Cleanup: pep8

This commit is contained in:
Campbell Barton 2014-10-18 17:30:46 +02:00
parent 3cbb066b83
commit 06cdc35a68

@ -60,6 +60,7 @@ namespaces = {
"svg": "http://www.w3.org/2000/svg",
}
# - SVG export - #
class SVGPathShader(StrokeShader):
"""Stroke Shader for writing stroke data to a .svg file."""
@ -103,7 +104,7 @@ class SVGPathShader(StrokeShader):
for v in it:
x, y = v.point
yield '{:.3f}, {:.3f} '.format(x, height - y)
if split_at_invisible and v.attribute.visible == False:
if split_at_invisible and v.attribute.visible is False:
# end current and start new path;
yield '" />' + path
# fast-forward till the next visible vertex
@ -151,6 +152,7 @@ class SVGPathShader(StrokeShader):
indent_xml(root)
tree.write(self.filepath, encoding='UTF-8', xml_declaration=True)
# - Fill export - #
class ShapeZ(BinaryPredicate1D):
"""Sort ViewShapes by their z-index"""
@ -205,7 +207,8 @@ class SVGFillShader(StrokeShader):
for point in vertices:
x, y = point
yield '{:.3f}, {:.3f} '.format(x, height - y)
yield 'z" />' # closes the path; connects the current to the first point
# closes the path; connects the current to the first point
yield 'z" />'
def write(self):
"""Write SVG data tree to file """
@ -261,13 +264,14 @@ def indent_xml(elem, level=0, indentsize=4):
elif level and (not elem.tail or not elem.tail.strip()):
elem.tail = i
# - callbacks - #
@persistent
def svg_export_header(scene):
render = scene.render
if not (render.use_freestyle and render.use_svg_export):
return
#create new file (overwrite existing)
# create new file (overwrite existing)
width, height = render.resolution_x, render.resolution_y
scale = render.resolution_percentage / 100
@ -278,6 +282,7 @@ def svg_export_header(scene):
# invalid path is properly handled in the parameter editor
print("SVG export: invalid path")
@persistent
def svg_export_animation(scene):
"""makes an animation of the exported SVG file """