forked from bartvdbraak/blender
fix for [#10458] Rc4 Blender crash when activate playback FPS than Alt+A to play animation.
This commit is contained in:
parent
65b2f4397c
commit
02afc94932
@ -3441,12 +3441,13 @@ static void draw_viewport_fps(ScrArea *sa)
|
|||||||
tot++;
|
tot++;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
if (tot) {
|
||||||
redrawtime_index++;
|
redrawtime_index++;
|
||||||
if (redrawtime_index >= REDRAW_FRAME_AVERAGE)
|
if (redrawtime_index >= REDRAW_FRAME_AVERAGE)
|
||||||
redrawtime_index = 0;
|
redrawtime_index = 0;
|
||||||
|
|
||||||
fps = fps / tot;
|
fps = fps / tot;
|
||||||
|
}
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
/* is this more then half a frame behind? */
|
/* is this more then half a frame behind? */
|
||||||
@ -3577,7 +3578,7 @@ void inner_play_anim_loop(int init, int mode)
|
|||||||
while(redrawtime_index--) {
|
while(redrawtime_index--) {
|
||||||
redrawtimes_fps[redrawtime_index] = 0.0;
|
redrawtimes_fps[redrawtime_index] = 0.0;
|
||||||
}
|
}
|
||||||
|
redrawtime_index = 0;
|
||||||
lredrawtime = 0.0;
|
lredrawtime = 0.0;
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user