Shape Keys

Internal change to not apply the shape keys to the Mesh vertex coordinates,
but rather use it as part of the derivedmesh/displist evaluation. This only
has one practical advantage right now, which is that you can now make a
linked duplicate and pin it's shape key to a different shape than the first
object.

Further, this makes shape keys correctly fit into the modifier stack design,
which will help implement some other features later. Also it means the mesh
vertex coordinates are now really the orco's.
This commit is contained in:
Brecht Van Lommel 2009-10-22 09:31:07 +00:00
parent ddf965b63a
commit 06d57fdae0
19 changed files with 424 additions and 444 deletions

@ -43,7 +43,7 @@ struct bContext;
struct ReportList;
#define BLENDER_VERSION 250
#define BLENDER_SUBVERSION 6
#define BLENDER_SUBVERSION 7
#define BLENDER_MINVERSION 250
#define BLENDER_MINSUBVERSION 0

@ -92,6 +92,9 @@ void switchdirectionNurb( struct Nurb *nu);
float (*curve_getVertexCos(struct Curve *cu, struct ListBase *lb, int *numVerts_r))[3];
void curve_applyVertexCos(struct Curve *cu, struct ListBase *lb, float (*vertexCos)[3]);
float (*curve_getKeyVertexCos(struct Curve *cu, struct ListBase *lb, float *key))[3];
void curve_applyKeyVertexTilts(struct Curve *cu, struct ListBase *lb, float *key);
/* nurb checks if they can be drawn, also clamp order func */
int check_valid_nurb_u( struct Nurb *nu);
int check_valid_nurb_v( struct Nurb *nu);

@ -56,10 +56,7 @@ void key_curve_position_weights(float t, float *data, int type);
void key_curve_tangent_weights(float t, float *data, int type);
void key_curve_normal_weights(float t, float *data, int type);
/* only exported to curve.c! */
void cp_cu_key(struct Curve *cu, struct KeyBlock *kb, int start, int end);
int do_ob_key(struct Scene *scene, struct Object *ob);
float *do_ob_key(struct Scene *scene, struct Object *ob);
struct Key *ob_get_key(struct Object *ob);
struct KeyBlock *ob_get_keyblock(struct Object *ob);

@ -92,7 +92,6 @@ void mesh_calc_normals(struct MVert *mverts, int numVerts, struct MFace *mfaces,
/* Return a newly MEM_malloc'd array of all the mesh vertex locations
* (_numVerts_r_ may be NULL) */
float (*mesh_getVertexCos(struct Mesh *me, int *numVerts_r))[3];
float (*mesh_getRefKeyCos(struct Mesh *me, int *numVerts_r))[3];
/* map from uv vertex to face (for select linked, stitch, uv suburf) */

@ -1755,8 +1755,8 @@ static void mesh_calc_modifiers(Scene *scene, Object *ob, float (*inputVertexCos
*final_r = NULL;
if(useDeform) {
if(useDeform > 0 && do_ob_key(scene, ob)) /* shape key makes deform verts */
deformedVerts = mesh_getVertexCos(me, &numVerts);
if(useDeform > 0)
deformedVerts= (float(*)[3])do_ob_key(scene, ob); /* shape key makes deform verts */
else if(inputVertexCos)
deformedVerts = inputVertexCos;
@ -1800,7 +1800,7 @@ static void mesh_calc_modifiers(Scene *scene, Object *ob, float (*inputVertexCos
if(inputVertexCos)
deformedVerts = inputVertexCos;
else
deformedVerts = mesh_getRefKeyCos(me, &numVerts);
deformedVerts = mesh_getVertexCos(me, &numVerts);
}
@ -2031,6 +2031,9 @@ static void editmesh_calc_modifiers(Scene *scene, Object *ob, EditMesh *em, Deri
datamasks = modifiers_calcDataMasks(ob, md, dataMask, required_mode);
/* doesn't work, shape keys are not updated from editmesh.
deformedVerts= (float(*)[3])do_ob_key(scene, ob); */
curr = datamasks;
for(i = 0; md; i++, md = md->next, curr = curr->next) {
ModifierTypeInfo *mti = modifierType_getInfo(md->type);

@ -1099,8 +1099,7 @@ float *make_orco_curve(Scene *scene, Object *ob)
float *fp, *coord_array;
int remakeDisp = 0;
if (!(cu->flag&CU_UV_ORCO) && cu->key && cu->key->refkey) {
cp_cu_key(cu, cu->key->refkey, 0, count_curveverts(&cu->nurb));
if (!(cu->flag&CU_UV_ORCO) && cu->key && cu->key->block.first) {
makeDispListCurveTypes(scene, ob, 1);
remakeDisp = 1;
}
@ -2905,6 +2904,64 @@ void curve_applyVertexCos(Curve *cu, ListBase *lb, float (*vertexCos)[3])
}
}
float (*curve_getKeyVertexCos(Curve *cu, ListBase *lb, float *key))[3]
{
int i, numVerts;
float *co, (*cos)[3] = MEM_mallocN(sizeof(*cos)*numVerts, "cu_vcos");
Nurb *nu;
co = cos[0];
for (nu=lb->first; nu; nu=nu->next) {
if (nu->type == CU_BEZIER) {
BezTriple *bezt = nu->bezt;
for (i=0; i<nu->pntsu; i++,bezt++) {
VECCOPY(co, key); co+=3; key+=3;
VECCOPY(co, key); co+=3; key+=3;
VECCOPY(co, key); co+=3; key+=3;
key++; /* skip tilt */
}
}
else {
BPoint *bp = nu->bp;
for(i=0; i<nu->pntsu*nu->pntsv; i++,bp++) {
VECCOPY(co, key); co+=3; key+=3;
key++; /* skip tilt */
}
}
}
return cos;
}
void curve_applyKeyVertexTilts(Curve *cu, ListBase *lb, float *key)
{
Nurb *nu;
int i;
for(nu=lb->first; nu; nu=nu->next) {
if(nu->type == CU_BEZIER) {
BezTriple *bezt = nu->bezt;
for(i=0; i<nu->pntsu; i++,bezt++) {
key+=3*3;
bezt->alfa= *key;
key++;
}
}
else {
BPoint *bp = nu->bp;
for(i=0; i<nu->pntsu*nu->pntsv; i++,bp++) {
key+=3;
bp->alfa= *key;
key++;
}
}
}
}
int check_valid_nurb_u( struct Nurb *nu )
{
if (nu==NULL) return 0;

