forked from bartvdbraak/blender
misc doc edits
- remove recently added sphinx reference workaround. - tested doxygen, correct some warnings, set tab width and added pymathutils group. - added convenience target 'make doc_doxy'
This commit is contained in:
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6483069a84
commit
057bf2a02b
@ -151,6 +151,7 @@ help:
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@echo ""
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@echo "Documentation Targets (not assosiated with building blender)"
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@echo " * doc_py - generate sphinx python api docs"
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@echo " * doc_doxy - generate doxygen C/C++ docs"
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@echo " * doc_dna - generate blender file format reference"
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@echo " * doc_man - generate manpage"
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@echo ""
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@ -238,9 +239,13 @@ check_sparse:
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# Simple version of ./doc/python_api/sphinx_doc_gen.sh with no PDF generation.
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doc_py:
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$(BUILD_DIR)/bin/blender --background -noaudio --factory-startup --python doc/python_api/sphinx_doc_gen.py
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cd doc/python_api ; sphinx-build -n -b html sphinx-in sphinx-out
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cd doc/python_api ; sphinx-build -b html sphinx-in sphinx-out
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@echo "docs written into: '$(BLENDER_DIR)/doc/python_api/sphinx-out/contents.html'"
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doc_doxy:
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cd doc/doxygen; doxygen
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@echo "docs written into: '$(BLENDER_DIR)/doc/doxygen/html/index.html'"
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doc_dna:
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$(BUILD_DIR)/bin/blender --background -noaudio --factory-startup --python doc/blender_file_format/BlendFileDnaExporter_25.py
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@echo "docs written into: '$(BLENDER_DIR)/doc/blender_file_format/dna.html'"
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@ -193,7 +193,7 @@ SEPARATE_MEMBER_PAGES = NO
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# The TAB_SIZE tag can be used to set the number of spaces in a tab.
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# Doxygen uses this value to replace tabs by spaces in code fragments.
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TAB_SIZE = 8
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TAB_SIZE = 4
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# This tag can be used to specify a number of aliases that acts
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# as commands in the documentation. An alias has the form "name=value".
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@ -22,6 +22,10 @@
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* \ingroup python
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*/
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/** \defgroup pymathutils Python Mathutils
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* \ingroup python
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*/
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/** \defgroup pythonintern Python RNA and Operators
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* \ingroup python
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*/
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@ -150,10 +150,6 @@ def is_struct_seq(value):
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return isinstance(value, tuple) and type(tuple) != tuple and hasattr(value, "n_fields")
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def module_id_as_ref(name):
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return "mod_" + name.replace(".", "__")
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def undocumented_message(module_name, type_name, identifier):
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if str(type_name).startswith('<module'):
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preloadtitle = '%s.%s' % (module_name, identifier)
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@ -391,10 +387,6 @@ def pymodule2sphinx(BASEPATH, module_name, module, title):
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write_title(fw, "%s (%s)" % (title, module_name), "=")
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# write reference, annoying since we should be able to direct reference the
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# modules but we cant always!
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fw(".. _%s:\n\n" % module_id_as_ref(module_name))
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fw(".. module:: %s\n\n" % module_name)
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if module.__doc__:
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@ -453,21 +445,20 @@ def pymodule2sphinx(BASEPATH, module_name, module, title):
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if type(descr) == MemberDescriptorType:
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if descr.__doc__:
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value = getattr(module, key, None)
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value_type = type(value)
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descr_sorted.append((key, descr, value, type(value)))
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# sort by the valye type
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descr_sorted.sort(key=lambda descr_data: str(descr_data[3]))
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for key, descr, value, value_type in descr_sorted:
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# must be documented as a submodule
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if is_struct_seq(value):
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continue
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type_name = value_type.__name__
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py_descr2sphinx("", fw, descr, module_name, type_name, key)
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if is_struct_seq(value):
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# ack, cant use typical reference because we double up once here
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# and one fort he module!
