Code refactor: nodify Cycles integrator.

Differential Revision: https://developer.blender.org/D2016
This commit is contained in:
Brecht Van Lommel 2016-05-07 20:05:21 +02:00
parent 226dc75e77
commit 0062d9f58c
3 changed files with 58 additions and 126 deletions

@ -20,6 +20,8 @@
#include <algorithm> #include <algorithm>
#include <iterator> #include <iterator>
#include "node_xml.h"
#include "background.h" #include "background.h"
#include "camera.h" #include "camera.h"
#include "film.h" #include "film.h"
@ -48,7 +50,7 @@ CCL_NAMESPACE_BEGIN
/* XML reading state */ /* XML reading state */
struct XMLReadState { struct XMLReadState : public XMLReader {
Scene *scene; /* scene pointer */ Scene *scene; /* scene pointer */
Transform tfm; /* current transform state */ Transform tfm; /* current transform state */
bool smooth; /* smooth normal state */ bool smooth; /* smooth normal state */
@ -289,58 +291,6 @@ static void xml_read_film(const XMLReadState& state, pugi::xml_node node)
xml_read_float(&film->filter_width, node, "filter_width"); xml_read_float(&film->filter_width, node, "filter_width");
} }
/* Integrator */
static void xml_read_integrator(const XMLReadState& state, pugi::xml_node node)
{
Integrator *integrator = state.scene->integrator;
/* Branched Path */
bool branched = false;
xml_read_bool(&branched, node, "branched");
if(branched) {
integrator->method = Integrator::BRANCHED_PATH;
xml_read_int(&integrator->diffuse_samples, node, "diffuse_samples");
xml_read_int(&integrator->glossy_samples, node, "glossy_samples");
xml_read_int(&integrator->transmission_samples, node, "transmission_samples");
xml_read_int(&integrator->ao_samples, node, "ao_samples");
xml_read_int(&integrator->mesh_light_samples, node, "mesh_light_samples");
xml_read_int(&integrator->subsurface_samples, node, "subsurface_samples");
xml_read_int(&integrator->volume_samples, node, "volume_samples");
xml_read_bool(&integrator->sample_all_lights_direct, node, "sample_all_lights_direct");
xml_read_bool(&integrator->sample_all_lights_indirect, node, "sample_all_lights_indirect");
}
/* Bounces */
xml_read_int(&integrator->min_bounce, node, "min_bounce");
xml_read_int(&integrator->max_bounce, node, "max_bounce");
xml_read_int(&integrator->max_diffuse_bounce, node, "max_diffuse_bounce");
xml_read_int(&integrator->max_glossy_bounce, node, "max_glossy_bounce");
xml_read_int(&integrator->max_transmission_bounce, node, "max_transmission_bounce");
xml_read_int(&integrator->max_volume_bounce, node, "max_volume_bounce");
/* Transparency */
xml_read_int(&integrator->transparent_min_bounce, node, "transparent_min_bounce");
xml_read_int(&integrator->transparent_max_bounce, node, "transparent_max_bounce");
xml_read_bool(&integrator->transparent_shadows, node, "transparent_shadows");
/* Volume */
xml_read_float(&integrator->volume_step_size, node, "volume_step_size");
xml_read_int(&integrator->volume_max_steps, node, "volume_max_steps");
/* Various Settings */
xml_read_bool(&integrator->caustics_reflective, node, "caustics_reflective");
xml_read_bool(&integrator->caustics_refractive, node, "caustics_refractive");
xml_read_float(&integrator->filter_glossy, node, "filter_glossy");
xml_read_int(&integrator->seed, node, "seed");
xml_read_float(&integrator->sample_clamp_direct, node, "sample_clamp_direct");
xml_read_float(&integrator->sample_clamp_indirect, node, "sample_clamp_indirect");
}
/* Camera */ /* Camera */
static void xml_read_camera(const XMLReadState& state, pugi::xml_node node) static void xml_read_camera(const XMLReadState& state, pugi::xml_node node)
@ -1229,16 +1179,16 @@ static void xml_read_state(XMLReadState& state, pugi::xml_node node)