@ -1245,6 +1245,7 @@ static void curve_calc_modifiers_pre(Scene *scene, Object *ob, int forRender, fl
int editmode = (!forRender && cu->editnurb);
float (*originalVerts)[3] = NULL;
float (*deformedVerts)[3] = NULL;
float *keyVerts= NULL;
int required_mode;
if(forRender) required_mode = eModifierMode_Render;
@ -1254,9 +1255,15 @@ static void curve_calc_modifiers_pre(Scene *scene, Object *ob, int forRender, fl
if(editmode) required_mode |= eModifierMode_Editmode;
if(cu->editnurb==NULL && do_ob_key(scene, ob)) {
deformedVerts = curve_getVertexCos(ob->data, nurb, &numVerts);
originalVerts = MEM_dupallocN(deformedVerts);
if(cu->editnurb==NULL) {
keyVerts= do_ob_key(scene, ob);
if(keyVerts) {
/* split coords from key data, the latter also includes
tilts, which is passed through in the modifier stack */
deformedVerts= curve_getKeyVertexCos(cu, nurb, keyVerts);
originalVerts= MEM_dupallocN(deformedVerts);
}
}
if (preTesselatePoint) {
@ -1270,7 +1277,7 @@ static void curve_calc_modifiers_pre(Scene *scene, Object *ob, int forRender, fl
if (mti->type!=eModifierTypeType_OnlyDeform) continue;
if (!deformedVerts) {
deformedVerts = curve_getVertexCos(ob->data, nurb, &numVerts);
deformedVerts = curve_getVertexCos(cu, nurb, &numVerts);
originalVerts = MEM_dupallocN(deformedVerts);
}
@ -1281,9 +1288,13 @@ static void curve_calc_modifiers_pre(Scene *scene, Object *ob, int forRender, fl
}
}
if (deformedVerts) {
curve_applyVertexCos(ob->data, nurb, deformedVerts);
}
if (deformedVerts)
curve_applyVertexCos(cu, nurb, deformedVerts);
if (keyVerts) /* these are not passed through modifier stack */
curve_applyKeyVertexTilts(cu, nurb, keyVerts);
if(keyVerts)
MEM_freeN(keyVerts);
*originalVerts_r = originalVerts;
*deformedVerts_r = deformedVerts;