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full_name = "%s.%s" % (module_name, type_name)
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fw(" :ref:`%s submodule details <%s>`\n\n\n" % (full_name, module_id_as_ref(full_name)))
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del full_name
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attribute_set.add(key)
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del key, descr, descr_sorted
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@ -454,7 +454,7 @@ extern float* AUD_readSoundBuffer(const char* filename, float low, float high,
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/**
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* Pauses a playing sound after a specific amount of time.
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* \param handle The handle to the sound.
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* \param time The time in seconds.
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* \param seconds The time in seconds.
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* \return The silence handle.
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*/
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extern AUD_Handle* AUD_pauseAfter(AUD_Handle* handle, float seconds);
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@ -52,15 +52,15 @@ struct GHOST_Buttons {
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/**
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* Returns the state of a single button.
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* @param mask. Key button to return.
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* @param mask Key button to return.
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* @return The state of the button (pressed == true).
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*/
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virtual bool get(GHOST_TButtonMask mask) const;
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/**
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* Updates the state of a single button.
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* @param mask. Button state to update.
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* @param down. The new state of the button.
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* @param mask Button state to update.
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* @param down The new state of the button.
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*/
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virtual void set(GHOST_TButtonMask mask, bool down);
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@ -72,7 +72,7 @@ public:
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/**
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* Returns the number of display settings for this display device.
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* @param display The index of the display to query with 0 <= display < getNumDisplays().
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* @param setting The number of settings of the display device with this index.
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* @param numSettings The number of settings of the display device with this index.
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* @return Indication of success.
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*/
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virtual GHOST_TSuccess getNumDisplaySettings(GHOST_TUns8 display, GHOST_TInt32& numSettings) const;
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@ -26,7 +26,7 @@
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*/
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/** \file ghost/intern/GHOST_EventWheel.h
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* \ingroup GHOSTeel.h
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* \ingroup GHOST
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* Declaration of GHOST_EventWheel class.
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*/
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@ -2812,12 +2812,7 @@ void CURVE_OT_select_inverse(wmOperatorType *ot)
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/** Divide the line segments associated with the currently selected
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* curve nodes (Bezier or NURB). If there are no valid segment
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* selections within the current selection, nothing happens.
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*
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* @deffunc subdividenurb subdivideNurb(void)
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* @return Nothing
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* @param None
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*/
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*/
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static void subdividenurb(Object *obedit, int number_cuts)
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{
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Curve *cu= obedit->data;
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@ -130,7 +130,6 @@ void ED_view3d_win_to_segment_clip(struct ARegion *ar, struct View3D *v3d, const
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* In orthographic view the resulting ray_normal will match the view vector.
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* @param ar The region (used for the window width and height).
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* @param v3d The 3d viewport (used for near clipping value).
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* @param out The resulting normalized world-space direction vector.
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* @param mval The area relative 2d location (such as event->mval, converted into float[2]).
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* @param ray_start The world-space starting point of the segment.
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* @param ray_normal The normalized world-space direction of towards mval.
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@ -140,7 +139,7 @@ void ED_view3d_win_to_ray(struct ARegion *ar, struct View3D *v3d, const float mv
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/**
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* Calculate a normalized 3d direction vector from the viewpoint towards a global location.
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* In orthographic view the resulting vector will match the view vector.
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* @param ar The region (used for the window width and height).
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* @param rv3d The region (used for the window width and height).
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* @param coord The world-space location.
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* @param vec The resulting normalized vector.
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*/
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@ -171,6 +170,7 @@ void ED_view3d_from_m4(float mat[][4], float ofs[3], float quat[4], float *dist)
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* @param ofs The view offset to be set, normally from RegionView3D.ofs.
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* @param quat The view rotation to be set, quaternion normally from RegionView3D.viewquat.
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* @param dist The view distance from ofs to be set, normally from RegionView3D.dist.
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* @param lens The view lens angle set for cameras and lamps, normally from View3D.lens.
