forked from bartvdbraak/blender
Bulllet bugfix, assignment rather then test
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292ef64e3e
commit
06bf1cddec
@ -139,7 +139,7 @@ void CollisionDispatcher::BuildAndProcessIslands(CollisionObjectArray& collision
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for (i=0;i<numBodies;i++)
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{
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CollisionObject* colObj0 = collisionObjects[i];
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if (colObj0->m_islandTag1 = islandId)
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if (colObj0->m_islandTag1 == islandId)
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{
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if (colObj0->GetActivationState()== ACTIVE_TAG)
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{
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@ -177,7 +177,7 @@ void CollisionDispatcher::BuildAndProcessIslands(CollisionObjectArray& collision
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for (i=0;i<numBodies;i++)
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{
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CollisionObject* colObj0 = collisionObjects[i];
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if (colObj0->m_islandTag1 = islandId)
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if (colObj0->m_islandTag1 == islandId)
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{
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colObj0->SetActivationState( ISLAND_SLEEPING );
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}
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@ -191,7 +191,7 @@ void CollisionDispatcher::BuildAndProcessIslands(CollisionObjectArray& collision
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for (i=0;i<numBodies;i++)
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{
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CollisionObject* colObj0 = collisionObjects[i];
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if (colObj0->m_islandTag1 = islandId)
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if (colObj0->m_islandTag1 == islandId)
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{
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if ( colObj0->GetActivationState() == ISLAND_SLEEPING)
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{
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