/* Scene */ /* Scene */
static void xml_read_include(const XMLReadState& state, const string& src); static void xml_read_include(XMLReadState& state, const string& src);
static void xml_read_scene(const XMLReadState& state, pugi::xml_node scene_node) static void xml_read_scene(XMLReadState& state, pugi::xml_node scene_node)
{ {
for(pugi::xml_node node = scene_node.first_child(); node; node = node.next_sibling()) { for(pugi::xml_node node = scene_node.first_child(); node; node = node.next_sibling()) {
if(string_iequals(node.name(), "film")) { if(string_iequals(node.name(), "film")) {
xml_read_film(state, node); xml_read_film(state, node);
} }
else if(string_iequals(node.name(), "integrator")) { else if(string_iequals(node.name(), "integrator")) {
xml_read_integrator(state, node); xml_read_node(state, state.scene->integrator, node);
} }
else if(string_iequals(node.name(), "camera")) { else if(string_iequals(node.name(), "camera")) {
xml_read_camera(state, node); xml_read_camera(state, node);
@ -1283,7 +1233,7 @@ static void xml_read_scene(const XMLReadState& state, pugi::xml_node scene_node)
/* Include */ /* Include */
static void xml_read_include(const XMLReadState& state, const string& src) static void xml_read_include(XMLReadState& state, const string& src)
{ {
/* open XML document */ /* open XML document */
pugi::xml_document doc; pugi::xml_document doc;

@ -27,48 +27,62 @@
CCL_NAMESPACE_BEGIN CCL_NAMESPACE_BEGIN
Integrator::Integrator() NODE_DEFINE(Integrator)
{ {
min_bounce = 2; NodeType *type = NodeType::add("integrator", create);
max_bounce = 7;
max_diffuse_bounce = max_bounce; SOCKET_INT(min_bounce, "Min Bounce", 2);
max_glossy_bounce = max_bounce; SOCKET_INT(max_bounce, "Max Bounce", 7);
max_transmission_bounce = max_bounce;
max_volume_bounce = max_bounce;
transparent_min_bounce = min_bounce; SOCKET_INT(max_diffuse_bounce, "Max Diffuse Bounce", 7);
transparent_max_bounce = max_bounce; SOCKET_INT(max_glossy_bounce, "Max Glossy Bounce", 7);
transparent_shadows = false; SOCKET_INT(max_transmission_bounce, "Max Transmission Bounce", 7);
SOCKET_INT(max_volume_bounce, "Max Volume Bounce", 7);
volume_max_steps = 1024; SOCKET_INT(transparent_min_bounce, "Transparent Min Bounce", 2);
volume_step_size = 0.1f; SOCKET_INT(transparent_max_bounce, "Transparent Max Bounce", 7);
SOCKET_BOOLEAN(transparent_shadows, "Transparent Shadows", false);
caustics_reflective = true; SOCKET_INT(volume_max_steps, "Volume Max Steps", 1024);
caustics_refractive = true; SOCKET_FLOAT(volume_step_size, "Volume Step Size", 0.1f);
filter_glossy = 0.0f;
seed = 0;
layer_flag = ~0;
sample_clamp_direct = 0.0f;
sample_clamp_indirect = 0.0f;
motion_blur = false;
aa_samples = 0; SOCKET_BOOLEAN(caustics_reflective, "Reflective Caustics", true);
diffuse_samples = 1; SOCKET_BOOLEAN(caustics_refractive, "Refractive Caustics", true);
glossy_samples = 1; SOCKET_FLOAT(filter_glossy, "Filter Glossy", 0.0f);
transmission_samples = 1; SOCKET_INT(seed, "Seed", 0);
ao_samples = 1; SOCKET_INT(layer_flag, "Layer Flag", ~0);
mesh_light_samples = 1; SOCKET_FLOAT(sample_clamp_direct, "Sample Clamp Direct", 0.0f);
subsurface_samples = 1; SOCKET_FLOAT(sample_clamp_indirect, "Sample Clamp Indirect", 0.0f);
volume_samples = 1; SOCKET_BOOLEAN(motion_blur, "Motion Blur", false);
sample_all_lights_direct = true; SOCKET_INT(aa_samples, "AA Samples", 0);
sample_all_lights_indirect = true; SOCKET_INT(diffuse_samples, "Diffuse Samples", 1);
SOCKET_INT(glossy_samples, "Glossy Samples", 1);
SOCKET_INT(transmission_samples, "Transmission Samples", 1);
SOCKET_INT(ao_samples, "AO Samples", 1);
