fix for warnings after texface commit, also comment blender sphinx theme for api reference until we get an update for 'Naiad'

This commit is contained in:
Campbell Barton 2011-09-20 01:35:39 +00:00
parent b263aefb0e
commit 00de0cd6a7
4 changed files with 11 additions and 8 deletions

@ -1036,8 +1036,12 @@ def rna2sphinx(BASEPATH):
fw("copyright = u'Blender Foundation'\n")
fw("version = '%s - API'\n" % version_string)
fw("release = '%s - API'\n" % version_string)
fw("html_theme = 'blender-org'\n")
fw("html_theme_path = ['../']\n")
# until we get a theme for 'Naiad'
if 0:
fw("html_theme = 'blender-org'\n")
fw("html_theme_path = ['../']\n")
fw("html_favicon = 'favicon.ico'\n")
# not helpful since the source us generated, adds to upload size.
fw("html_copy_source = False\n")

@ -1060,7 +1060,7 @@ static void cdDM_drawMappedFacesGLSL(DerivedMesh *dm, int (*setMaterial)(int, vo
DMVertexAttribs attribs;
MVert *mvert = cddm->mvert;
MFace *mface = cddm->mface;
MTFace *tf = dm->getFaceDataArray(dm, CD_MTFACE);
/* MTFace *tf = dm->getFaceDataArray(dm, CD_MTFACE); */ /* UNUSED */
float (*nors)[3] = dm->getFaceDataArray(dm, CD_NORMAL);
int a, b, dodraw, matnr, new_matnr;
int orig, *index = dm->getFaceDataArray(dm, CD_ORIGINDEX);

@ -1771,18 +1771,17 @@ int do_version_tface(Main *main, int fileload)
int a;
int flag;
int index;
int nummat;
/* sometimes mesh has no materials but will need a new one. In those
* cases we need to ignore the mf->mat_nr and only look at the face
* mode because it can be zero as unitialized or the 1st created material
* mode because it can be zero as uninitialized or the 1st created material
*/
int nomaterialslots;
/* alert to user to check the console */
int nowarning = 1;
/* mark all the materials to convertion with a flag
/* mark all the materials to conversion with a flag
* if there is tface create a complete flag for that storing in flag
* if there is tface and flag > 0: creates a new flag based on this face
* if flags are different set flag to -1
@ -1869,7 +1868,7 @@ int do_version_tface(Main *main, int fileload)
ma->game.flag = -flag;
/* some people uses multitexture with TexFace by creating a texture
* channel which not necessarly the tf->tpage image. But the game engine
* channel which not neccessarly the tf->tpage image. But the game engine
* was enabling it. Now it's required to set "Face Texture [Alpha] in the
* material settings. */
if(!fileload)

@ -1374,7 +1374,7 @@ static void ccgDM_drawMappedFacesGLSL(DerivedMesh *dm, int (*setMaterial)(int, v
CCGFaceIterator *fi = ccgSubSurf_getFaceIterator(ss);
GPUVertexAttribs gattribs;
DMVertexAttribs attribs= {{{NULL}}};
MTFace *tf = dm->getFaceDataArray(dm, CD_MTFACE);
/* MTFace *tf = dm->getFaceDataArray(dm, CD_MTFACE); */ /* UNUSED */
int gridSize = ccgSubSurf_getGridSize(ss);
int gridFaces = gridSize - 1;
int edgeSize = ccgSubSurf_getEdgeSize(ss);