@ -168,7 +168,7 @@ Key *copy_key(Key *key)
while(kbn) {
if(kbn->data) kbn->data= MEM_dupallocN(kbn->data);
if( kb==key->refkey ) keyn->refkey= kbn;
if(kb==key->refkey) keyn->refkey= kbn;
kbn= kbn->next;
kb= kb->next;
@ -497,7 +497,34 @@ static void rel_flerp(int aantal, float *in, float *ref, float *out, float fac)
}
}
static void cp_key(int start, int end, int tot, char *poin, Key *key, KeyBlock *k, float *weights, int mode)
static void *key_block_get_data(Key *key, KeyBlock *kb)
{
/* editmode shape key apply test */
#if 0
EditVert *eve;
Mesh *me;
float (*co)[3];
int a;
if(kb != key->refkey) {
if(GS(key->from->name) == ID_ME) {
me= (Mesh*)key->from;
if(me->edit_mesh) {
a= 0;
co= kb->data;
for(eve=me->edit_mesh->verts.first; eve; eve=eve->next, a++)
VECCOPY(co[a], eve->co);
}
}
}
#endif
return kb->data;
}
static void cp_key(int start, int end, int tot, char *poin, Key *key, KeyBlock *kb, float *weights, int mode)
{
float ktot = 0.0, kd = 0.0;
int elemsize, poinsize = 0, a, *ofsp, ofs[32], flagflo=0;
@ -507,34 +534,33 @@ static void cp_key(int start, int end, int tot, char *poin, Key *key, KeyBlock *
if(key->from==NULL) return;
if( GS(key->from->name)==ID_ME ) {
ofs[0]= sizeof(MVert);
ofs[0]= sizeof(float)*3;
ofs[1]= 0;
poinsize= ofs[0];
}
else if( GS(key->from->name)==ID_LT ) {
ofs[0]= sizeof(BPoint);
ofs[0]= sizeof(float)*3;
ofs[1]= 0;
poinsize= ofs[0];
}
else if( GS(key->from->name)==ID_CU ) {
if(mode==KEY_BPOINT) ofs[0]= sizeof(BPoint);
else ofs[0]= sizeof(BezTriple);
if(mode==KEY_BPOINT) ofs[0]= sizeof(float)*4;
else ofs[0]= sizeof(float)*10;
ofs[1]= 0;
poinsize= ofs[0];
}
if(end>tot) end= tot;
k1= k->data;
kref= key->refkey->data;
k1= key_block_get_data(key, kb);
kref= key_block_get_data(key, key->refkey);
if(tot != k->totelem) {
if(tot != kb->totelem) {
ktot= 0.0;
flagflo= 1;
if(k->totelem) {
kd= k->totelem/(float)tot;
if(kb->totelem) {
kd= kb->totelem/(float)tot;
}
else return;
}
@ -575,33 +601,24 @@ static void cp_key(int start, int end, int tot, char *poin, Key *key, KeyBlock *
switch(cp[1]) {
case IPO_FLOAT:
if(weights) {
memcpy(poin, kref, sizeof(float)*cp[0]);
memcpy(poin, kref, sizeof(float)*3);
if(*weights!=0.0f)
rel_flerp(cp[0], (float *)poin, (float *)kref, (float *)k1, *weights);
weights++;
}
else
memcpy(poin, k1, sizeof(float)*cp[0]);
poin+= ofsp[0];
memcpy(poin, k1, sizeof(float)*3);
break;
case IPO_BPOINT:
memcpy(poin, k1, 3*sizeof(float));
memcpy(poin+4*sizeof(float), k1+3*sizeof(float), sizeof(float));
poin+= ofsp[0];
memcpy(poin, k1, sizeof(float)*4);
break;
case IPO_BEZTRIPLE:
memcpy(poin, k1, sizeof(float)*10);
poin+= ofsp[0];
break;
}
poin+= ofsp[0];
cp+= 2; ofsp++;
}
@ -623,44 +640,34 @@ static void cp_key(int start, int end, int tot, char *poin, Key *key, KeyBlock *
}
}
void cp_cu_key(Curve *cu, KeyBlock *kb, int start, int end)
static void cp_cu_key(Curve *cu, KeyBlock *kb, int start, int end, char *out, int tot)
{
Nurb *nu;
int a, step = 0, tot, a1, a2;
char *poin;
int a, step, a1, a2;
tot= count_curveverts(&cu->nurb);
nu= cu->nurb.first;
a= 0;
while(nu) {
for(a=0, nu=cu->nurb.first; nu; nu=nu->next, a+=step) {
if(nu->bp) {
step= nu->pntsu*nu->pntsv;
/* exception because keys prefer to work with complete blocks */
poin= (char *)nu->bp->vec;
poin -= a*sizeof(BPoint);
poin= out - a*sizeof(float)*4;
a1= MAX2(a, start);
a2= MIN2(a+step, end);
if(a1<a2) cp_key(a1, a2, tot, poin, cu->key, kb, NULL, KEY_BPOINT);
}
else if(nu->bezt) {
step= 3*nu->pntsu;
poin= (char *)nu->bezt->vec;
poin -= a*sizeof(BezTriple);
poin= out - a*sizeof(float)*10;
a1= MAX2(a, start);
a2= MIN2(a+step, end);
if(a1<a2) cp_key(a1, a2, tot, poin, cu->key, kb, NULL, KEY_BEZTRIPLE);
}
a+= step;
nu=nu->next;
else
step= 0;
}
}
@ -673,19 +680,17 @@ void do_rel_key(int start, int end, int tot, char *basispoin, Key *key, int mode
if(key->from==NULL) return;
if (G.f & G_DEBUG) printf("do_rel_key() \n");
if( GS(key->from->name)==ID_ME ) {
ofs[0]= sizeof(MVert);
ofs[0]= sizeof(float)*3;
ofs[1]= 0;
}
else if( GS(key->from->name)==ID_LT ) {
ofs[0]= sizeof(BPoint);
ofs[0]= sizeof(float)*3;
ofs[1]= 0;
}
else if( GS(key->from->name)==ID_CU ) {
if(mode==KEY_BPOINT) ofs[0]= sizeof(BPoint);
else ofs[0]= sizeof(BezTriple);
if(mode==KEY_BPOINT) ofs[0]= sizeof(float)*4;
else ofs[0]= sizeof(float)*10;
ofs[1]= 0;
}
@ -710,21 +715,17 @@ void do_rel_key(int start, int end, int tot, char *basispoin, Key *key, int mode
if(kb!=key->refkey) {
float icuval= kb->curval;
if (G.f & G_DEBUG) printf("\tdo rel key %s : %s = %f \n", key->id.name+2, kb->name, icuval);
/* only with value, and no difference allowed */
if(!(kb->flag & KEYBLOCK_MUTE) && icuval!=0.0f && kb->totelem==tot) {
KeyBlock *refb;
float weight, *weights= kb->weights;
if (G.f & G_DEBUG) printf("\t\tnot skipped \n");
poin= basispoin;
from= kb->data;
from= key_block_get_data(key, kb);
/* reference now can be any block */
refb= BLI_findlink(&key->block, kb->relative);
if(refb==NULL) continue;
reffrom= refb->data;
reffrom= key_block_get_data(key, refb);
poin+= start*ofs[0];
reffrom+= key->elemsize*start; // key elemsize yes!
@ -746,17 +747,13 @@ void do_rel_key(int start, int end, int tot, char *basispoin, Key *key, int mode
switch(cp[1]) {
case IPO_FLOAT:
rel_flerp(cp[0], (float *)poin, (float *)reffrom, (float *)from, weight);
rel_flerp(3, (float *)poin, (float *)reffrom, (float *)from, weight);
break;
case IPO_BPOINT:
rel_flerp(3, (float *)poin, (float *)reffrom, (float *)from, icuval);
rel_flerp(1, (float *)(poin+16), (float *)(reffrom+16), (float *)(from+16), icuval);
rel_flerp(4, (float *)poin, (float *)reffrom, (float *)from, weight);
break;
case IPO_BEZTRIPLE:
rel_flerp(9, (float *)poin, (float *)reffrom, (float *)from, icuval);
rel_flerp(10, (float *)poin, (float *)reffrom, (float *)from, weight);
break;
}
@ -789,21 +786,19 @@ static void do_key(int start, int end, int tot, char *poin, Key *key, KeyBlock *
if(key->from==0) return;
if (G.f & G_DEBUG) printf("do_key() \n");
if( GS(key->from->name)==ID_ME ) {
ofs[0]= sizeof(MVert);
ofs[0]= sizeof(float)*3;
ofs[1]= 0;
poinsize= ofs[0];
}
else if( GS(key->from->name)==ID_LT ) {
ofs[0]= sizeof(BPoint);
ofs[0]= sizeof(float)*3;
ofs[1]= 0;
poinsize= ofs[0];
}
else if( GS(key->from->name)==ID_CU ) {
if(mode==KEY_BPOINT) ofs[0]= sizeof(BPoint);
else ofs[0]= sizeof(BezTriple);
if(mode==KEY_BPOINT) ofs[0]= sizeof(float)*4;
else ofs[0]= sizeof(float)*10;
ofs[1]= 0;
poinsize= ofs[0];
@ -811,10 +806,10 @@ static void do_key(int start, int end, int tot, char *poin, Key *key, KeyBlock *
if(end>tot) end= tot;
k1= k[0]->data;
k2= k[1]->data;
k3= k[2]->data;
k4= k[3]->data;
k1= key_block_get_data(key, k[0]);
k2= key_block_get_data(key, k[1]);
k3= key_block_get_data(key, k[2]);
k4= key_block_get_data(key, k[3]);
/* test for more or less points (per key!) */
if(tot != k[0]->totelem) {
@ -922,26 +917,17 @@ static void do_key(int start, int end, int tot, char *poin, Key *key, KeyBlock *
switch(cp[1]) {
case IPO_FLOAT:
flerp(cp[0], (float *)poin, (float *)k1, (float *)k2, (float *)k3, (float *)k4, t);
poin+= ofsp[0];
flerp(3, (float *)poin, (float *)k1, (float *)k2, (float *)k3, (float *)k4, t);
break;
case IPO_BPOINT:
flerp(3, (float *)poin, (float *)k1, (float *)k2, (float *)k3, (float *)k4, t);
flerp(1, (float *)(poin+16), (float *)(k1+12), (float *)(k2+12), (float *)(k3+12), (float *)(k4+12), t);
poin+= ofsp[0];
flerp(4, (float *)poin, (float *)k1, (float *)k2, (float *)k3, (float *)k4, t);
break;
case IPO_BEZTRIPLE:
flerp(9, (void *)poin, (void *)k1, (void *)k2, (void *)k3, (void *)k4, t);
flerp(1, (float *)(poin+36), (float *)(k1+36), (float *)(k2+36), (float *)(k3+36), (float *)(k4+36), t);
poin+= ofsp[0];
flerp(10, (void *)poin, (void *)k1, (void *)k2, (void *)k3, (void *)k4, t);
break;
}
poin+= ofsp[0];
cp+= 2;
ofsp++;
}
@ -1038,41 +1024,30 @@ static float *get_weights_array(Object *ob, char *vgroup)
return NULL;
}
static int do_mesh_key(Scene *scene, Object *ob, Mesh *me)
static void do_mesh_key(Scene *scene, Object *ob, Key *key, char *out, int tot)
{
KeyBlock *k[4];
float cfra, ctime, t[4], delta, loc[3], size[3];
float cfra, ctime, t[4], delta;
int a, flag = 0, step;
if(me->totvert==0) return 0;
if(me->key==NULL) return 0;
if(me->key->block.first==NULL) return 0;
/* prevent python from screwing this up? anyhoo, the from pointer could be dropped */
me->key->from= (ID *)me;
if (G.f & G_DEBUG) printf("do mesh key ob:%s me:%s ke:%s \n", ob->id.name+2, me->id.name+2, me->key->id.name+2);
if(me->key->slurph && me->key->type!=KEY_RELATIVE ) {
if (G.f & G_DEBUG) printf("\tslurph key\n");
delta= me->key->slurph;
delta/= me->totvert;
if(key->slurph && key->type!=KEY_RELATIVE ) {
delta= key->slurph;
delta/= tot;
step= 1;
if(me->totvert>100 && slurph_opt) {
step= me->totvert/50;
if(tot>100 && slurph_opt) {
step= tot/50;
delta*= step;
/* in do_key and cp_key the case a>tot is handled */
}
cfra= (float)scene->r.cfra;
for(a=0; a<me->totvert; a+=step, cfra+= delta) {
for(a=0; a<tot; a+=step, cfra+= delta) {
ctime= bsystem_time(scene, 0, cfra, 0.0); // xxx ugly cruft!
#if 0 // XXX old animation system
if(calc_ipo_spec(me->key->ipo, KEY_SPEED, &ctime)==0) {
if(calc_ipo_spec(key->ipo, KEY_SPEED, &ctime)==0) {
ctime /= 100.0;
CLAMP(ctime, 0.0, 1.0);
}
@ -1081,42 +1056,33 @@ static int do_mesh_key(Scene *scene, Object *ob, Mesh *me)
ctime /= 100.0f;
CLAMP(ctime, 0.0f, 1.0f); // XXX for compat, we use this, but this clamping was confusing
flag= setkeys(ctime, &me->key->block, k, t, 0);
if(flag==0) {
do_key(a, a+step, me->totvert, (char *)me->mvert->co, me->key, k, t, 0);
}
else {
cp_key(a, a+step, me->totvert, (char *)me->mvert->co, me->key, k[2], NULL, 0);
}
flag= setkeys(ctime, &key->block, k, t, 0);
if(flag==0)
do_key(a, a+step, tot, (char *)out, key, k, t, 0);
else
cp_key(a, a+step, tot, (char *)out, key, k[2], NULL, 0);
}
if(flag && k[2]==me->key->refkey) tex_space_mesh(me);
else boundbox_mesh(me, loc, size);
}
else {
if(me->key->type==KEY_RELATIVE) {
if(key->type==KEY_RELATIVE) {
KeyBlock *kb;
if (G.f & G_DEBUG) printf("\tdo relative \n");
for(kb= me->key->block.first; kb; kb= kb->next)
for(kb= key->block.first; kb; kb= kb->next)
kb->weights= get_weights_array(ob, kb->vgroup);
do_rel_key(0, me->totvert, me->totvert, (char *)me->mvert->co, me->key, 0);
do_rel_key(0, tot, tot, (char *)out, key, 0);
for(kb= me->key->block.first; kb; kb= kb->next) {
for(kb= key->block.first; kb; kb= kb->next) {
if(kb->weights) MEM_freeN(kb->weights);