SOCKET_INT(mesh_light_samples, "Mesh Light Samples", 1);
SOCKET_INT(subsurface_samples, "Subsurface Samples", 1);
SOCKET_INT(volume_samples, "Volume Samples", 1);
method = PATH; SOCKET_BOOLEAN(sample_all_lights_direct, "Sample All Lights Direct", true);
SOCKET_BOOLEAN(sample_all_lights_indirect, "Sample All Lights Indirect", true);
sampling_pattern = SAMPLING_PATTERN_SOBOL; static NodeEnum method_enum;
method_enum.insert("path", PATH);
method_enum.insert("branched_path", BRANCHED_PATH);
SOCKET_ENUM(method, "Method", method_enum, PATH);
static NodeEnum sampling_pattern_enum;
sampling_pattern_enum.insert("sobol", SAMPLING_PATTERN_SOBOL);
sampling_pattern_enum.insert("cmj", SAMPLING_PATTERN_CMJ);
SOCKET_ENUM(sampling_pattern, "Sampling Pattern", sampling_pattern_enum, SAMPLING_PATTERN_SOBOL);
return type;
}
Integrator::Integrator()
: Node(node_type)
{
need_update = true; need_update = true;
} }
@ -192,41 +206,6 @@ void Integrator::device_free(Device *device, DeviceScene *dscene)
dscene->sobol_directions.clear(); dscene->sobol_directions.clear();
} }
bool Integrator::modified(const Integrator& integrator)
{
return !(min_bounce == integrator.min_bounce &&
max_bounce == integrator.max_bounce &&
max_diffuse_bounce == integrator.max_diffuse_bounce &&
max_glossy_bounce == integrator.max_glossy_bounce &&
max_transmission_bounce == integrator.max_transmission_bounce &&
max_volume_bounce == integrator.max_volume_bounce &&
transparent_min_bounce == integrator.transparent_min_bounce &&
transparent_max_bounce == integrator.transparent_max_bounce &&
transparent_shadows == integrator.transparent_shadows &&
volume_max_steps == integrator.volume_max_steps &&
volume_step_size == integrator.volume_step_size &&
caustics_reflective == integrator.caustics_reflective &&
caustics_refractive == integrator.caustics_refractive &&
filter_glossy == integrator.filter_glossy &&
layer_flag == integrator.layer_flag &&
seed == integrator.seed &&
sample_clamp_direct == integrator.sample_clamp_direct &&
sample_clamp_indirect == integrator.sample_clamp_indirect &&
method == integrator.method &&
aa_samples == integrator.aa_samples &&
diffuse_samples == integrator.diffuse_samples &&
glossy_samples == integrator.glossy_samples &&
transmission_samples == integrator.transmission_samples &&
ao_samples == integrator.ao_samples &&
mesh_light_samples == integrator.mesh_light_samples &&
subsurface_samples == integrator.subsurface_samples &&
volume_samples == integrator.volume_samples &&
motion_blur == integrator.motion_blur &&
sampling_pattern == integrator.sampling_pattern &&
sample_all_lights_direct == integrator.sample_all_lights_direct &&
sample_all_lights_indirect == integrator.sample_all_lights_indirect);
}
void Integrator::tag_update(Scene *scene) void Integrator::tag_update(Scene *scene)
{ {
foreach(Shader *shader, scene->shaders) { foreach(Shader *shader, scene->shaders) {

@ -19,14 +19,18 @@
#include "kernel_types.h" #include "kernel_types.h"
#include "node.h"
CCL_NAMESPACE_BEGIN CCL_NAMESPACE_BEGIN
class Device; class Device;
class DeviceScene; class DeviceScene;
class Scene; class Scene;
class Integrator { class Integrator : public Node {
public: public:
NODE_DECLARE;
int min_bounce; int min_bounce;
int max_bounce; int max_bounce;
@ -83,7 +87,6 @@ public:
void device_update(Device *device, DeviceScene *dscene, Scene *scene); void device_update(Device *device, DeviceScene *dscene, Scene *scene);
void device_free(Device *device, DeviceScene *dscene); void device_free(Device *device, DeviceScene *dscene);
bool modified(const Integrator& integrator);
void tag_update(Scene *scene); void tag_update(Scene *scene);
}; };