Replacing SDL threads with pthread.

For some reason I thought SDL thread handling would be much simpler... but
the migration to posix pthread went very smooth and painless. Less code
even, and I even notice a slight performance increase!

All threading code is still wrapped in blenlib/intern/threads.c
Only real change was making the callback functions to return void pointer,
instead of an int.

The mutex handling is also different... there's no test anymore if a
mutex was initialized, which is a bit confusing. But it appears to run
all fine still. :)

Nathan Letwory has been signalled already to provide the Windows pthread
library and make/scons linking. For MSVC we might need help from someone
else later though.
This commit is contained in:
Ton Roosendaal 2006-02-25 11:56:08 +00:00
parent e377a5f721
commit 02a931ac4f
4 changed files with 35 additions and 45 deletions

@ -1801,7 +1801,7 @@ typedef struct ThreadData {
RenderData *rd;
} ThreadData;
static int exec_composite_node(void *node_v)
static void *exec_composite_node(void *node_v)
{
bNodeStack *nsin[MAX_SOCKET]; /* arbitrary... watch this */
bNodeStack *nsout[MAX_SOCKET]; /* arbitrary... watch this */

@ -32,7 +32,7 @@
#define BLI_THREADS_H
void BLI_init_threads (ListBase *threadbase, int (*do_thread)(void *), int tot);
void BLI_init_threads (ListBase *threadbase, void *(*do_thread)(void *), int tot);
int BLI_available_threads(ListBase *threadbase);
int BLI_available_thread_index(ListBase *threadbase);
void BLI_insert_thread (ListBase *threadbase, void *callerdata);

@ -31,12 +31,13 @@
#include <math.h>
#include <stdlib.h>
#include <string.h>
#include <pthread.h>
#include "MEM_guardedalloc.h"
#include "BLI_blenlib.h"
#include "BLI_threads.h"
#include "SDL_thread.h"
/* ********** basic thread control API ************
@ -82,20 +83,20 @@ A sample loop can look like this (pseudo c);
BLI_end_threads(&lb);
************************************************ */
static SDL_mutex *_malloc_lock= NULL;
static pthread_mutex_t _malloc_lock = PTHREAD_MUTEX_INITIALIZER;
/* just a max for security reasons */
#define RE_MAX_THREAD 8
typedef struct ThreadSlot {
struct ThreadSlot *next, *prev;
int (*do_thread)(void *);
void *(*do_thread)(void *);
void *callerdata;
SDL_Thread *sdlthread;
pthread_t pthread;
int avail;
} ThreadSlot;
void BLI_init_threads(ListBase *threadbase, int (*do_thread)(void *), int tot)
void BLI_init_threads(ListBase *threadbase, void *(*do_thread)(void *), int tot)
{
int a;
@ -110,16 +111,8 @@ void BLI_init_threads(ListBase *threadbase, int (*do_thread)(void *), int tot)
ThreadSlot *tslot= MEM_callocN(sizeof(ThreadSlot), "threadslot");
BLI_addtail(threadbase, tslot);
tslot->do_thread= do_thread;
tslot->avail= 1;
}
/* weak weak... now only 1 thread system at a time can be used */
if(_malloc_lock) {
printf("error; multiple locks active\n");
SDL_DestroyMutex(_malloc_lock);
_malloc_lock= NULL;
}
_malloc_lock = SDL_CreateMutex();
}
/* amount of available threads */
@ -129,7 +122,7 @@ int BLI_available_threads(ListBase *threadbase)
int counter=0;
for(tslot= threadbase->first; tslot; tslot= tslot->next) {
if(tslot->sdlthread==NULL)
if(tslot->avail)
counter++;
}
return counter;
@ -142,7 +135,7 @@ int BLI_available_thread_index(ListBase *threadbase)
int counter=0;
for(tslot= threadbase->first; tslot; tslot= tslot->next, counter++) {
if(tslot->sdlthread==NULL)
if(tslot->avail)
return counter;
}
return 0;
@ -154,9 +147,10 @@ void BLI_insert_thread(ListBase *threadbase, void *callerdata)
ThreadSlot *tslot;
for(tslot= threadbase->first; tslot; tslot= tslot->next) {
if(tslot->sdlthread==NULL) {
if(tslot->avail) {
tslot->avail= 0;
tslot->callerdata= callerdata;
tslot->sdlthread= SDL_CreateThread(tslot->do_thread, tslot->callerdata);
pthread_create(&tslot->pthread, NULL, tslot->do_thread, tslot->callerdata);
return;
}
}
@ -170,8 +164,8 @@ void BLI_remove_thread(ListBase *threadbase, void *callerdata)
for(tslot= threadbase->first; tslot; tslot= tslot->next) {
if(tslot->callerdata==callerdata) {
tslot->callerdata= NULL;
SDL_WaitThread(tslot->sdlthread, NULL);
tslot->sdlthread= NULL;
pthread_join(tslot->pthread, NULL);
tslot->avail= 1;
}
}
}
@ -181,24 +175,22 @@ void BLI_end_threads(ListBase *threadbase)
ThreadSlot *tslot;
for(tslot= threadbase->first; tslot; tslot= tslot->next) {
if(tslot->sdlthread) {
SDL_WaitThread(tslot->sdlthread, NULL);
if(tslot->avail==0) {
pthread_join(tslot->pthread, NULL);
}
}
BLI_freelistN(threadbase);
if(_malloc_lock) SDL_DestroyMutex(_malloc_lock);
_malloc_lock= NULL;
}
void BLI_lock_thread(void)
{
if(_malloc_lock) SDL_mutexP(_malloc_lock);
pthread_mutex_lock(&_malloc_lock);
}
void BLI_unlock_thread(void)
{
if(_malloc_lock) SDL_mutexV(_malloc_lock);
pthread_mutex_unlock(&_malloc_lock);
}
@ -207,32 +199,32 @@ void BLI_unlock_thread(void)
void *MEM_mallocT(int len, char *name)
{
void *mem;
if(_malloc_lock) SDL_mutexP(_malloc_lock);
pthread_mutex_lock(&_malloc_lock);
mem= MEM_mallocN(len, name);
if(_malloc_lock) SDL_mutexV(_malloc_lock);
pthread_mutex_unlock(&_malloc_lock);
return mem;
}
void *MEM_callocT(int len, char *name)
{
void *mem;
if(_malloc_lock) SDL_mutexP(_malloc_lock);
pthread_mutex_lock(&_malloc_lock);
mem= MEM_callocN(len, name);
if(_malloc_lock) SDL_mutexV(_malloc_lock);
pthread_mutex_unlock(&_malloc_lock);
return mem;
}
void *MEM_mapallocT(int len, char *name)
{
void *mem;
if(_malloc_lock) SDL_mutexP(_malloc_lock);
pthread_mutex_lock(&_malloc_lock);
mem= MEM_mapallocN(len, name);
if(_malloc_lock) SDL_mutexV(_malloc_lock);
pthread_mutex_unlock(&_malloc_lock);
return mem;
}
void MEM_freeT(void *poin)
{
if(_malloc_lock) SDL_mutexP(_malloc_lock);
pthread_mutex_lock(&_malloc_lock);
MEM_freeN(poin);
if(_malloc_lock) SDL_mutexV(_malloc_lock);
pthread_mutex_unlock(&_malloc_lock);
}

