Cleanup: spelling

This commit is contained in:
Campbell Barton 2020-08-01 12:47:59 +10:00
parent 03afffc96a
commit 006e850a84
10 changed files with 17 additions and 17 deletions

@ -1951,7 +1951,7 @@ void GHOST_SystemX11::getClipboard_xcout(const XEvent *evt,
switch (*context) { switch (*context) {
/* There is no context, do an XConvertSelection() */ /* There is no context, do an XConvertSelection() */
case XCLIB_XCOUT_NONE: case XCLIB_XCOUT_NONE:
/* Initialise return length to 0 */ /* Initialize return length to 0. */
if (*len > 0) { if (*len > 0) {
free(*txt); free(*txt);
*len = 0; *len = 0;

@ -351,7 +351,7 @@ typedef struct SKY_ArHosekSkyModelState {
arhosekskymodelstate_alloc_init() function arhosekskymodelstate_alloc_init() function
------------------------------------------ ------------------------------------------
Initialises an ArHosekSkyModelState struct for a terrestrial setting. Initializes an #ArHosekSkyModelState struct for a terrestrial setting.
---------------------------------------------------------------------------- */ ---------------------------------------------------------------------------- */
@ -364,7 +364,7 @@ SKY_ArHosekSkyModelState *SKY_arhosekskymodelstate_alloc_init(const double solar
arhosekskymodelstate_alienworld_alloc_init() function arhosekskymodelstate_alienworld_alloc_init() function
----------------------------------------------------- -----------------------------------------------------
Initialises an ArHosekSkyModelState struct for an "alien world" setting Initializes an ArHosekSkyModelState struct for an "alien world" setting
with a sun of a surface temperature given in 'kelvin'. The parameter with a sun of a surface temperature given in 'kelvin'. The parameter
'solar_intensity' controls the overall brightness of the sky, relative 'solar_intensity' controls the overall brightness of the sky, relative
to the solar irradiance on Earth. A value of 1.0 yields a sky dome that to the solar irradiance on Earth. A value of 1.0 yields a sky dome that

@ -1150,7 +1150,7 @@ static int nlaevalchan_validate_index(NlaEvalChannel *nec, int index)
return 0; return 0;
} }
/* Initialise default values for NlaEvalChannel from the property data. */ /* Initialize default values for NlaEvalChannel from the property data. */
static void nlaevalchan_get_default_values(NlaEvalChannel *nec, float *r_values) static void nlaevalchan_get_default_values(NlaEvalChannel *nec, float *r_values)
{ {
PointerRNA *ptr = &nec->key.ptr; PointerRNA *ptr = &nec->key.ptr;

@ -221,7 +221,7 @@ ViewLayer *BKE_view_layer_add(Scene *scene,
view_layer_new = view_layer_add(name); view_layer_new = view_layer_add(name);
BLI_addtail(&scene->view_layers, view_layer_new); BLI_addtail(&scene->view_layers, view_layer_new);
/* Initialise layercollections */ /* Initialize layer-collections. */
BKE_layer_collection_sync(scene, view_layer_new); BKE_layer_collection_sync(scene, view_layer_new);
layer_collection_exclude_all(view_layer_new->layer_collections.first); layer_collection_exclude_all(view_layer_new->layer_collections.first);

@ -43,7 +43,7 @@ SessionUUID BLI_session_uuid_generate(void)
* Just request the UUID once again, hoping that there are no a lot of high-priority threads * Just request the UUID once again, hoping that there are no a lot of high-priority threads
* which will overflow the counter once again between the previous call and this one. * which will overflow the counter once again between the previous call and this one.
* *
* NOTE: It is possible to have collissions after such overflow. */ * NOTE: It is possible to have collisions after such overflow. */
result.uuid_ = atomic_add_and_fetch_uint64(&global_session_uuid.uuid_, 1); result.uuid_ = atomic_add_and_fetch_uint64(&global_session_uuid.uuid_, 1);
} }
return result; return result;

