blender/projectfiles_vc7/gameengine/videotexture/TEX_Video.vcproj

227 lines
8.7 KiB
Plaintext
Raw Normal View History

<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="7.10"
Name="TEX_Video"
ProjectGUID="{670EC17A-0548-4BBF-A27B-636C7C188139}"
Keyword="Win32Proj">
<Platforms>
<Platform
Name="Win32"/>
</Platforms>
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory="..\..\..\..\build\msvc_7\source\gameengine\videotexture\debug"
IntermediateDirectory="..\..\..\..\build\msvc_7\source\gameengine\videotexture\debug"
ConfigurationType="4"
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="..\..\..\..\lib\windows\python\include\python2.5;..\..\..\..\lib\windows\ffmpeg\include;..\..\..\source\gameengine\Ketsji;..\..\..\source\gameengine\Expressions;..\..\..\source\gameengine\GameLogic;..\..\..\source\gameengine\SceneGraph;..\..\..\source\gameengine\Rasterizer;..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer;..\..\..\source\gameengine\BlenderRoutines;..\..\..\source\blender\include;..\..\..\source\blender\blenlib;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesdna;..\..\..\source\blender\imbuf;..\..\..\source\blender\python;..\..\..\source\blender\gpu;..\..\..\source\kernel\gen_system;..\..\..\intern\string;..\..\..\intern\moto\include;..\..\..\intern\guardedalloc;..\..\..\intern\SoundSystem;..\..\..\extern\glew\include;..\..\..\..\build\msvc_7\intern\guardedalloc\include"
PreprocessorDefinitions="WIN32;_DEBUG;_LIB;WITH_FFMPEG;__STDC_CONSTANT_MACROS"
StringPooling="FALSE"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
DefaultCharIsUnsigned="TRUE"
UsePrecompiledHeader="2"
PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\gameengine\gamelogic\debug\TEX_Video.pch"
AssemblerListingLocation="..\..\..\..\build\msvc_7\source\gameengine\videotexture\debug\"
ObjectFile="..\..\..\..\build\msvc_7\source\gameengine\videotexture\debug\"
ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\gameengine\videotexture\debug\"
WarningLevel="2"
Detect64BitPortabilityProblems="FALSE"
DebugInformationFormat="3"
CompileAs="0"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
OutputFile="..\..\..\..\build\msvc_7\libs\debug\TEX_Video.lib"/>
<Tool
Name="VCMIDLTool"/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCResourceCompilerTool"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
<Tool
Name="VCXMLDataGeneratorTool"/>
<Tool
Name="VCManagedWrapperGeneratorTool"/>
<Tool
Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="..\..\..\..\build\msvc_7\source\gameengine\videotexture"
IntermediateDirectory="..\..\..\..\build\msvc_7\source\gameengine\videotexture"
ConfigurationType="4"
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
InlineFunctionExpansion="1"
AdditionalIncludeDirectories="..\..\..\..\lib\windows\python\include\python2.5;..\..\..\..\lib\windows\ffmpeg\include;..\..\..\source\gameengine\Ketsji;..\..\..\source\gameengine\Expressions;..\..\..\source\gameengine\GameLogic;..\..\..\source\gameengine\SceneGraph;..\..\..\source\gameengine\Rasterizer;..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer;..\..\..\source\gameengine\BlenderRoutines;..\..\..\source\blender\include;..\..\..\source\blender\blenlib;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesdna;..\..\..\source\blender\imbuf;..\..\..\source\blender\python;..\..\..\source\blender\gpu;..\..\..\source\kernel\gen_system;..\..\..\intern\string;..\..\..\intern\moto\include;..\..\..\intern\guardedalloc;..\..\..\intern\SoundSystem;..\..\..\extern\glew\include;..\..\..\..\build\msvc_7\intern\guardedalloc\include"
PreprocessorDefinitions="WIN32;NDEBUG;_LIB;WITH_FFMPEG;__STDC_CONSTANT_MACROS"
StringPooling="TRUE"
RuntimeLibrary="0"
EnableFunctionLevelLinking="TRUE"
DefaultCharIsUnsigned="TRUE"
UsePrecompiledHeader="2"
PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\gameengine\gamelogic\TEX_Video.pch"
