forked from bartvdbraak/blender
Cleanup: Use full name for scene_layer in alembic
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@ -364,7 +364,7 @@ void AbcExporter::operator()(Main *bmain, float &progress, bool &was_canceled)
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void AbcExporter::createTransformWritersHierarchy(EvaluationContext *eval_ctx)
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{
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for (Base *base = static_cast<Base *>(m_settings.sl->object_bases.first); base; base = base->next) {
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for (Base *base = static_cast<Base *>(m_settings.scene_layer->object_bases.first); base; base = base->next) {
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Object *ob = base->object;
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if (export_object(&m_settings, base, false)) {
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@ -495,7 +495,7 @@ AbcTransformWriter * AbcExporter::createTransformWriter(EvaluationContext *eval_
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void AbcExporter::createShapeWriters(EvaluationContext *eval_ctx)
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{
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for (Base *base = static_cast<Base *>(m_settings.sl->object_bases.first); base; base = base->next) {
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for (Base *base = static_cast<Base *>(m_settings.scene_layer->object_bases.first); base; base = base->next) {
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exploreObject(eval_ctx, base, NULL);
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}
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}
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@ -46,7 +46,7 @@ struct ExportSettings {
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ExportSettings();
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Scene *scene;
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SceneLayer *sl; // Scene layer to export; all its objects will be exported, unless selected_only=true
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SceneLayer *scene_layer; // Scene layer to export; all its objects will be exported, unless selected_only=true
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Depsgraph *depsgraph;
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SimpleLogger logger;
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@ -347,7 +347,7 @@ bool ABC_export(
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* Later in the 2.8 development process this may be replaced by using
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* a specific collection for Alembic I/O, which can then be toggled
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* between "real" objects and cached Alembic files. */
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job->settings.sl = CTX_data_scene_layer(C);
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job->settings.scene_layer = CTX_data_scene_layer(C);
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job->settings.frame_start = params->frame_start;
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job->settings.frame_end = params->frame_end;
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@ -837,16 +837,16 @@ static void import_endjob(void *user_data)
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/* Add object to scene. */
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Base *base;
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LayerCollection *lc;
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SceneLayer *sl = data->scene_layer;
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SceneLayer *scene_layer = data->scene_layer;
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BKE_scene_layer_base_deselect_all(sl);
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BKE_scene_layer_base_deselect_all(scene_layer);
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lc = BKE_layer_collection_get_active(sl);
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lc = BKE_layer_collection_get_active(scene_layer);
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if (lc == NULL) {
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BLI_assert(BLI_listbase_count_ex(&sl->layer_collections, 1) == 0);
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BLI_assert(BLI_listbase_count_ex(&scene_layer->layer_collections, 1) == 0);
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/* when there is no collection linked to this SceneLayer, create one */
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SceneCollection *sc = BKE_collection_add(data->scene, NULL, NULL);
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lc = BKE_collection_link(sl, sc);
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lc = BKE_collection_link(scene_layer, sc);
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}
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for (iter = data->readers.begin(); iter != data->readers.end(); ++iter) {
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@ -855,8 +855,8 @@ static void import_endjob(void *user_data)
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BKE_collection_object_add(data->scene, lc->scene_collection, ob);
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base = BKE_scene_layer_base_find(sl, ob);
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BKE_scene_layer_base_select(sl, base);
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base = BKE_scene_layer_base_find(scene_layer, ob);
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BKE_scene_layer_base_select(scene_layer, base);
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DEG_id_tag_update_ex(data->bmain, &ob->id, OB_RECALC_OB | OB_RECALC_DATA | OB_RECALC_TIME);
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}
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