(Due to a change in function call) Added default triangulation method for Collada exporter

This commit is contained in:
Gaia Clary 2013-10-29 10:49:44 +00:00
parent f9ab1df564
commit 055b65d6ba

@ -354,12 +354,14 @@ void bc_match_scale(std::vector<Object *> *objects_done,
void bc_triangulate_mesh(Mesh *me)
{
bool use_beauty = false;
bool tag_only = false;
bool use_beauty = false;
bool tag_only = false;
int quad_method = MOD_TRIANGULATE_QUAD_SHORTEDGE; /* XXX: The triangulation method selection could be offered in the UI */
BMesh *bm = BM_mesh_create(&bm_mesh_allocsize_default);
BM_mesh_bm_from_me(bm, me, true, false, 0);
BM_mesh_triangulate(bm, use_beauty, tag_only, NULL, NULL, NULL);
BM_mesh_triangulate(bm, quad_method, use_beauty, tag_only, NULL, NULL);
BM_mesh_bm_to_me(bm, me, FALSE);
BM_mesh_free(bm);
}