kb->weights= NULL;
}
}
else {
if (G.f & G_DEBUG) printf("\tdo absolute \n");
ctime= bsystem_time(scene, ob, (float)scene->r.cfra, 0.0f); // xxx old cruft
#if 0 // XXX old animation system
if(calc_ipo_spec(me->key->ipo, KEY_SPEED, &ctime)==0) {
if(calc_ipo_spec(key->ipo, KEY_SPEED, &ctime)==0) {
ctime /= 100.0;
CLAMP(ctime, 0.0, 1.0);
}
@ -1125,106 +1091,69 @@ static int do_mesh_key(Scene *scene, Object *ob, Mesh *me)
ctime /= 100.0f;
CLAMP(ctime, 0.0f, 1.0f); // XXX for compat, we use this, but this clamping was confusing
flag= setkeys(ctime, &me->key->block, k, t, 0);
if(flag==0) {
do_key(0, me->totvert, me->totvert, (char *)me->mvert->co, me->key, k, t, 0);
}
else {
cp_key(0, me->totvert, me->totvert, (char *)me->mvert->co, me->key, k[2], NULL, 0);
}
if(flag && k[2]==me->key->refkey) tex_space_mesh(me);
else boundbox_mesh(me, loc, size);
flag= setkeys(ctime, &key->block, k, t, 0);
if(flag==0)
do_key(0, tot, tot, (char *)out, key, k, t, 0);
else
cp_key(0, tot, tot, (char *)out, key, k[2], NULL, 0);
}
}
return 1;
}
static void do_cu_key(Curve *cu, KeyBlock **k, float *t)
static void do_cu_key(Curve *cu, KeyBlock **k, float *t, char *out, int tot)
{
Nurb *nu;
int a, step = 0, tot;
char *poin;
int a, step;
tot= count_curveverts(&cu->nurb);
nu= cu->nurb.first;
a= 0;
while(nu) {
for(a=0, nu=cu->nurb.first; nu; nu=nu->next, a+=step) {
if(nu->bp) {
step= nu->pntsu*nu->pntsv;
/* exception because keys prefer to work with complete blocks */
poin= (char *)nu->bp->vec;
poin -= a*sizeof(BPoint);
poin= out - a*sizeof(float)*4;
do_key(a, a+step, tot, poin, cu->key, k, t, KEY_BPOINT);
}
else if(nu->bezt) {
step= 3*nu->pntsu;
poin= (char *)nu->bezt->vec;
poin -= a*sizeof(BezTriple);
poin= out - a*sizeof(float)*10;
do_key(a, a+step, tot, poin, cu->key, k, t, KEY_BEZTRIPLE);
}
a+= step;
nu=nu->next;
else
step= 0;
}
}
static void do_rel_cu_key(Curve *cu, float ctime)
static void do_rel_cu_key(Curve *cu, float ctime, char *out, int tot)
{
Nurb *nu;
int a, step = 0, tot;
char *poin;
int a, step;
tot= count_curveverts(&cu->nurb);
nu= cu->nurb.first;
a= 0;
while(nu) {
for(a=0, nu=cu->nurb.first; nu; nu=nu->next, a+=step) {
if(nu->bp) {
step= nu->pntsu*nu->pntsv;
/* exception because keys prefer to work with complete blocks */
poin= (char *)nu->bp->vec;
poin -= a*sizeof(BPoint);
do_rel_key(a, a+step, tot, poin, cu->key, KEY_BPOINT);
poin= out - a*sizeof(float)*3;
do_rel_key(a, a+step, tot, out, cu->key, KEY_BPOINT);
}
else if(nu->bezt) {
step= 3*nu->pntsu;
poin= (char *)nu->bezt->vec;
poin -= a*sizeof(BezTriple);
poin= out - a*sizeof(float)*10;
do_rel_key(a, a+step, tot, poin, cu->key, KEY_BEZTRIPLE);
}
a+= step;
nu=nu->next;
else
step= 0;
}
}
static int do_curve_key(Scene *scene, Curve *cu)
static void do_curve_key(Scene *scene, Object *ob, Key *key, char *out, int tot)
{
Curve *cu= ob->data;
KeyBlock *k[4];
float cfra, ctime, t[4], delta;
int a, flag = 0, step = 0, tot;
int a, flag = 0, step = 0;
tot= count_curveverts(&cu->nurb);
if(tot==0) return 0;
if(cu->key==NULL) return 0;
if(cu->key->block.first==NULL) return 0;
if(cu->key->slurph) {
delta= cu->key->slurph;
if(key->slurph) {
delta= key->slurph;
delta/= tot;
step= 1;
@ -1239,66 +1168,52 @@ static int do_curve_key(Scene *scene, Curve *cu)
for(a=0; a<tot; a+=step, cfra+= delta) {
ctime= bsystem_time(scene, 0, cfra, 0.0f); // XXX old cruft
#if 0 // XXX old animation system
if(calc_ipo_spec(cu->key->ipo, KEY_SPEED, &ctime)==0) {
if(calc_ipo_spec(key->ipo, KEY_SPEED, &ctime)==0) {
ctime /= 100.0;
CLAMP(ctime, 0.0, 1.0);
}
#endif // XXX old animation system
flag= setkeys(ctime, &cu->key->block, k, t, 0);
if(flag==0) {
/* do_key(a, a+step, tot, (char *)cu->mvert->co, cu->key, k, t, 0); */
}
else {
/* cp_key(a, a+step, tot, (char *)cu->mvert->co, cu->key, k[2],0); */
}
}
flag= setkeys(ctime, &key->block, k, t, 0);
if(flag && k[2]==cu->key->refkey) tex_space_curve(cu);
if(flag==0)
; /* do_key(a, a+step, tot, (char *)out, key, k, t, 0); */
else
; /* cp_key(a, a+step, tot, (char *)out, key, k[2],0); */
}
}
else {
ctime= bsystem_time(scene, NULL, (float)scene->r.cfra, 0.0);
if(cu->key->type==KEY_RELATIVE) {
do_rel_cu_key(cu, ctime);
if(key->type==KEY_RELATIVE) {
do_rel_cu_key(cu, ctime, out, tot);
}
else {
#if 0 // XXX old animation system
if(calc_ipo_spec(cu->key->ipo, KEY_SPEED, &ctime)==0) {
if(calc_ipo_spec(key->ipo, KEY_SPEED, &ctime)==0) {
ctime /= 100.0;
CLAMP(ctime, 0.0, 1.0);
}
#endif // XXX old animation system
flag= setkeys(ctime, &cu->key->block, k, t, 0);
flag= setkeys(ctime, &key->block, k, t, 0);
if(flag==0) do_cu_key(cu, k, t);
else cp_cu_key(cu, k[2], 0, tot);
if(flag && k[2]==cu->key->refkey) tex_space_curve(cu);
if(flag==0) do_cu_key(cu, k, t, out, tot);
else cp_cu_key(cu, k[2], 0, tot, out, tot);
}
}
return 1;
}
static int do_latt_key(Scene *scene, Object *ob, Lattice *lt)
static void do_latt_key(Scene *scene, Object *ob, Key *key, char *out, int tot)
{
Lattice *lt= ob->data;
KeyBlock *k[4];
float delta, cfra, ctime, t[4];
int a, tot, flag;
int a, flag;
if(lt->key==NULL) return 0;
if(lt->key->block.first==NULL) return 0;
tot= lt->pntsu*lt->pntsv*lt->pntsw;
if(lt->key->slurph) {
delta= lt->key->slurph;
if(key->slurph) {
delta= key->slurph;
delta/= (float)tot;
cfra= (float)scene->r.cfra;
@ -1307,74 +1222,109 @@ static int do_latt_key(Scene *scene, Object *ob, Lattice *lt)
ctime= bsystem_time(scene, 0, cfra, 0.0); // XXX old cruft
#if 0 // XXX old animation system
if(calc_ipo_spec(lt->key->ipo, KEY_SPEED, &ctime)==0) {
if(calc_ipo_spec(key->ipo, KEY_SPEED, &ctime)==0) {
ctime /= 100.0;
CLAMP(ctime, 0.0, 1.0);
}
#endif // XXX old animation system
flag= setkeys(ctime, &lt->key->block, k, t, 0);
if(flag==0) {
do_key(a, a+1, tot, (char *)lt->def->vec, lt->key, k, t, 0);
}
else {
cp_key(a, a+1, tot, (char *)lt->def->vec, lt->key, k[2], NULL, 0);
}
flag= setkeys(ctime, &key->block, k, t, 0);
if(flag==0)
do_key(a, a+1, tot, (char *)out, key, k, t, 0);
else
cp_key(a, a+1, tot, (char *)out, key, k[2], NULL, 0);
}
}
else {
ctime= bsystem_time(scene, NULL, (float)scene->r.cfra, 0.0);
if(lt->key->type==KEY_RELATIVE) {
if(key->type==KEY_RELATIVE) {
KeyBlock *kb;
for(kb= lt->key->block.first; kb; kb= kb->next)
for(kb= key->block.first; kb; kb= kb->next)
kb->weights= get_weights_array(ob, kb->vgroup);
do_rel_key(0, tot, tot, (char *)lt->def->vec, lt->key, 0);
do_rel_key(0, tot, tot, (char *)out, key, 0);
for(kb= lt->key->block.first; kb; kb= kb->next) {
for(kb= key->block.first; kb; kb= kb->next) {
if(kb->weights) MEM_freeN(kb->weights);
kb->weights= NULL;
}
}
else {
ctime= bsystem_time(scene, NULL, (float)scene->r.cfra, 0.0);
#if 0 // XXX old animation system
if(calc_ipo_spec(lt->key->ipo, KEY_SPEED, &ctime)==0) {
if(calc_ipo_spec(key->ipo, KEY_SPEED, &ctime)==0) {
ctime /= 100.0;
CLAMP(ctime, 0.0, 1.0);
}
#endif // XXX old animation system
flag= setkeys(ctime, &lt->key->block, k, t, 0);
if(flag==0) {
do_key(0, tot, tot, (char *)lt->def->vec, lt->key, k, t, 0);
}
else {
cp_key(0, tot, tot, (char *)lt->def->vec, lt->key, k[2], NULL, 0);
}
flag= setkeys(ctime, &key->block, k, t, 0);
if(flag==0)
do_key(0, tot, tot, (char *)out, key, k, t, 0);
else
cp_key(0, tot, tot, (char *)out, key, k[2], NULL, 0);
}
}
if(lt->flag & LT_OUTSIDE) outside_lattice(lt);
return 1;
}
/* returns 1 when key applied */
int do_ob_key(Scene *scene, Object *ob)
/* returns key coordinates (+ tilt) when key applied, NULL otherwise */
float *do_ob_key(Scene *scene, Object *ob)
{
Key *key= ob_get_key(ob);
char *out;
int tot= 0, size= 0;
if(key==NULL)
return 0;
if(key==NULL || key->block.first==NULL)
return NULL;
/* compute size of output array */
if(ob->type == OB_MESH) {
Mesh *me= ob->data;
tot= me->totvert;
size= tot*3*sizeof(float);
}
else if(ob->type == OB_LATTICE) {
Lattice *lt= ob->data;
tot= lt->pntsu*lt->pntsv*lt->pntsw;
size= tot*3*sizeof(float);
}
else if(ELEM(ob->type, OB_CURVE, OB_SURF)) {
Curve *cu= ob->data;
Nurb *nu;
for(nu=cu->nurb.first; nu; nu=nu->next) {
if(nu->bezt) {
tot += 3*nu->pntsu;
size += nu->pntsu*10*sizeof(float);
}
else if(nu->bp) {
tot += nu->pntsu*nu->pntsv;
size += nu->pntsu*nu->pntsv*10*sizeof(float);
}
}
}
/* if nothing to interpolate, cancel */
if(tot == 0 || size == 0)
return NULL;
/* allocate array */
out= MEM_callocN(size, "do_ob_key out");
/* prevent python from screwing this up? anyhoo, the from pointer could be dropped */
key->from= (ID *)ob->data;
if(ob->shapeflag & OB_SHAPE_LOCK) {
/* shape locked, copy the locked shape instead of blending */
KeyBlock *kb= BLI_findlink(&key->block, ob->shapenr-1);
if (G.f & G_DEBUG) printf("ob %s, key %s locked \n", ob->id.name+2, key->id.name+2);
if(kb && (kb->flag & KEYBLOCK_MUTE))
kb= key->refkey;
@ -1383,46 +1333,29 @@ int do_ob_key(Scene *scene, Object *ob)
ob->shapenr= 1;
}
if(ob->type==OB_MESH) {
Mesh *me= ob->data;
if(ELEM(ob->type, OB_MESH, OB_LATTICE)) {
float *weights= get_weights_array(ob, kb->vgroup);
cp_key(0, me->totvert, me->totvert, (char *)me->mvert->co, key, kb, weights, 0);
cp_key(0, tot, tot, (char*)out, key, kb, weights, 0);
if(weights) MEM_freeN(weights);
}
else if(ob->type==OB_LATTICE) {
Lattice *lt= ob->data;
float *weights= get_weights_array(ob, kb->vgroup);
int tot= lt->pntsu*lt->pntsv*lt->pntsw;
cp_key(0, tot, tot, (char *)lt->def->vec, key, kb, weights, 0);
if(weights) MEM_freeN(weights);
}
else if ELEM(ob->type, OB_CURVE, OB_SURF) {
Curve *cu= ob->data;
int tot= count_curveverts(&cu->nurb);
cp_cu_key(cu, kb, 0, tot);
}
return 1;
else if(ELEM(ob->type, OB_CURVE, OB_SURF))
cp_cu_key(ob->data, kb, 0, tot, out, tot);
}
else {
/* do shapekey local drivers */
float ctime= (float)scene->r.cfra; // XXX this needs to be checked
if (G.f & G_DEBUG)
printf("ob %s - do shapekey (%s) drivers \n", ob->id.name+2, key->id.name+2);
BKE_animsys_evaluate_animdata(&key->id, key->adt, ctime, ADT_RECALC_DRIVERS);
if(ob->type==OB_MESH) return do_mesh_key(scene, ob, ob->data);
else if(ob->type==OB_CURVE) return do_curve_key(scene, ob->data);
else if(ob->type==OB_SURF) return do_curve_key(scene, ob->data);
else if(ob->type==OB_LATTICE) return do_latt_key(scene, ob, ob->data);
if(ob->type==OB_MESH) do_mesh_key(scene, ob, key, out, tot);
else if(ob->type==OB_LATTICE) do_latt_key(scene, ob, key, out, tot);
else if(ob->type==OB_CURVE) do_curve_key(scene, ob, key, out, tot);
else if(ob->type==OB_SURF) do_curve_key(scene, ob, key, out, tot);
}
return 0;
return (float*)out;
}
Key *ob_get_key(Object *ob)