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*/
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void ED_view3d_from_object(struct Object *ob, float ofs[3], float quat[4], float *dist, float *lens);
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@ -25,7 +25,7 @@
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file blender/blenkernel/intern/moviecache.c
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/** \file blender/imbuf/intern/moviecache.c
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* \ingroup bke
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*/
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@ -25,8 +25,8 @@
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file blender/python/generic/mathutils.c
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* \ingroup pygen
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/** \file blender/python/mathutils/mathutils.c
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* \ingroup pymathutils
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*/
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#include <Python.h>
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@ -26,8 +26,8 @@
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file blender/python/generic/mathutils.h
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* \ingroup pygen
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/** \file blender/python/mathutils/mathutils.h
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* \ingroup pymathutils
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*/
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//Include this file for access to vector, quat, matrix, euler, etc...
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@ -21,8 +21,8 @@
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file blender/python/generic/mathutils_Color.c
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* \ingroup pygen
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/** \file blender/python/mathutils/mathutils_Color.c
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* \ingroup pymathutils
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*/
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@ -27,8 +27,8 @@
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*
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*/
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/** \file blender/python/generic/mathutils_Color.h
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* \ingroup pygen
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/** \file blender/python/mathutils/mathutils_Color.h
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* \ingroup pymathutils
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*/
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@ -25,8 +25,8 @@
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file blender/python/generic/mathutils_Euler.c
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* \ingroup pygen
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/** \file blender/python/mathutils/mathutils_Euler.c
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* \ingroup pymathutils
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*/
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@ -27,8 +27,8 @@
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*
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*/
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/** \file blender/python/generic/mathutils_Euler.h
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* \ingroup pygen
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/** \file blender/python/mathutils/mathutils_Euler.h
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* \ingroup pymathutils
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*/
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@ -24,8 +24,8 @@
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file blender/python/generic/mathutils_Matrix.c
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* \ingroup pygen
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/** \file blender/python/mathutils/mathutils_Matrix.c
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* \ingroup pymathutils
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*/
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@ -26,8 +26,8 @@
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*
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*/
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/** \file blender/python/generic/mathutils_Matrix.h
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* \ingroup pygen
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/** \file blender/python/mathutils/mathutils_Matrix.h
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* \ingroup pymathutils
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*/
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@ -24,8 +24,8 @@
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file blender/python/generic/mathutils_Quaternion.c
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* \ingroup pygen
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/** \file blender/python/mathutils/mathutils_Quaternion.c
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* \ingroup pymathutils
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*/
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@ -27,8 +27,8 @@
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*
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*/
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/** \file blender/python/generic/mathutils_Quaternion.h
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* \ingroup pygen
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/** \file blender/python/mathutils/mathutils_Quaternion.h
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* \ingroup pymathutils
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*/
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@ -24,8 +24,8 @@
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file blender/python/generic/mathutils_Vector.c
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* \ingroup pygen
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/** \file blender/python/mathutils/mathutils_Vector.c
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* \ingroup pymathutils
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*/
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@ -27,8 +27,8 @@
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*
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*/
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/** \file blender/python/generic/mathutils_Vector.h
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* \ingroup pygen
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/** \file blender/python/mathutils/mathutils_Vector.h
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* \ingroup pymathutils
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*/
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file blender/python/generic/mathutils_geometry.c
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* \ingroup pygen
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/** \file blender/python/mathutils/mathutils_geometry.c
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* \ingroup pymathutils
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*/
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file blender/python/generic/mathutils_geometry.h
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* \ingroup pygen
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/** \file blender/python/mathutils/mathutils_geometry.h
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* \ingroup pymathutils
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*/
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/*Include this file for access to vector, quat, matrix, euler, etc...*/
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@ -26,7 +26,7 @@
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file blender/render/intern/pipeline/engine.c
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/** \file blender/render/intern/source/external_engine.c
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* \ingroup render
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*/
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void SetUseOverrideFrameColor(bool overrideFrameColor);
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/**
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* Enables/disables the use of the framing bar color of the Blender file's scenes.
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* @param useSceneFrameColor The new setting.
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* Check if the frame color is being overridden.
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*/
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bool GetUseOverrideFrameColor(void) const;
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