything is drawn
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for (i=0;i<numbuckets;i++)
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{
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RAS_MaterialBucket** bucketptr = m_MaterialBuckets.at(i);
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if (bucketptr)
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{
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if (!(*bucketptr)->IsTransparant())
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{
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(*bucketptr)->Render(cameratrans,rasty,rendertools);
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} else
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{
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alphabuckets.push_back(*bucketptr);
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}
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}
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}
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rasty->SetDepthMask(RAS_IRasterizer::KX_DEPTHMASK_DISABLED);
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int numalphabuckets = alphabuckets.size();
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for (vector<RAS_MaterialBucket*>::const_iterator it=alphabuckets.begin();
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!(it==alphabuckets.end());it++)
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{
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(*it)->Render(cameratrans,rasty,rendertools);
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}
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alphabuckets.clear();
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RAS_MaterialBucket::EndFrame();
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rasty->SetDepthMask(RAS_IRasterizer::KX_DEPTHMASK_ENABLED);
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}
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RAS_MaterialBucket* RAS_BucketManager::RAS_BucketManagerFindBucket(RAS_IPolyMaterial * material)
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{
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RAS_MaterialBucket** bucketptr = m_MaterialBuckets[*material];
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RAS_MaterialBucket* bucket=NULL;
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if (!bucketptr)
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{
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bucket = new RAS_MaterialBucket(material);
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m_MaterialBuckets.insert(*material,bucket);
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} else
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{
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bucket = *bucketptr;
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}
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return bucket;
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}
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void RAS_BucketManager::RAS_BucketManagerClearAll()
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{
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int numbuckets = m_MaterialBuckets.size();
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for (int i=0;i<numbuckets;i++)
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{
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RAS_MaterialBucket** bucketptr = m_MaterialBuckets.at(i);
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if (bucketptr)
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{
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delete (*bucketptr);
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*bucketptr=NULL;
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}
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}
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m_MaterialBuckets.clear();
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}
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