@ -995,9 +995,8 @@ void lattice_calc_modifiers(Scene *scene, Object *ob)
freedisplist(&ob->disp);
if (!editmode) {
do_ob_key(scene, ob);
}
if (!editmode)
vertexCos= (float(*)[3])do_ob_key(scene, ob);
for (; md; md=md->next) {
ModifierTypeInfo *mti = modifierType_getInfo(md->type);

@ -362,35 +362,12 @@ void boundbox_mesh(Mesh *me, float *loc, float *size)
void tex_space_mesh(Mesh *me)
{
KeyBlock *kb;
float *fp, loc[3], size[3], min[3], max[3];
float loc[3], size[3];
int a;
boundbox_mesh(me, loc, size);
if(me->texflag & AUTOSPACE) {
if(me->key) {
kb= me->key->refkey;
if (kb) {
INIT_MINMAX(min, max);
fp= kb->data;
for(a=0; a<kb->totelem; a++, fp+=3) {
DO_MINMAX(fp, min, max);
}
if(kb->totelem) {
loc[0]= (min[0]+max[0])/2.0f; loc[1]= (min[1]+max[1])/2.0f; loc[2]= (min[2]+max[2])/2.0f;
size[0]= (max[0]-min[0])/2.0f; size[1]= (max[1]-min[1])/2.0f; size[2]= (max[2]-min[2])/2.0f;
}
else {
loc[0]= loc[1]= loc[2]= 0.0;
size[0]= size[1]= size[2]= 0.0;
}
}
}
for (a=0; a<3; a++) {
if(size[a]==0.0) size[a]= 1.0;
else if(size[a]>0.0 && size[a]<0.00001) size[a]= 0.00001;
@ -430,26 +407,20 @@ void mesh_get_texspace(Mesh *me, float *loc_r, float *rot_r, float *size_r)
float *get_mesh_orco_verts(Object *ob)
{
Mesh *me = ob->data;
MVert *mvert = NULL;
Mesh *tme = me->texcomesh?me->texcomesh:me;
int a, totvert;
float (*vcos)[3] = NULL;
/* Get appropriate vertex coordinates */
if(me->key && me->texcomesh==0 && me->key->refkey) {
vcos= mesh_getRefKeyCos(me, &totvert);
}
else {
MVert *mvert = NULL;
Mesh *tme = me->texcomesh?me->texcomesh:me;
vcos = MEM_callocN(sizeof(*vcos)*me->totvert, "orco mesh");
mvert = tme->mvert;
totvert = MIN2(tme->totvert, me->totvert);
vcos = MEM_callocN(sizeof(*vcos)*me->totvert, "orco mesh");
mvert = tme->mvert;
totvert = MIN2(tme->totvert, me->totvert);
for(a=0; a<totvert; a++, mvert++) {
vcos[a][0]= mvert->co[0];
vcos[a][1]= mvert->co[1];
vcos[a][2]= mvert->co[2];
}
for(a=0; a<totvert; a++, mvert++) {
vcos[a][0]= mvert->co[0];
vcos[a][1]= mvert->co[1];
vcos[a][2]= mvert->co[2];
}
return (float*)vcos;
@ -1220,29 +1191,6 @@ float (*mesh_getVertexCos(Mesh *me, int *numVerts_r))[3]
return cos;
}
float (*mesh_getRefKeyCos(Mesh *me, int *numVerts_r))[3]
{
KeyBlock *kb;
float (*cos)[3] = NULL;
int totvert;
if(me->key && me->key->refkey) {
if(numVerts_r) *numVerts_r= me->totvert;
kb= me->key->refkey;
/* prevent accessing invalid memory */
if (me->totvert > kb->totelem) cos= MEM_callocN(sizeof(*cos)*me->totvert, "vertexcos1");
else cos= MEM_mallocN(sizeof(*cos)*me->totvert, "vertexcos1");
totvert= MIN2(kb->totelem, me->totvert);
memcpy(cos, kb->data, sizeof(*cos)*totvert);
}
return cos;
}
UvVertMap *make_uv_vert_map(struct MFace *mface, struct MTFace *tface, unsigned int totface, unsigned int totvert, int selected, float *limit)
{
UvVertMap *vmap;

