fixing msvc6 projects to compile again

This commit is contained in:
Jens Ole Wund 2005-11-09 19:29:04 +00:00
parent e52c277423
commit 0093857b4f
3 changed files with 113 additions and 2 deletions

@ -103,6 +103,10 @@ SOURCE=..\..\intern\blendercall.cpp
# End Source File
# Begin Source File
SOURCE=..\..\intern\blenderdummy.cpp
# End Source File
# Begin Source File
SOURCE=..\..\intern\cfglexer.cpp
# End Source File
# Begin Source File
@ -175,6 +179,10 @@ SOURCE=..\..\intern\solver_main.cpp
# End Source File
# Begin Source File
SOURCE=..\..\intern\solver_util.cpp
# End Source File
# Begin Source File
SOURCE=..\..\intern\utilities.cpp
# End Source File
# End Group
@ -191,7 +199,91 @@ SOURCE=..\..\intern\cfgparser.h
# End Source File
# Begin Source File
SOURCE=..\..\intern\lbmfsgrsolver.h
SOURCE=..\..\intern\globals.h
# End Source File
# Begin Source File
SOURCE=..\..\intern\isosurface.h
# End Source File
# Begin Source File
SOURCE=..\..\intern\mcubes_tables.h
# End Source File
# Begin Source File
SOURCE=..\..\intern\ntl_blenderdumper.h
# End Source File
# Begin Source File
SOURCE=..\..\intern\ntl_bsptree.h
# End Source File
# Begin Source File
SOURCE=..\..\intern\ntl_geometryclass.h
# End Source File
# Begin Source File
SOURCE=..\..\intern\ntl_geometrymodel.h
# End Source File
# Begin Source File
SOURCE=..\..\intern\ntl_geometryobject.h
# End Source File
# Begin Source File
SOURCE=..\..\intern\ntl_geometryshader.h
# End Source File
# Begin Source File
SOURCE=..\..\intern\ntl_lightobject.h
# End Source File
# Begin Source File
SOURCE=..\..\intern\ntl_material.h
# End Source File
# Begin Source File
SOURCE=..\..\intern\ntl_matrices.h
# End Source File
# Begin Source File
SOURCE=..\..\intern\ntl_ray.h
# End Source File
# Begin Source File
SOURCE=..\..\intern\ntl_renderglobals.h
# End Source File
# Begin Source File
SOURCE=..\..\intern\ntl_rndstream.h
# End Source File
# Begin Source File
SOURCE=..\..\intern\ntl_scene.h
# End Source File
# Begin Source File
SOURCE=..\..\intern\ntl_triangle.h
# End Source File
# Begin Source File
SOURCE=..\..\intern\ntl_vector3dim.h
# End Source File
# Begin Source File
SOURCE=..\..\intern\ntl_world.h
# End Source File
# Begin Source File
SOURCE=..\..\intern\parametrizer.h
# End Source File
# Begin Source File
SOURCE=..\..\intern\particletracer.h
# End Source File
# Begin Source File
SOURCE=..\..\intern\simulation_object.h
# End Source File
# Begin Source File
@ -209,6 +301,10 @@ SOURCE=..\..\intern\solver_interface.h
SOURCE=..\..\intern\solver_relax.h
# End Source File
# Begin Source File
SOURCE=..\..\intern\utilities.h
# End Source File
# End Group
# End Target
# End Project

@ -56,6 +56,9 @@ Package=<4>
Begin Project Dependency
Project_Dep_Name elbeem
End Project Dependency
Begin Project Dependency
Project_Dep_Name boolop
End Project Dependency
}}}
###############################################################################
@ -132,6 +135,18 @@ Package=<4>
###############################################################################
Project: "boolop"=..\..\boolop\make\msvc_6_0\boolop.dsp - Package Owner=<4>
Package=<5>
{{{
}}}
Package=<4>
{{{
}}}
###############################################################################
Project: "bsplib"=..\..\bsp\make\msvc6_0\bsplib.dsp - Package Owner=<4>
Package=<5>

