Added One-Sided distance constraint. Also fixed some bugs and syntax in constraint and retarget scripts

This commit is contained in:
Benjy Cook 2011-07-05 10:56:34 +00:00
parent 90e8b83b45
commit 04c03db6af
2 changed files with 17 additions and 8 deletions

@ -23,6 +23,7 @@ from mathutils import *
### Utility Functions
def hasIKConstraint(pose_bone):
#utility function / predicate, returns True if given bone has IK constraint
return ("IK" in [constraint.type for constraint in pose_bone.constraints])
@ -40,6 +41,7 @@ def getConsObj(bone):
cons_obj = bone
return cons_obj
def consObjToBone(cons_obj):
if cons_obj.name[-3:] == "Org":
return cons_obj.name[:-3]
@ -74,6 +76,7 @@ def removeConstraint(m_constraint, cons_obj):
def updateConstraint(self, context):
setConstraint(self)
def updateConstraintBoneType(m_constraint, context):
#If the constraint exists, we need to remove it
#from the old bone
@ -106,7 +109,7 @@ def setConstraint(m_constraint):
fcurves = obj.animation_data.action.fcurves
else:
fcurves = cons_obj.animation_data.action.fcurves
influence_RNA = real_constraint.path_from_id("influence")
fcurve = [fcurve for fcurve in fcurves if fcurve.data_path == influence_RNA]
#clear the fcurve and set the frames.
@ -121,7 +124,7 @@ def setConstraint(m_constraint):
real_constraint.keyframe_insert(data_path="influence", frame=e)
real_constraint.influence = 0
real_constraint.keyframe_insert(data_path="influence", frame=s - s_in)
real_constraint.keyframe_insert(data_path="influence", frame=e + s_out)
real_constraint.keyframe_insert(data_path="influence", frame=e + s_out)
#Set the blender constraint parameters
if m_constraint.type == "point":
real_constraint.owner_space = m_constraint.targetSpace
@ -140,7 +143,7 @@ def setConstraint(m_constraint):
real_constraint.use_min_z = True
if m_constraint.type == "freeze":
real_constraint.owner_space = m_constraint.targetSpace
real_constraint.owner_space = m_constraint.targetSpace
bpy.context.scene.frame_set(s)
if isinstance(cons_obj, bpy.types.PoseBone):
x, y, z = cons_obj.center + (cons_obj.vector / 2)
@ -159,6 +162,12 @@ def setConstraint(m_constraint):
real_constraint.use_min_x = True
real_constraint.use_min_y = True
real_constraint.use_min_z = True
if m_constraint.type == "distance" and m_constraint.constrained_boneB:
real_constraint.owner_space = "WORLD"
real_constraint.target = getConsObj(bones[m_constraint.constrained_boneB])
real_constraint.limit_mode = "LIMITDIST_ONSURFACE"
real_constraint.distance = m_constraint.targetDist
# active check
real_constraint.mute = not m_constraint.active
real_constraint.mute = not m_constraint.active

@ -200,7 +200,7 @@ def retargetEnduser(inter_obj, enduser_obj, root, s_frame, e_frame, scene):
for t in range(s_frame, e_frame):
scene.frame_set(t)
end_bone = end_bones[root]
end_bone.location = Vector((0,0,0))
end_bone.location = Vector((0, 0, 0))
end_bone.keyframe_insert("location")
bakeTransform(end_bone)
@ -369,7 +369,7 @@ def totalRetarget():
turnOffIK(enduser_obj)
inter_obj, inter_arm = createIntermediate(performer_obj, enduser_obj, bonemap, bonemapr, root, s_frame, e_frame, scene)
retargetEnduser(inter_obj, enduser_obj, root, s_frame, e_frame, scene)
stride_bone = copyTranslation(performer_obj, enduser_obj, ["RightFoot", "LeftFoot"], bonemap, bonemapr, root, s_frame, e_frame, scene,enduser_obj_mat)
stride_bone = copyTranslation(performer_obj, enduser_obj, ["RightFoot", "LeftFoot"], bonemap, bonemapr, root, s_frame, e_frame, scene, enduser_obj_mat)
IKRetarget(bonemap, bonemapr, performer_obj, enduser_obj, s_frame, e_frame, scene)
restoreObjMat(performer_obj, enduser_obj, perf_obj_mat, enduser_obj_mat, stride_bone)
bpy.ops.object.mode_set(mode='OBJECT')
@ -377,4 +377,4 @@ def totalRetarget():
bpy.ops.object.delete()
if __name__ == "__main__":
totalRetarget()
totalRetarget()