@ -9924,7 +9924,6 @@ static void do_versions(FileData *fd, Library *lib, Main *main)
}
}
/* put 2.50 compatibility code here until next subversion bump */
if (main->versionfile < 250 || (main->versionfile == 250 && main->subversionfile < 6)) {
Object *ob;
Lamp *la;
@ -9950,6 +9949,71 @@ static void do_versions(FileData *fd, Library *lib, Main *main)
la->compressthresh= 0.05f;
}
if (main->versionfile < 250 || (main->versionfile == 250 && main->subversionfile < 7)) {
Mesh *me;
Nurb *nu;
Lattice *lt;
Curve *cu;
Key *key;
float *data;
int a, tot;
/* shape keys are no longer applied to the mesh itself, but rather
to the derivedmesh/displist, so here we ensure that the basis
shape key is always set in the mesh coordinates. */
for(me= main->mesh.first; me; me= me->id.next) {
if((key = newlibadr(fd, lib, me->key)) && key->refkey) {
data= key->refkey->data;
tot= MIN2(me->totvert, key->refkey->totelem);
for(a=0; a<tot; a++, data+=3)
VECCOPY(me->mvert[a].co, data)
}
}
for(lt= main->latt.first; lt; lt= lt->id.next) {
if((key = newlibadr(fd, lib, lt->key)) && key->refkey) {
data= key->refkey->data;
tot= MIN2(lt->pntsu*lt->pntsv*lt->pntsw, key->refkey->totelem);
for(a=0; a<tot; a++, data+=3)
VECCOPY(lt->def[a].vec, data)
}
}
for(cu= main->curve.first; cu; cu= cu->id.next) {
if((key = newlibadr(fd, lib, cu->key)) && key->refkey) {
data= key->refkey->data;
for(nu=cu->nurb.first; nu; nu=nu->next) {
if(nu->bezt) {
BezTriple *bezt = nu->bezt;
for(a=0; a<nu->pntsu; a++, bezt++) {
VECCOPY(bezt->vec[0], data); data+=3;
VECCOPY(bezt->vec[1], data); data+=3;
VECCOPY(bezt->vec[2], data); data+=3;
bezt->alfa= *data; data++;
}
}
else if(nu->bp) {
BPoint *bp = nu->bp;
for(a=0; a<nu->pntsu*nu->pntsv; a++, bp++) {
VECCOPY(bp->vec, data); data+=3;
bp->alfa= *data; data++;
}
}
}
}
}
}
/* put 2.50 compatibility code here until next subversion bump */
{
}
/* WATCH IT!!!: pointers from libdata have not been converted yet here! */
/* WATCH IT 2!: Userdef struct init has to be in src/usiblender.c! */

