blender/source/gameengine/Network/NG_NetworkObject.h

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/*
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
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*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
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*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file NG_NetworkObject.h
* \ingroup bgenet
* \brief generic Network Object class
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*/
#ifndef NG_NETWORKOBJECT_H
#define NG_NETWORKOBJECT_H
#include "STR_String.h"
#ifdef WITH_CXX_GUARDEDALLOC
#include "MEM_guardedalloc.h"
#endif
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class NG_NetworkObject
{
STR_String m_name;
public:
NG_NetworkObject();
~NG_NetworkObject();
const STR_String& GetName();
#ifdef WITH_CXX_GUARDEDALLOC
public:
void *operator new(size_t num_bytes) { return MEM_mallocN(num_bytes, "GE:NG_NetworkObject"); }
void operator delete( void *mem ) { MEM_freeN(mem); }
#endif
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};
#endif //NG_NETWORKOBJECT_H