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@ -6288,6 +6288,8 @@ static void draw_bounding_volume(Scene *scene, Object *ob, char type)
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if (ob->gameflag & OB_BOUNDS) { /* bounds need to be drawn around origin for game engine */
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if (type == OB_BOUND_BOX) {
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float vec[8][3], size[3];
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size[0] = 0.5f * fabsf(bb->vec[0][0] - bb->vec[4][0]);
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size[1] = 0.5f * fabsf(bb->vec[0][1] - bb->vec[2][1]);
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size[2] = 0.5f * fabsf(bb->vec[0][2] - bb->vec[1][2]);
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