@ -59,8 +59,6 @@
#include "BSE_sequence.h" /* <----------------- bad!!! */
#include "SDL_thread.h"
/* internal */
#include "render_types.h"
#include "renderpipeline.h"
@ -105,7 +103,7 @@ static struct ListBase RenderList= {NULL, NULL};
/* hardcopy of current render, used while rendering for speed */
volatile Render R;
static SDL_mutex *exrtile_lock= NULL;
//static SDL_mutex *exrtile_lock= NULL;
/* ********* alloc and free ******** */
@ -440,7 +438,7 @@ static void save_render_result_tile(volatile Render *re, RenderPart *pa)
RenderPass *rpassp;
int offs, partx, party;
if(exrtile_lock) SDL_mutexP(exrtile_lock);
// if(exrtile_lock) SDL_mutexP(exrtile_lock);
for(rlp= rrpart->layers.first; rlp; rlp= rlp->next) {
@ -474,7 +472,7 @@ static void save_render_result_tile(volatile Render *re, RenderPart *pa)
IMB_exrtile_write_channels(re->result->exrhandle, partx, party);
if(exrtile_lock) SDL_mutexV(exrtile_lock);
// if(exrtile_lock) SDL_mutexV(exrtile_lock);
}
@ -809,7 +807,7 @@ void RE_AddObject(Render *re, Object *ob)
/* *************************************** */
static int do_part_thread(void *pa_v)
static void *do_part_thread(void *pa_v)
{
RenderPart *pa= pa_v;
@ -832,7 +830,7 @@ static int do_part_thread(void *pa_v)
pa->ready= 1;
return 0;
return NULL;
}
/* returns with render result filled, not threaded */
@ -940,7 +938,7 @@ static void threaded_tile_processor(Render *re)
if(rr->exrhandle) {
IMB_exrtile_begin_write(rr->exrhandle, "/tmp/render.exr", rr->rectx, rr->recty, rr->rectx/re->r.xparts, rr->recty/re->r.yparts);
exrtile_lock = SDL_CreateMutex();
// exrtile_lock = SDL_CreateMutex();
}
if(re->r.mode & R_THREADS) maxthreads= 2;
@ -1008,7 +1006,7 @@ static void threaded_tile_processor(Render *re)
}
if(rr->exrhandle) {
if(exrtile_lock) SDL_DestroyMutex(exrtile_lock);
// if(exrtile_lock) SDL_DestroyMutex(exrtile_lock);
IMB_exr_close(rr->exrhandle);
read_render_result(re);
}