@ -50,7 +50,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
# ADD LINK32 solid.lib SDL.lib freetype2ST.lib ftgl_static_ST.lib gnu_gettext.lib qtmlClient.lib openal_static.lib libsoundsystem.a libopenalsoundsystem.lib libdummysoundsystem.lib libguardedalloc.a libbsp.a libbmfont.a libghost.a libstring.a ws2_32.lib dxguid.lib opengl32.lib libjpeg.a glu32.lib user32.lib gdi32.lib vfw32.lib advapi32.lib winmm.lib ole32.lib libdecimation.a libiksolver.a libpng.a zlib.lib libmoto.a blender_ONL.lib blender_elbeem.lib /nologo /subsystem:console /machine:I386 /nodefaultlib:"msvcprt.lib" /nodefaultlib:"msvcrt.lib" /nodefaultlib:"glut32.lib" /nodefaultlib:"libcd.lib" /nodefaultlib:"libc.lib" /nodefaultlib:"libcpd.lib" /nodefaultlib:"libcp.lib" /nodefaultlib:"libcmtd.lib" /out:"..\..\bin\blender.exe" /libpath:"..\..\..\lib\windows\sdl\lib" /libpath:"..\..\..\lib\windows\freetype\lib" /libpath:"..\..\..\lib\windows\ftgl\lib" /libpath:"..\..\..\lib\windows\gettext\lib" /libpath:"..\..\..\lib\windows\ode\lib" /libpath:"..\..\..\lib\windows\bsp\lib" /libpath:"..\..\..\lib\windows\moto\lib" /libpath:"..\..\..\lib\windows\bmfont\lib" /libpath:"..\..\..\lib\windows\ghost\lib" /libpath:"..\..\..\lib\windows\python\frozen" /libpath:"..\..\..\lib\windows\guardedalloc\lib" /libpath:"..\..\..\lib\windows\string\lib" /libpath:"..\..\..\lib\windows\solid\lib" /libpath:"..\..\..\lib\windows\python\lib" /libpath:"..\..\..\lib\windows\iksolver\lib" /libpath:"..\..\..\lib\windows\decimation\lib" /libpath:"..\..\..\lib\windows\openal\lib" /libpath:"..\..\..\lib\windows\jpeg\lib" /libpath:"..\..\..\lib\windows\blenkey\lib" /libpath:"..\..\..\lib\windows\openssl\lib" /libpath:"..\..\obj\windows\intern\soundsystem\dummy" /libpath:"..\..\obj\windows\intern\soundsystem\openal" /libpath:"..\..\..\lib\windows\soundsystem\lib\\" /libpath:"..\..\..\lib\windows\zlib\lib\\" /libpath:"..\..\..\lib\windows\png\lib\\" /libpath:"..\..\..\lib\windows\opennl" /libpath:"..\..\..\lib\windows\elbeem\lib"
# ADD LINK32 solid.lib SDL.lib freetype2ST.lib ftgl_static_ST.lib gnu_gettext.lib qtmlClient.lib openal_static.lib libsoundsystem.a libopenalsoundsystem.lib libdummysoundsystem.lib libguardedalloc.a libbsp.a libbmfont.a libghost.a libstring.a ws2_32.lib dxguid.lib opengl32.lib libjpeg.a glu32.lib user32.lib gdi32.lib vfw32.lib advapi32.lib winmm.lib ole32.lib libdecimation.a libiksolver.a libpng.a zlib.lib libmoto.a blender_ONL.lib blender_elbeem.lib boolop.lib /nologo /subsystem:console /machine:I386 /nodefaultlib:"msvcprt.lib" /nodefaultlib:"msvcrt.lib" /nodefaultlib:"glut32.lib" /nodefaultlib:"libcd.lib" /nodefaultlib:"libc.lib" /nodefaultlib:"libcpd.lib" /nodefaultlib:"libcp.lib" /nodefaultlib:"libcmtd.lib" /out:"..\..\bin\blender.exe" /libpath:"..\..\..\lib\windows\sdl\lib" /libpath:"..\..\..\lib\windows\freetype\lib" /libpath:"..\..\..\lib\windows\ftgl\lib" /libpath:"..\..\..\lib\windows\gettext\lib" /libpath:"..\..\..\lib\windows\ode\lib" /libpath:"..\..\..\lib\windows\bsp\lib" /libpath:"..\..\..\lib\windows\moto\lib" /libpath:"..\..\..\lib\windows\bmfont\lib" /libpath:"..\..\..\lib\windows\ghost\lib" /libpath:"..\..\..\lib\windows\python\frozen" /libpath:"..\..\..\lib\windows\guardedalloc\lib" /libpath:"..\..\..\lib\windows\string\lib" /libpath:"..\..\..\lib\windows\solid\lib" /libpath:"..\..\..\lib\windows\python\lib" /libpath:"..\..\..\lib\windows\iksolver\lib" /libpath:"..\..\..\lib\windows\decimation\lib" /libpath:"..\..\..\lib\windows\openal\lib" /libpath:"..\..\..\lib\windows\jpeg\lib" /libpath:"..\..\..\lib\windows\blenkey\lib" /libpath:"..\..\..\lib\windows\openssl\lib" /libpath:"..\..\obj\windows\intern\soundsystem\dummy" /libpath:"..\..\obj\windows\intern\soundsystem\openal" /libpath:"..\..\..\lib\windows\soundsystem\lib\\" /libpath:"..\..\..\lib\windows\zlib\lib\\" /libpath:"..\..\..\lib\windows\png\lib\\" /libpath:"..\..\..\lib\windows\opennl" /libpath:"..\..\..\lib\windows\elbeem\lib" /libpath:"..\..\..\lib\windows\boolop\lib"
# SUBTRACT LINK32 /pdb:none
# Begin Special Build Tool
SOURCE="$(InputPath)"