Fix #31894: cycles node muting not working, was not implemented yet.

This commit is contained in:
Brecht Van Lommel 2012-10-24 21:05:44 +00:00
parent d430046afc
commit 05f563339b

@ -583,7 +583,34 @@ static void add_nodes(BL::BlendData b_data, BL::Scene b_scene, ShaderGraph *grap
PtrSockMap proxy_map;
for(b_ntree.nodes.begin(b_node); b_node != b_ntree.nodes.end(); ++b_node) {
if(b_node->is_a(&RNA_NodeGroup)) {
if(b_node->mute()) {
BL::Node::inputs_iterator b_input;
BL::Node::outputs_iterator b_output;
bool found_match = false;
/* this is slightly different than blender logic, we just connect a
* single pair for of input/output, but works ok for the node we have */
for(b_node->inputs.begin(b_input); b_input != b_node->inputs.end(); ++b_input) {
if(b_input->is_linked()) {
for(b_node->outputs.begin(b_output); b_output != b_node->outputs.end(); ++b_output) {
if(b_output->is_linked() && b_input->type() == b_output->type()) {
ProxyNode *proxy = new ProxyNode(convert_socket_type(b_input->type()), convert_socket_type(b_output->type()));
graph->add(proxy);
proxy_map[b_input->ptr.data] = SocketPair(proxy, proxy->inputs[0]->name);
proxy_map[b_output->ptr.data] = SocketPair(proxy, proxy->outputs[0]->name);
found_match = true;
break;
}
}
}
if(found_match)
break;
}
}
else if(b_node->is_a(&RNA_NodeGroup)) {
/* add proxy converter nodes for inputs and outputs */
BL::NodeGroup b_gnode(*b_node);
BL::ShaderNodeTree b_group_ntree(b_gnode.node_tree());
@ -663,7 +690,7 @@ static void add_nodes(BL::BlendData b_data, BL::Scene b_scene, ShaderGraph *grap
/* from sock */
if(b_from_node) {
if (b_from_node.is_a(&RNA_NodeGroup))
if (b_from_node.mute() || b_from_node.is_a(&RNA_NodeGroup))
from_pair = proxy_map[b_from_sock.ptr.data];
else
from_pair = node_socket_map_pair(node_map, b_from_node, b_from_sock);
@ -673,7 +700,7 @@ static void add_nodes(BL::BlendData b_data, BL::Scene b_scene, ShaderGraph *grap
/* to sock */
if(b_to_node) {
if (b_to_node.is_a(&RNA_NodeGroup))
if (b_to_node.mute() || b_to_node.is_a(&RNA_NodeGroup))
to_pair = proxy_map[b_to_sock.ptr.data];
else
to_pair = node_socket_map_pair(node_map, b_to_node, b_to_sock);