@ -1771,7 +1771,7 @@ static int gpencil_blank_frame_add_exec(bContext *C, wmOperator *op)
const bool all_layers = RNA_boolean_get(op->ptr, "all_layers"); const bool all_layers = RNA_boolean_get(op->ptr, "all_layers");
/* Initialise datablock and an active layer if nothing exists yet */ /* Initialize data-block and an active layer if nothing exists yet. */
if (ELEM(NULL, gpd, active_gpl)) { if (ELEM(NULL, gpd, active_gpl)) {
/* Let's just be lazy, and call the "Add New Layer" operator, /* Let's just be lazy, and call the "Add New Layer" operator,
* which sets everything up as required. */ * which sets everything up as required. */
@ -4290,14 +4290,14 @@ static int gpencil_stroke_separate_exec(bContext *C, wmOperator *op)
base_new = ED_object_add_duplicate(bmain, scene, view_layer, base_prev, dupflag); base_new = ED_object_add_duplicate(bmain, scene, view_layer, base_prev, dupflag);
ob_dst = base_new->object; ob_dst = base_new->object;
ob_dst->mode = OB_MODE_OBJECT; ob_dst->mode = OB_MODE_OBJECT;
/* Duplication will increment bGPdata usercount, but since we create a new greasepencil datablock /* Duplication will increment #bGPdata user-count, but since we create a new grease-pencil
* for ob_dst (which gets its own user automatically), we have to decrement the usercount again. * data-block for ob_dst (which gets its own user automatically),
*/ * we have to decrement the user-count again. */
gpd_dst = BKE_gpencil_data_addnew(bmain, gpd_src->id.name + 2); gpd_dst = BKE_gpencil_data_addnew(bmain, gpd_src->id.name + 2);
id_us_min(ob_dst->data); id_us_min(ob_dst->data);
ob_dst->data = (bGPdata *)gpd_dst; ob_dst->data = (bGPdata *)gpd_dst;
/* loop old datablock and separate parts */ /* Loop old data-block and separate parts. */
if ((mode == GP_SEPARATE_POINT) || (mode == GP_SEPARATE_STROKE)) { if ((mode == GP_SEPARATE_POINT) || (mode == GP_SEPARATE_STROKE)) {
CTX_DATA_BEGIN (C, bGPDlayer *, gpl, editable_gpencil_layers) { CTX_DATA_BEGIN (C, bGPDlayer *, gpl, editable_gpencil_layers) {
gpl_dst = NULL; gpl_dst = NULL;

@ -1085,7 +1085,7 @@ static void gpencil_primitive_update(bContext *C, wmOperator *op, tGPDprimitive
gpencil_primitive_update_strokes(C, tgpi); gpencil_primitive_update_strokes(C, tgpi);
} }
/* Initialise mouse points */ /* Initialize mouse points. */
static void gpencil_primitive_interaction_begin(tGPDprimitive *tgpi, const wmEvent *event) static void gpencil_primitive_interaction_begin(tGPDprimitive *tgpi, const wmEvent *event)
{ {
copy_v2fl_v2i(tgpi->mval, event->mval); copy_v2fl_v2i(tgpi->mval, event->mval);

@ -910,13 +910,13 @@ typedef struct tGPSB_CloneBrushData {
GHash *new_colors; GHash *new_colors;
} tGPSB_CloneBrushData; } tGPSB_CloneBrushData;
/* Initialise "clone" brush data */ /* Initialize "clone" brush data. */
static void gpencil_brush_clone_init(bContext *C, tGP_BrushEditData *gso) static void gpencil_brush_clone_init(bContext *C, tGP_BrushEditData *gso)
{ {
tGPSB_CloneBrushData *data; tGPSB_CloneBrushData *data;
bGPDstroke *gps; bGPDstroke *gps;
/* init custom data */ /* Initialize custom-data. */
gso->customdata = data = MEM_callocN(sizeof(tGPSB_CloneBrushData), "CloneBrushData"); gso->customdata = data = MEM_callocN(sizeof(tGPSB_CloneBrushData), "CloneBrushData");
/* compute midpoint of strokes on clipboard */ /* compute midpoint of strokes on clipboard */

@ -477,7 +477,7 @@ static SculptClothSimulation *cloth_brush_simulation_create(SculptSession *ss,
cloth_sim->length_constraint_tweak = MEM_calloc_arrayN( cloth_sim->length_constraint_tweak = MEM_calloc_arrayN(
totverts, sizeof(float), "cloth sim length tweak"); totverts, sizeof(float), "cloth sim length tweak");
/* Brush can be NULL for tools that neeed the solver but don't rely on constraint to deformation /* Brush can be NULL for tools that need the solver but don't rely on constraint to deformation
* positions. */ * positions. */
if (brush && SCULPT_is_cloth_deform_brush(brush)) { if (brush && SCULPT_is_cloth_deform_brush(brush)) {
cloth_sim->deformation_pos = MEM_calloc_arrayN( cloth_sim->deformation_pos = MEM_calloc_arrayN(

@ -2924,8 +2924,8 @@ static int sequencer_meta_separate_exec(bContext *C, wmOperator *UNUSED(op))
} }
/* This moves strips from meta to parent, sating within same edit and no new strips are /* This moves strips from meta to parent, sating within same edit and no new strips are
* allocated. If the UUID was unique already (as it should) it will stay unique. Nn need to * allocated. If the UUID was unique already (as it should) it will stay unique.
* re-generate the UUIDs.*/ * No need to re-generate the UUIDs. */
BLI_movelisttolist(ed->seqbasep, &last_seq->seqbase); BLI_movelisttolist(ed->seqbasep, &last_seq->seqbase);
BLI_listbase_clear(&last_seq->seqbase); BLI_listbase_clear(&last_seq->seqbase);