@ -756,7 +756,7 @@ void make_editMesh(Scene *scene, Object *ob)
EditFace *efa;
EditEdge *eed;
EditSelection *ese;
float *co;
float *co, (*keyco)[3]= NULL;
int tot, a, eekadoodle= 0;
if(me->edit_mesh==NULL)
@ -782,9 +782,9 @@ void make_editMesh(Scene *scene, Object *ob)
actkey = ob_get_keyblock(ob);
if(actkey) {
tot= actkey->totelem;
/* undo-ing in past for previous editmode sessions gives corrupt 'keyindex' values */
undo_editmode_clear();
keyco= actkey->data;
}
/* make editverts */
@ -797,8 +797,8 @@ void make_editMesh(Scene *scene, Object *ob)
co= mvert->co;
/* edit the shape key coordinate if available */
if(actkey && a < actkey->totelem)
co= (float*)actkey->data + 3*a;
if(keyco && a < actkey->totelem)
co= keyco[a];
eve= addvertlist(em, co, NULL);
evlist[a]= eve;
@ -1201,7 +1201,7 @@ void load_editMesh(Scene *scene, Object *ob)
while(eve) {
if (eve->keyindex >= 0 && eve->keyindex < currkey->totelem) { // valid old vertex
if(currkey == actkey) {
if (actkey == me->key->refkey) {
if(actkey == me->key->refkey) {
VECCOPY(fp, mvert->co);
}
else {

@ -795,7 +795,7 @@ static void mesh_octree_add_nodes(MocNode **basetable, float *co, float *offs, f
}
static intptr_t mesh_octree_find_index(MocNode **bt, float (*orco)[3], MVert *mvert, float *co)
static intptr_t mesh_octree_find_index(MocNode **bt, MVert *mvert, float *co)
{
float *vec;
int a;
@ -806,12 +806,7 @@ static intptr_t mesh_octree_find_index(MocNode **bt, float (*orco)[3], MVert *mv
for(a=0; a<MOC_NODE_RES; a++) {
if((*bt)->index[a]) {
/* does mesh verts and editmode, code looks potential dangerous, octree should really be filled OK! */
if(orco) {
vec= orco[(*bt)->index[a]-1];
if(FloatCompare(vec, co, MOC_THRESH))
return (*bt)->index[a]-1;
}
else if(mvert) {
if(mvert) {
vec= (mvert+(*bt)->index[a]-1)->co;
if(FloatCompare(vec, co, MOC_THRESH))
return (*bt)->index[a]-1;
@ -825,7 +820,7 @@ static intptr_t mesh_octree_find_index(MocNode **bt, float (*orco)[3], MVert *mv
else return -1;
}
if( (*bt)->next)
return mesh_octree_find_index(&(*bt)->next, orco, mvert, co);
return mesh_octree_find_index(&(*bt)->next, mvert, co);
return -1;
}
@ -833,9 +828,7 @@ static intptr_t mesh_octree_find_index(MocNode **bt, float (*orco)[3], MVert *mv
static struct {
MocNode **table;
float offs[3], div[3];
float (*orco)[3];
float orcoloc[3];
} MeshOctree = {NULL, {0, 0, 0}, {0, 0, 0}, NULL};
} MeshOctree = {NULL, {0, 0, 0}, {0, 0, 0}};
/* mode is 's' start, or 'e' end, or 'u' use */
/* if end, ob can be NULL */
@ -851,9 +844,9 @@ intptr_t mesh_octree_table(Object *ob, EditMesh *em, float *co, char mode)
Mesh *me= ob->data;
bt= MeshOctree.table + mesh_octree_get_base_offs(co, MeshOctree.offs, MeshOctree.div);
if(em)
return mesh_octree_find_index(bt, NULL, NULL, co);
return mesh_octree_find_index(bt, NULL, co);
else
return mesh_octree_find_index(bt, MeshOctree.orco, me->mvert, co);
return mesh_octree_find_index(bt, me->mvert, co);
}
return -1;
}
@ -873,16 +866,10 @@ intptr_t mesh_octree_table(Object *ob, EditMesh *em, float *co, char mode)
}
else {
MVert *mvert;
float *vco;
int a, totvert;
int a;
MeshOctree.orco= mesh_getRefKeyCos(me, &totvert);
mesh_get_texspace(me, MeshOctree.orcoloc, NULL, NULL);
for(a=0, mvert= me->mvert; a<me->totvert; a++, mvert++) {
vco= (MeshOctree.orco)? MeshOctree.orco[a]: mvert->co;
DO_MINMAX(vco, min, max);
}
for(a=0, mvert= me->mvert; a<me->totvert; a++, mvert++)
DO_MINMAX(mvert->co, min, max);
}
/* for quick unit coordinate calculus */
@ -915,13 +902,10 @@ intptr_t mesh_octree_table(Object *ob, EditMesh *em, float *co, char mode)
}
else {
MVert *mvert;
float *vco;
int a;
for(a=0, mvert= me->mvert; a<me->totvert; a++, mvert++) {
vco= (MeshOctree.orco)? MeshOctree.orco[a]: mvert->co;
mesh_octree_add_nodes(MeshOctree.table, vco, MeshOctree.offs, MeshOctree.div, a+1);
}
for(a=0, mvert= me->mvert; a<me->totvert; a++, mvert++)
mesh_octree_add_nodes(MeshOctree.table, mvert->co, MeshOctree.offs, MeshOctree.div, a+1);
}
}
else if(mode=='e') { /* end table */
@ -934,10 +918,6 @@ intptr_t mesh_octree_table(Object *ob, EditMesh *em, float *co, char mode)
MEM_freeN(MeshOctree.table);
MeshOctree.table= NULL;
}
if(MeshOctree.orco) {
MEM_freeN(MeshOctree.orco);
MeshOctree.orco= NULL;
}
}
return 0;
}
@ -948,19 +928,10 @@ int mesh_get_x_mirror_vert(Object *ob, int index)
MVert *mvert;
float vec[3];
if(MeshOctree.orco) {
float *loc= MeshOctree.orcoloc;
vec[0]= -(MeshOctree.orco[index][0] + loc[0]) - loc[0];
vec[1]= MeshOctree.orco[index][1];
vec[2]= MeshOctree.orco[index][2];
}
else {
mvert= me->mvert+index;
vec[0]= -mvert->co[0];
vec[1]= mvert->co[1];
vec[2]= mvert->co[2];
}
mvert= me->mvert+index;
vec[0]= -mvert->co[0];
vec[1]= mvert->co[1];
vec[2]= mvert->co[2];
return mesh_octree_table(ob, NULL, vec, 'u');
}

