Missed this in last commit

This commit is contained in:
Sergej Reich 2013-12-25 19:25:46 +01:00
parent 1fef90695e
commit 07ebe89364

@ -6288,6 +6288,8 @@ static void draw_bounding_volume(Scene *scene, Object *ob, char type)
if (ob->gameflag & OB_BOUNDS) { /* bounds need to be drawn around origin for game engine */
if (type == OB_BOUND_BOX) {
float vec[8][3], size[3];
size[0] = 0.5f * fabsf(bb->vec[0][0] - bb->vec[4][0]);
size[1] = 0.5f * fabsf(bb->vec[0][1] - bb->vec[2][1]);
size[2] = 0.5f * fabsf(bb->vec[0][2] - bb->vec[1][2]);