Fix compile errors for MSVC

This commit is contained in:
Kester Maddock 2005-02-15 10:02:19 +00:00
parent af03f9b798
commit 09fdbdc744
2 changed files with 4 additions and 2 deletions

@ -55,7 +55,7 @@ ODEPhysicsEnvironment::~ODEPhysicsEnvironment()
dWorldDestroy (m_OdeWorld);
}
void ODEPhysicsEnvironment::proceed(double timeStep)
bool ODEPhysicsEnvironment::proceed(double timeStep)
{
// ode collision update
dSpaceCollide (m_OdeSpace,this,&ODEPhysicsEnvironment::OdeNearCallback);
@ -67,6 +67,8 @@ void ODEPhysicsEnvironment::proceed(double timeStep)
//clear collision points
this->ClearOdeContactGroup();
return true;
}
void ODEPhysicsEnvironment::setGravity(float x,float y,float z)

@ -36,7 +36,7 @@ public:
ODEPhysicsEnvironment();
virtual ~ODEPhysicsEnvironment();
// Perform an integration step of duration 'timeStep'.
virtual void proceed(double timeStep);
virtual bool proceed(double timeStep);
virtual void setGravity(float x,float y,float z);
virtual int createConstraint(class PHY_IPhysicsController* ctrl,class PHY_IPhysicsController* ctrl2,PHY_ConstraintType type,
float pivotX,float pivotY,float pivotZ,