@ -349,10 +349,10 @@ int ED_object_modifier_apply(ReportList *reports, Scene *scene, Object *ob, Modi
mesh_pmv_off(ob, me);
/* Multires: ensure that recent sculpting is applied */
if(md->type == eModifierType_Multires)
multires_force_update(ob);
/* Multires: ensure that recent sculpting is applied */
if(md->type == eModifierType_Multires)
multires_force_update(ob);
dm = mesh_create_derived_for_modifier(scene, ob, md);
if (!dm) {
BKE_report(reports, RPT_ERROR, "Modifier is disabled or returned error, skipping apply");

@ -383,6 +383,7 @@ void insert_curvekey(Scene *scene, Curve *cu, short rel)
{
Key *key;
KeyBlock *kb;
ListBase *lb= (cu->editnurb)? cu->editnurb: &cu->nurb;
if(cu->key==NULL) {
cu->key= add_key( (ID *)cu);
@ -396,8 +397,7 @@ void insert_curvekey(Scene *scene, Curve *cu, short rel)
kb= add_keyblock(scene, key);
if(cu->editnurb->first) curve_to_key(cu, kb, cu->editnurb);
else curve_to_key(cu, kb, &cu->nurb);
curve_to_key(cu, kb, lb);
}
/*********************** add shape key ***********************/
@ -634,7 +634,6 @@ void OBJECT_OT_shape_key_clear(wmOperatorType *ot)
ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
}
static int shape_key_mirror_exec(bContext *C, wmOperator *op)
{
Scene *scene= CTX_data_scene(C);

@ -759,14 +759,6 @@ static PointerRNA rna_Object_active_shape_key_get(PointerRNA *ptr)
return keyptr;
}
static void rna_Object_shape_key_lock_set(PointerRNA *ptr, int value)
{
Object *ob= (Object*)ptr->id.data;
if(value) ob->shapeflag |= OB_SHAPE_LOCK;
else ob->shapeflag &= ~OB_SHAPE_LOCK;
}
static PointerRNA rna_Object_field_get(PointerRNA *ptr)
{
Object *ob= (Object*)ptr->id.data;
@ -1646,7 +1638,6 @@ static void rna_def_object(BlenderRNA *brna)
/* shape keys */
prop= RNA_def_property(srna, "shape_key_lock", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "shapeflag", OB_SHAPE_LOCK);
RNA_def_property_boolean_funcs(prop, NULL, "rna_Object_shape_key_lock_set");
RNA_def_property_ui_text(prop, "Shape Key Lock", "Always show the current Shape for this Object.");
RNA_def_property_ui_icon(prop, ICON_UNPINNED, 1);
RNA_def_property_update(prop, 0, "rna_Object_update_data");

@ -148,10 +148,13 @@ bool BL_ShapeDeformer::Update(void)
// make sure the vertex weight cache is in line with this object
m_pMeshObject->CheckWeightCache(blendobj);
/* we will blend the key directly in mvert array: it is used by armature as the start position */
/* we will blend the key directly in m_transverts array: it is used by armature as the start position */
/* m_bmesh->key can be NULL in case of Modifier deformer */
if (m_bmesh->key) {
do_rel_key(0, m_bmesh->totvert, m_bmesh->totvert, (char *)m_bmesh->mvert->co, m_bmesh->key, 0);
/* store verts locally */
VerifyStorage();
do_rel_key(0, m_bmesh->totvert, m_bmesh->totvert, (char *)(float *)m_transverts, m_bmesh->key, 0);
m_bDynamic = true;
}
@ -167,18 +170,12 @@ bool BL_ShapeDeformer::Update(void)
bShapeUpdate = true;
}
// check for armature deform
bSkinUpdate = BL_SkinDeformer::Update();
bSkinUpdate = BL_SkinDeformer::UpdateInternal(bShapeUpdate && m_bDynamic);
// non dynamic deformer = Modifer without armature and shape keys, no need to create storage
if (!bSkinUpdate && bShapeUpdate && m_bDynamic) {
// this means that there is no armature, we still need to copy the vertex to m_transverts
// and update the normal (was not done after shape key calculation)
/* store verts locally */
VerifyStorage();
for (int v =0; v<m_bmesh->totvert; v++)
VECCOPY(m_transverts[v], m_bmesh->mvert[v].co);
// this means that there is no armature, we still need to
// update the normal (was not done after shape key calculation)
#ifdef __NLA_DEFNORMALS
if (m_recalcNormal)

@ -172,7 +172,7 @@ void BL_SkinDeformer::ProcessReplica()
//void where_is_pose (Object *ob);
//void armature_deform_verts(Object *armOb, Object *target, float (*vertexCos)[3], int numVerts, int deformflag);
bool BL_SkinDeformer::Update(void)
bool BL_SkinDeformer::UpdateInternal(bool shape_applied)
{
/* See if the armature has been updated for this frame */
if (PoseUpdated()){
@ -182,12 +182,14 @@ bool BL_SkinDeformer::Update(void)
/* but it requires the blender object pointer... */
Object* par_arma = m_armobj->GetArmatureObject();
/* store verts locally */
VerifyStorage();
/* duplicate */
for (int v =0; v<m_bmesh->totvert; v++)
VECCOPY(m_transverts[v], m_bmesh->mvert[v].co);
if(!shape_applied) {
/* store verts locally */
VerifyStorage();
/* duplicate */
for (int v =0; v<m_bmesh->totvert; v++)
VECCOPY(m_transverts[v], m_bmesh->mvert[v].co);
}
m_armobj->ApplyPose();
@ -219,6 +221,11 @@ bool BL_SkinDeformer::Update(void)
return false;
}
bool BL_SkinDeformer::Update(void)
{
return UpdateInternal(false);
}
/* XXX note: I propose to drop this function */
void BL_SkinDeformer::SetArmature(BL_ArmatureObject *armobj)
{

@ -72,6 +72,7 @@ public:
virtual ~BL_SkinDeformer();
bool Update (void);
bool UpdateInternal (bool shape_applied);
bool Apply (class RAS_IPolyMaterial *polymat);
bool UpdateBuckets(void)
{