AssemblerListingLocation="..\..\..\..\build\msvc_7\source\gameengine\videotexture\"
ObjectFile="..\..\..\..\build\msvc_7\source\gameengine\videotexture\"
ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\gameengine\videotexture\"
WarningLevel="2"
Detect64BitPortabilityProblems="FALSE"
DebugInformationFormat="0"
CompileAs="0"
ShowIncludes="FALSE"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
OutputFile="..\..\..\..\build\msvc_7\libs\TEX_Video.lib"/>
<Tool
Name="VCMIDLTool"/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCResourceCompilerTool"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
<Tool
Name="VCXMLDataGeneratorTool"/>
<Tool
Name="VCManagedWrapperGeneratorTool"/>
<Tool
Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter
Name="Source Files"
Filter="cpp;c;cxx;def;odl;idl;hpj;bat;asm;asmx"
UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}">
<File
RelativePath="..\..\..\source\gameengine\VideoTexture\blendVideoTex.cpp">
</File>
<File
RelativePath="..\..\..\source\gameengine\VideoTexture\Exception.cpp">
</File>
<File
RelativePath="..\..\..\source\gameengine\VideoTexture\FilterBase.cpp">
</File>
<File
RelativePath="..\..\..\source\gameengine\VideoTexture\FilterBlueScreen.cpp">
</File>
<File
RelativePath="..\..\..\source\gameengine\VideoTexture\FilterColor.cpp">
</File>
<File
RelativePath="..\..\..\source\gameengine\VideoTexture\FilterNormal.cpp">
</File>
<File
RelativePath="..\..\..\source\gameengine\VideoTexture\FilterSource.cpp">
</File>
<File
RelativePath="..\..\..\source\gameengine\VideoTexture\ImageBase.cpp">
</File>
<File
RelativePath="..\..\..\source\gameengine\VideoTexture\ImageBuff.cpp">
</File>
<File
RelativePath="..\..\..\source\gameengine\VideoTexture\ImageMix.cpp">
</File>
<File
RelativePath="..\..\..\source\gameengine\VideoTexture\ImageRender.cpp">
</File>
<File
RelativePath="..\..\..\source\gameengine\VideoTexture\ImageViewport.cpp">
</File>
<File
RelativePath="..\..\..\source\gameengine\VideoTexture\PyTypeList.cpp">
</File>
<File
RelativePath="..\..\..\source\gameengine\VideoTexture\Texture.cpp">
</File>
<File
RelativePath="..\..\..\source\gameengine\VideoTexture\VideoBase.cpp">
</File>
<File
RelativePath="..\..\..\source\gameengine\VideoTexture\VideoFFmpeg.cpp">
</File>
</Filter>
<Filter
Name="Header Files"
Filter="h;hpp;hxx;hm;inl;inc;xsd"
UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}">
<File
RelativePath="..\..\..\source\gameengine\VideoTexture\BlendType.h">
</File>
<File
RelativePath="..\..\..\source\gameengine\VideoTexture\Common.h">
</File>
<File
RelativePath="..\..\..\source\gameengine\VideoTexture\Exception.h">
</File>
<File
RelativePath="..\..\..\source\gameengine\VideoTexture\FilterBase.h">
</File>
<File
RelativePath="..\..\..\source\gameengine\VideoTexture\FilterBlueScreen.h">
</File>
<File
RelativePath="..\..\..\source\gameengine\VideoTexture\FilterColor.h">
</File>
<File
RelativePath="..\..\..\source\gameengine\VideoTexture\FilterNormal.h">
</File>
<File
RelativePath="..\..\..\source\gameengine\VideoTexture\FilterSource.h">
</File>
<File
RelativePath="..\..\..\source\gameengine\VideoTexture\ImageBase.h">
</File>
<File
RelativePath="..\..\..\source\gameengine\VideoTexture\ImageBuff.h">
</File>
<File
RelativePath="..\..\..\source\gameengine\VideoTexture\ImageMix.h">
</File>
<File
RelativePath="..\..\..\source\gameengine\VideoTexture\ImageRender.h">
</File>
<File
RelativePath="..\..\..\source\gameengine\VideoTexture\ImageViewport.h">
</File>
<File
RelativePath="..\..\..\source\gameengine\VideoTexture\PyTypeList.h">
</File>
<File
RelativePath="..\..\..\source\gameengine\VideoTexture\Texture.h">
</File>
<File
RelativePath="..\..\..\source\gameengine\VideoTexture\VideoBase.h">
</File>
<File
RelativePath="..\..\..\source\gameengine\VideoTexture\VideoFFmpeg.h">
</File>
</Filter>
</Files>
<Globals>
</Globals>
</VisualStudioProject>